sedna17
Emperor
- Joined
- Mar 12, 2008
- Messages
- 1,091
This is a little off-topic for the building thread, but...
It's hard to say if this sort of behavior could be something we introduced, or just a normal example of poor AI decision making. It is possible that there are some inappropriate iPower and iAsset values on units that could cause the AI to misestimate it's strength; it's also possible that some units have incorrectly assigned AI_ACTIONS causing the AI to think that they should be using units for the wrong purpose. As always, if you see something whacky, try to provide a savegame file. We can take a look at what the AI is thinking and try to figure out what's going on.
It's hard to say if this sort of behavior could be something we introduced, or just a normal example of poor AI decision making. It is possible that there are some inappropriate iPower and iAsset values on units that could cause the AI to misestimate it's strength; it's also possible that some units have incorrectly assigned AI_ACTIONS causing the AI to think that they should be using units for the wrong purpose. As always, if you see something whacky, try to provide a savegame file. We can take a look at what the AI is thinking and try to figure out what's going on.
I think the problem is the AI. For example in my latest England game I conquered northern France and was about to take Paris, I noticed that France had a huge stack in Bordeux, something like 10 knights 4 terbs and 6 or so Foot soldiers (the ones with 7 STR and 20% city attack I think). France could easily use this stack to take back it's cities but it chose to keep it there and let itself collapse after I took Paris.