RFC Classical World

I'm curious to know if anyone can get the Kushan conquest goal (world's largest empire) on the 80BC start. I think it probably requires all of India and Afghanistan. has anyone gotten close?

btw I moved the deadline of the Japanese tech goal forward a bit.
 
Yay, alliance was my idea :) It is very historical, btw. How many full scale empire vs empire wars do you know about, outside of the regular Roman civil war habit? How about simply collapsing them? This is RFC, not regular boring vanila. Byzantine ingenuity can be put to a good test! :mischief:
I think you made it in vain. This giant blob right in the middle of my Empire(see screenshot) completely ruined my day :C
Could you leave opportunity to declare war at least for human player. I was disappointed by this, because I had few populous and really useful cities in that area, and this area too huge, to leave it unconquered. In svn, that I played all civs was stable, and collapsed only after conquering thier core, so distabilizing in that case wasn't a variant.
Not everyone playing for just UHV or dominations etc. For example, I cannot tell that i won the game, if I didn't conquer all cities^^
Or how about conditional spawns for some civs, like Byzantium, which appeared due to political weakness/struggle.
The same with chinese civs, newborn civs there appears right on top of old civs. Conditional spawns there are necessary. I mean, if your empire stable, why someone should appear right on top of you? ;D
 

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I had always intended to make the Byzantines conditional, finally got around to at it. If Rome is human and stable they should not spawn.

as far as other conditional spawns go, fighting off the Han is supposed to be part of the challenge, but I could give them a "barbarian" type birth with stacks spawning outside cities rather than flipping.

perhaps the Sassanids should also be conditional on Parthia.
 
From an Arab start and my Lombard game, the Lombards' starting position makes them get destroyed almost immediately. Franks contained to northern Gaul. In my Arab spawn...I have also seen...the Sassanids take over the Eastern empire? Wow!

Also, in light of the massive late-game stacks, the Arab spawn stack is incredibly pathetic. They are but a minor nuisance to the Sassanids, or Byzantines (if they're around).
 
I am going to run some Arab spawns myself and see what needs to change. 400 years is a lot of auto-play though so a later starting map may be necessary. the last group of civs is all clustered around 600AD: Tibet, Tang, Khazars, Arabs, Srivijaya, and Gokturks all between 590 and 630.

who killed you when you were the Lombards?
 
The SVN isn't updating for me even though everything is green and my revision is pre-Lombards and such. Is there a new address?
 
the main late game balance problem seems to be the Byzantines collapsing due to losing their capital repeatedly.
 
@ srpt, do you think anything should be done about the Lombard start? I personally think they lack the starting units to assert themselves before their production can better match their rivals. Overall, nerf Visigoths and buff Lombards, such that the former lose to the Franks before the latter.

Then we have the problem where if the Visigoths are nerfed, the Byzantines might be too powerful in relation to them, etc.
 
Yay! I finally won a UHV as the Antigonids!

now I'll try the Seleucids ,their empire goal is tempting on this new map!

one thing I have noticed in my games lately is tha the Bactrians really do bad... they don't even conquer Samarkand.. let alone invading India.. I think that the walls+archers prohibit them from attacking these cites and they usually roam around the map trying to find lightly defended cities
 
@Sitalkas protip: expanded westwards ASAP and don't focus on the east at all. Consolidate and strengthen against a Roman attack, and eventually build up reserves to crush Bactria (the region doesn't get any stronger with time; the West does).
 
hehe, thanks for the advice, I will follow it :D

and after I win I will fulfil Alexander's dream, build an empire from the eastern ocean to the pillars of Hercules ;) , the Seleucids' core seems ideal to build such an empire!

edit: woah! I crushed the other 2 successors with only losing one of my starting units! shall I use my 1st great general to create a super elephant to face the Romans, or settle him to produce many lvl 2 units (great general+UB) ?

edit2: I'll go for super elephant, it will take much more time to build 8-10 strong units to face the romans
 
I'm working on a 550AD map, its almost done.

I also made some map changes in Spain and India, just places where I thought I could make it more accurate. Spain is basically 1 tile east of where it was and has a better shape and the coast of Bengal/Mouths of the Ganges is closer to where it should be. all settler and city maps have been adjusted.

the balance from 220AD to the Arab spawn is a bit better but still either Byzantium or the Sassanids kill the other and get huge. all later civs production has been lowered. next up is some stability modification.
 
I'm sure lowering production in the late game will greatly help balance. Dem doomstacks!

Edit: loaded a Kushans spawn from 320 BC. It was almost perfectly historically accurate. The only discrepancies were the Sungans, who were a tad too strong, but that's probably due to luck, and the Gauls being solidly entrenched in Gallia (a recurring theme)

My suggestion for the Gallic problem is thus: Britannia is never colonized by the Romans, so around 100 AD the AI could get an event involving Britannia. If Gallia is still under Gaulish control, this event would also help the Romans conquer the region. This fix is of course not of priority at the moment. The Three Kingdoms, late game balancing and fleshing out the later civs are far more pressing concerns for a "release".

edit: lag between turns as soon as the Romans spawn (270 BC) increases exponentially. It goes from "a short pause" to "the program does not respond" essentially instantly from 272 to 270. Is there some sort of dramatic increase of python checks and functions for the Romans?

edit: captured Pompeii as the Celts. The game instantly crashed.
 
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