RFC Classical World

rev 181 - new maps

there will be a few more changes. Manchuria and Mongolia haven't been touched yet. the settler maps, provinces and city name maps have all been updated

also Funan now spawns at Prey Nokor and Vietnam respawns as the Kingdom of Champa in 190AD.

Germania is a bit unfinished at the moment. it will get some more resources.
 
Some oddities about the new map:

- There's a tundra hill in Southern Gaul. I assume this is unintentional?
- Some provinces (i.e. Hibernia, Britannia, Gallia, Numidia) don't include all the land they should, and there are some land tiles that are part of ocean provinces.
- Dacia should include everything beyond the Danube, including some tiles that are presently part of Illyria and Thrace.
- Crete, Rhodes, and Cyprus probably shouldn't be stable provinces for Carthage.
- Crimea should be renamed Taurica (more appropriate to the era).
- The NE part of what is currently the province of Greece should probably belong to Illyria.
- The oasis and olives for Ammonium should probably be moved 1N, both so that it can be at a more historically accurate location and so that Ammonium and the olives can be out of the Sahara Desert province and avoid all the barbarians there. Also, what city are the camels nearby meant for exactly?
- There are prebuilt farms north and south of the Meroe city spot on the 320 BC start. Intentional?
 
rev 181 - new maps

there will be a few more changes. Manchuria and Mongolia haven't been touched yet. the settler maps, provinces and city name maps have all been updated

also Funan now spawns at Prey Nokor and Vietnam respawns as the Kingdom of Champa in 190AD.

Germania is a bit unfinished at the moment. it will get some more resources.

Champa is awesome.
Just make it re-spawn at Lam Ap (in the region of modern Hue), uprising against Han.
http://en.wikipedia.org/wiki/History_of_Champa

I'm really not sure about Dangun's Gojoseon, since the kingdom is more or less legendary. The first notation of Dangun and his kingdom was in the 13th century book Samguk Yusa, quite controversial as a source.
http://en.wikipedia.org/wiki/Dangun

Goguryeo's spawn at Pyongyang is against historical fact, the kingdom started in Manchuria, capitals being Jolbonseong, Guknaeseong, both at the Chinese side of the Chinese-North Korean border. Goguryeo moved the capital to Pyongyang in 427.
 
Gojoseon seems to attested by Chinese records as early as the 7th century BC, and certainly existed as a significant power by 300 BC.
 
at rev 182 , Attila has the leaderhead of Seleucus and the leader of the Rouran the leaderhead of Antigonus :p

map looks great by the way!
 
new game on the new map, again as the Tocharians!

My workers cant reach the fur and silver on hills at Kara-Khoja, I suggest that you make the tile 2S1E of the silver a semi-desert and not a desert one!
 
City name missing:
Spoiler :

city_unnamed_persia.png

 
After watching poor Ghana in today's match on World Cup I remembered our poor Ghana 600 AD here in Classical World. Where is she? Can Africa get some love from Canada, sprt?
 
City name missing:
Spoiler :

city_unnamed_persia.png


That's because the value on the settler map for Hecatompylos is misplaced (should be 1 SW, I think). Originally, it was correct for the Seleucids but wrong for the Parthians, and it seems that srpt accidentally used the wrong one when redoing the Seleucid settler map.
 
That's because the value on the settler map for Hecatompylos is misplaced (should be 1 SW, I think). Originally, it was correct for the Seleucids but wrong for the Parthians, and it seems that srpt accidentally used the wrong one when redoing the Seleucid settler map.

There's the same with Bactra, who is refounded 2 E I think, and then it was named Walwalij.
 
rev 183

the map is now finished.

most of north China was moved 1 tile east and Sichuan 3 tiles east.

south coast of the Caspian Sea moved 1 tile south

Hindu Kush redone

Britain redone

4 new provinces: Champa, Nanzhao, Assam and Qinghai

settler and city name maps up to date
 
Even a "kingdom" by the name of "Gojoseon" existed at 7th century BC - yet most possibly only a confederation of tribes - there was no record of "Dangun" until 13th century.

Moreover, quoted from Wiki:
"Around 300 BC, Gojoseon lost significant western territory after a war with the Yan state ... Gojoseon is thought to have relocated its capital to the Pyongyang region around this time.[7]"

Our game started from 320 BC, at the time Gojoseon was either moved to Pyongyang or just about to do so. It might not be suitable to place it in Liaodong.

My opinion is to drop this civilization as a player, it's already diminishing at the start of this game. It will be OK to reflect it as independent states of Liaodong, Wanggeomseong, and that's enough. We should save the quota of players to some more important civilizations, such as Xianbei.

During the Sixteen Kingdoms (304-439) period, the Xianbei founded six kingdoms in Northern China. Most of them were unified by the Tuoba Xianbei, who established the Northern Wei (386-535), confronting Liu Song at the South, and Rouran at Mongolia Steppe (not in Gansu as the current senario shows).
http://en.wikipedia.org/wiki/Xianbei
http://en.wikipedia.org/wiki/Northern_Wei

The Imperial Families of later Sui and Tang Dynasty both have some Xianbei blood in them.
 
The last few days I was thinking of the proposed "financial victory" that might be implemented to help civs win if they fail the historical one, or to add some more challenges to the human player.

What it came to mind, is that we can add 4-5 financial victory conditions (instead of making a unique one for each civ) , each for every type of culture available. Maybe more :p

for example

European civs (Rome, Greeks, Celts etc)

1st condition: ensure there are no barbarian cities below the Danube and the Rhine rivers at 500 AD (date can be adjusted to fit ancient and medieval civs)

2nd condition: be the richest civ by 700 AD (again, date is adjustable)

3rd condition : trade with 5 civs and don't participate in any war for 200 years (pax romana )



Middle eastern and central Asian civs (Kushans, Sassanids, Parthia, Tocharians etc)

1st condition: Build a road from Samarqand to Gu'zan and control every province this road crosses

2nd condition: Have trade with at least 3 chinese and 2 other civs from Europe or Africa at the same time

3rd condition: Accumulate 15000 gold from trading, caravans, merchant ships, great Merchants by 600 AD


and so on!
 
Carthage probably shouldn't have Crete, Rhodes, and Cyprus as border provinces.
One of the land tiles that should be part of Numidia is part of the Mediterranean Sea province.
Also, I don't think Moesia is really a good name for that province, given that Moesia was essentially what is now Bulgaria; I would suggest something like Roxolania.
 
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