CrossRFC
Emperor
- Joined
- Jul 21, 2008
- Messages
- 1,273
A few fixes in the Latin dictionary:
Also python exception circa 400 AD: line 2850 in RiseAndFall: NameError: global name 'iGenghisKhan" is not defined
ALSO in Barbs, line 329 "rFerghan" is a typo
Chalukyan UHV 2: says to build 3 cathedrals, but goal counter is a gold measuring goal. UHV3 is a "cultural city goal" but the counter is a province goal.
Also, Vatapi is not founded by Chalukyans by default (or by me!)
Code:
# 2: Latin
{
"Athinai" : "Athenae",
"Byzantion" : "Byzantium",
"Agridava" : "Sirmium",
"Gordion" : "Gordium",
"Tyros" : "Tyrus",
"Tbessa" : "Theveste",
"Sbrt'n" : "Sabrata",
"Kartenas" : "Cartennae",
"Iol" : "Caesarea Iol",
"Hippo" : "Hippo Regius",
"Tabarka" : "Thabraca",
"Panormus" : "Ziz",
"Tigranakert" : "Amida",
"Syracousai" : "Syracusa",
"Qart-Hadasht" : "Carthago",
"Qart Hadasht" : "Carthago Nova",
"Agridava" : "Singidunum",
"Ephesus" : "Ephesus",
"Damascus" : "Damascus",
"Gadir" : "Gades",
"Malaca" : "Malaca",
"Castulo" : "Castulo",
"Corduba" : "Corduba",
"Evora" : "Liberalitas Julia",
"Olisipo" : "Olisipo",
"Lucentum" : "Lucentum",
"Augusta Bilbilis" : "Augusta Bilbilis",
"Osca" : "Osca",
"Caracca" : "Caracca",
"Caesaraugusta" : "Caesaraugusta",
"Cava Juliana" : "Cava Juliana",
"Castra Leuca" : "Castra Leuca",
"Segontia" : "Segontia",
"Dertosa" : "Dertosa",
"Collippo" : "Collippo",
"Scalabis" : "Scalabis",
"Horta Navia" : "Horta Navia",
"Norba Caesarina" : "Norba Caesarina",
"Asturica Augusta" : "Asturica Augusta",
"Ercavica" : "Ercavica",
"Ammaia" : "Ammaia",
"Emerita Augusta" : "Emerita Augusta",
"Metellinum" : "Metellinum",
"Libisosa" : "Libisosa",
"Villarrobledo" : "Villarrobledo",
"Italica" : "Italica",
"Hispalis" : "Hispalis",
"Beatia" : "Beatia",
"Ossonoba" : "Ossonoba",
"Onuba Aestuaria" : "Onuba Aestuaria",
"Castulo" : "Castulo",
"Antikeria" : "Antikeria",
"Asido Caesarina" : "Asido Caesarina",
"Palmaria" : "Palmaria",
"Mahon" : "Mahon",
"Ibossim" : "Ibossim",
"Bibracte" : "Augustodunum",
"Trapezous" : "Trapezus",
"Baktra" : "Bactra",
"Susa" : "Susa",
"Damascus" : "Damascus",
"Seleucia" : "Seleucia",
"Ancyra" : "Ancyra",
"Antiochia" : "Antiochia",
"Tarsos" : "Tarsus",
"Croton" : "Croton",
"Rhegium" : "Rhegium",
"Edessa" : "Edessa",
"Kourion" : "Curium",
"Kyrenia" : "Cyrenia",
"Arbela" : "Arbela",
"Karalis" : "Caralis",
"Pelusion" : "Pelusium",
"Cyrene" : "Cyrene",
"Alexandreia" : "Alexandria",
"Charax" : "Charax",
"Babylon" : "Babylon",
"Hadrianoplis" : "Hadrianopolis",
"Dyrrachium" : "Dyrrachium",
"Emporiae" : "Emporiae",
"Jerusalem" : "Aelia Capitolina",
"Parsa" : "Persepolis",
"Diospolis" : "Diospolis Magna",
},
Also python exception circa 400 AD: line 2850 in RiseAndFall: NameError: global name 'iGenghisKhan" is not defined
ALSO in Barbs, line 329 "rFerghan" is a typo

Chalukyan UHV 2: says to build 3 cathedrals, but goal counter is a gold measuring goal. UHV3 is a "cultural city goal" but the counter is a province goal.
Also, Vatapi is not founded by Chalukyans by default (or by me!)
Flipped cities get nothing. Conquered cities get Islam but no free temple. Arabia could have an Indy city (Medina) that does flip too, Arabia feels pretty empty for the duration of the game, not a single city! Perhaps even Yemen could flip... Yes, and that single Worker for the late civ sounds like a underkill