RFC Classical World

Just had one of the BEST civ games ever!

Details:
Spoiler :

Played as the Romans (on empire) until E. Roman spawn. I was able to get my economy rolling with a couple golden ages just after I took Egypt and completed the major conquests (didn't get the first UHV goal - I'm obsessive about historicity and I couldn't bring myself to conquer that early, but this way I got a "Hadrianic" GA in AD 125). This allowed me to get Engineering in time to build Trajan's Column and the Colosseum by the early 2nd c AD, despite my overly expansive nature (I settled so that I had 6 cities in Iberia, 9 in Gaul, 3 in Britain, and several more, including all conquered cities without razing, as well as several islands).
This was the ultimate Roman game!


A few things I noticed while playing this LONG game:

Spoiler :
- Are religions supposed to spread on their own? I reasoned that it made sense for Hellenism, but I can't imagine the Romans actively spreading Judaism and Christianity. I noticed the shrines say they spread the religion, but this is not the case, so I'm not sure if this is just a matter of outdated building descriptions.

- I was unable to convert to a religion; the religion advisor screen somehow sits low and the "convert" button is cropped out.

- Do you need to discover Bulk Trade before food companies spread? This happened in the mid-3rd c AD, and my economy was put into overdrive just when it should have been stagnating. Is this something I should try for earlier, or are the Romans not meant to research this?

- E. Romans:
I know they are meant to flip Egypt, but this didn't occur in my game as the Romans. Also, when starting a game as the Byz., I noticed they did not flip the Levant or Anatolia. Is this because of too many cities, or because the Sassanids controlled these areas when I spawned?


Also, I'm having trouble with the SVN. I followed the instructions on the RFCE page, but when I load the SVN version (titled rfc-classical-world vs. RFC Classical World) and select a start date in that mod's title menu it asks to load the old version (which I've tried and it indeed brought up the old one). I'm only sure it's not the new version because the Arab UHV is still "first in tech".

Thanks! This is such a great mod - just have to decide who to play as next!!
 
Sorry, I'll check on the screenshots - these are the first ones I've ever taken, so I probably did set it to private, not knowing...

Also, sorry for putting quote instead of hide in the post - again, I'm pretty new to this.
 
Also, I'm having trouble with the SVN. I followed the instructions on the RFCE page, but when I load the SVN version (titled rfc-classical-world vs. RFC Classical World) and select a start date in that mod's title menu it asks to load the old version

you need to delete the old mod and rename the folder of the new one

Just had one of the BEST civ games ever! ... This was the ultimate Roman game!

its very gratifying to hear reports like this. thanks!

I was unable to convert to a religion; the religion advisor screen somehow sits low and the "convert" button is cropped out.

I will go back to the old religion screen
- E. Romans:
I know they are meant to flip Egypt, but this didn't occur in my game as the Romans. Also, when starting a game as the Byz., I noticed they did not flip the Levant or Anatolia. Is this because of too many cities, or because the Sassanids controlled these areas when I spawned?

the Byzantines flip only Roman cities

- Do you need to discover Bulk Trade before food companies spread? This happened in the mid-3rd c AD, and my economy was put into overdrive just when it should have been stagnating. Is this something I should try for earlier, or are the Romans not meant to research this?

Bulk Trade increases the chance that those corporations will spread. the Romans probably need more inflation.

- 80BC map, Gaul is already conquered by Rome, this is too soon.

yeah, you're right and I don't know why I set it up that way. I will fix it.

the notion of happiness for ungarrisoned cities is a tad unnecessary

yes, but it rarely makes any difference. otoh, it might be interesting. I've always been a bit curious about the "all military units cause unhappiness" idea.

is the byzantine's heavy cataphract's bonus really only one extra movement? They could be somewhat cheaper too

I never decided what to do with them. they should called "Horse Archer Cataphracts". my source was Edward Luttwak's "Grand Strategy of the Byzantine Empire". he describes them as armed with bow, lance and axe and trained to switch from role to role, iirc. I think they should replace Heavy Horse Archers and have 9 str.

Also, is the "spreads [x] religion" 'bonus' by a shrine even true, since you revamped the religion spreading mechanics? If it is no longer valid, then the text should be removed accordingly.

yes the text should be changed. the religion spreading is a work in progress. I'm hoping look at it again soon.

Hunnic units/settlers wandering aimlessly and not settling anything. Do they have a settler map?

really need to look at all those barb spawns, seems like the Sakas and Hephthalites work ok, Huns no.

Also, 220 AD: Rome needs two extra cities: Trier (Augusta Treverorum) and Aquincum.

I will add those

Rhodes and Cyprus not in the list of provinces of Justinian's empire in the UHV goal.

will add them. there should be an indy city spawn on Cyprus. which town and when?

if West Rome is still alive in the sixth century, can Rome holding territories still count for the Byzantine UHV goal?

I will add a special case to the "Secret Diplomacy" feature to allow you to vassalize western Rome as long as you can achieve a particular power ratio over them. 2:1 maybe?

edit: commit is up
 
1) will add them. there should be an indy city spawn on Cyprus. which town and when?

2) I will add a special case to the "Secret Diplomacy" feature to allow you to vassalize western Rome as long as you can achieve a particular power ratio over them. 2:1 maybe?

3) I think they should replace Heavy Horse Archers and have 9 str.

1)

After the division of the Roman Empire into an eastern half and a western half, Cyprus came under the rule of Byzantium. The cities of Cyprus were destroyed by two successive earthquakes in 332 and 342 AD and this marked the end of an era and at the same time the beginning of a new one, very much connected with modern life in Cyprus. Most of the cities were not rebuilt, save Salamis which was rebuilt on a smaller scale and renamed Constantia after the Roman Emperor Constantius II, son of Constantine the Great, residing in Constantinople. The new city was now the capital of the island. It was mainly Christian and due to this some alterations were made during the rebuilding. The palaestra was turned into a meeting place and many architectural elements were used to erect spacious churches decorated with murals, mosaics and coloured marbles.

I do believe we have a new dictonary entry for the Byzantines! (and our indy city).

Also, on the topic of islands, I forgot to mention Crete. I have never, ever, settled there, but nonetheless, it is historical and worth at least mentioning to be part of the UHV goal.

2)

2:1 seems rather acceptable. If it is too easy or too hard, it will be balanced, naturally, so let's go with 2:1.

3)

It is earlier in the tech tree, which is better for Byzantines, AI and player.


220 AD: in general, Rome could use maybe 2 extra legions in Antioch. When Sassanids are human, Rome should then have an Army of the East to keep the player from overrunning them (one legion per city is pretty easy pickings). I must disclaim however, that I come to this conclusion from looking at the 220 AD start, and from what I've seen of West Rome's performance against the Sassanids (dreadful) when spawning as Byzantines. Now, I like a good challenge, where Persia controls the Levant, but this should occur roughly 50% of the time, rather than what looks to be 75% to 90% of the time a Roman loss.

Alternatively, that Rome should initially lose the Levant to the Persians is acceptable, since it replicates the Sassanid shock that was one of the leading causes of the Crisis of the Third Century. However, in most cases Rome should be able to retake its losses, which it has some trouble with, although there are exceptions.

Thus, I'd recommend the slightest of buffs in the 220 AD map for the Romans, since the balance is very fragile as has been seen through many back-and-forth changes in balance of power throughout the revisions.
 
Revision 40.
- Do the Sakas have a conditional spawn ? As Bactrians, there were not in my game.
- Bactrian and armenian capitals are named "City".
- All civilizations are stable in my games ! Even tiny Seleucids with 1 or 2 city left.
- Ferghana should be in green stability map for Bactrians. And maybe Parthia in yellow ?

800px-Greco-BactrianKingdomMap.jpg
 
Some errors:
Syracousai --> Syrakousai
Syracusa --> Syracusae
Cnossos --> Knossos (for the Greeks)
Lugdunum --> Lugodunon (for the Celts)
The Celts must take Saguntum for one of their UHV's :nono:
Rhodos doesn't change to Rhodus when captured by Rome
Maybe Rome should have two UP's - one for republic (current Roman UP) and one for empire (spawns legions if at war with a civ) :cooool:
Zancle --> Zankle
 
The Celts must take Saguntum for one of their UHV's

the Celts UHV actually only requires 1 city in each province, not control of those provinces. I realise this is not really indicated in the text so I will find a better way to word it, I just don't want to say "have 1 city in each of the following provinces..."

but what is wrong with them taking Saguntum?

I think I got all the errors out of the city name manager

220 AD: in general, Rome could use maybe 2 extra legions in Antioch. When Sassanids are human, Rome should then have an Army of the East to keep the player from overrunning them (one legion per city is pretty easy pickings). I must disclaim however, that I come to this conclusion from looking at the 220 AD start, and from what I've seen of West Rome's performance against the Sassanids (dreadful) when spawning as Byzantines. Now, I like a good challenge, where Persia controls the Levant, but this should occur roughly 50% of the time, rather than what looks to be 75% to 90% of the time a Roman loss.

Alternatively, that Rome should initially lose the Levant to the Persians is acceptable, since it replicates the Sassanid shock that was one of the leading causes of the Crisis of the Third Century. However, in most cases Rome should be able to retake its losses, which it has some trouble with, although there are exceptions.

I took away some of the extra troops on spawn the Sassanids were getting when they were not human, particularly the 2 heavy catapults. I also doubled the Roman garrisons in Tyre and Antioch and gave them walls. the Romans also now start 1 tech away from Swordsmen in 220AD.

All civilizations are stable in my games ! Even tiny Seleucids with 1 or 2 city left.

you don't suffer any stability penalties when you are small

Ferghana should be in green stability map for Bactrians. And maybe Parthia in yellow ?

I will give them Ferghana
 
I realise this is not really indicated in the text so I will find a better way to word it, I just don't want to say "have 1 city in each of the following provinces..."

What's wrong with that? There's plenty of room in the victory screen.
 
I've tried to keep long lists out of the actual UHV text

has anyone ever gotten the Kalinkans UHVs? I have a lot of fun playing them and I have managed to do well militarily against the Mauryans but I've never gotten anywhere near any of the goals. I think I should make it just 1 great general and 1 great priest.
 
The horse goal isn't too hard, all you have to do is take care of the Mauryan starting army and you'll be fine with that. What were the other goals again?
 
I took away some of the extra troops on spawn the Sassanids were getting when they were not human, particularly the 2 heavy catapults.

Take care to leave them enough to deal with the East though. Also Hephtalites come a little on the strong side, crushing the Sassanids entirely sometimes.

has anyone ever gotten the Kalinkans UHVs? I have a lot of fun playing them and I have managed to do well militarily against the Mauryans but I've never gotten anywhere near any of the goals. I think I should make it just 1 great general and 1 great priest.

I have gotten everything but the great person goal, so making it a tad easier may help. 2 great priests may be doable by getting a first one, then using it for a golden age to spawn a second. 2nd GG was harder before, when barbarians did not contribute to GG points. 2 GGs is probably still too hard, but haven't tried since then...
 
well we have to stretch things for the Celts to make a challenging game and fun game (hopefully).
 
is your concern about India the empty tiles (with no name yet) or tiles that currently have names?
 
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