I had to S/L a couple times to figure out how far I could push my expansion stability; I ended up liberating Mediolanum and Ameno Julia immediately after taking them from the Romans, though Jerusalem or possibly Athens may have been better choices. Founding Rusadir in my core earlier might have helped a bit with stability.
Sending my 2 Great Merchants to India for 2,000 gold each was essential. Also, I got 4 techs on the last turn (2 bulbed from a Great Prophet, 1 from a trade with Egypt, and 1 from research); this caused me to collapse immediately after the message saying I won, like I didn't even get another turn. I don't think I would be able to repeat this, I got pretty lucky.
I'm thinking of trying to go back and take a couple cities / settler spam on my last turn to see how much higher I could get it. This was version 1.15 if that makes a difference.
I just started a game to try and get a UHV as Carthage and found that if you leave Sur undefended you can use war declarations to get it captured and your Palace moved to Carthage without having to build up 2 extra cities.
I just started a game to try and get a UHV as Carthage and found that if you leave Sur undefended you can use war declarations to get it captured and your Palace moved to Carthage without having to build up 2 extra cities.
On October 16, 2018, page 21 of the Git Update Log Leoreth noted that "- changing the Phoenician core requires at least one city in their current core"
I've looked into the code and can confirm that this is present.
Line 309 of CvEventHandler.py
Code:
if utils.getOwnedCoreCities(iCarthage) > 0:
utils.setReborn(iCarthage, True)
I'm going to guess you last played Phoenicia on a version from before this update.
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