RFC Europe: Extending/Fixing City Name Maps

Ok, the existing map is very very inaccurate... They are all in English spelling... Tetouan (*Tetuan) seems to be 5 tiles off to the East... Ceuta is wayyy to far East...

The problem is most important Moroccan cities are all clustered up near that Northern tip. I think we need to reach on agreement on what tile Tangier should be on so that the rest can be changed to Tetouan, Ceuta, etc.

EDIT: This is still a tad inaccurate, but here is my proposal for the top corner.

The Northernmost tile will be called Tangier for all the civs whose maps we will work on in that area. I also suggest that this be the tile where Tangier first spawns. The tile under it, (one tile West of the gold, where Tangier spawns now) will be Tetouan for all civs. The space one tile West of that (the plain North of the green hill) will be Tangier for all civs. The hill with the gold resource will also be Tetouan but only for all civs but Spain and Portugal, who will have it as Ceuta.

Does any anybody else have any ideas?

I'll post a screenshot with the rest of the Spanish settler map for Morocco later.
 
Ok, the existing map is very very inaccurate... They are all in English spelling... Tetouan (*Tetuan) seems to be 5 tiles off to the East... Ceuta is wayyy to far East...

The problem is most important Moroccan cities are all clustered up near that Northern tip. I think we need to reach on agreement on what tile Tangier should be on so that the rest can be changed to Tetouan, Ceuta, etc.

EDIT: This is still a tad inaccurate, but here is my proposal for the top corner.

The Northernmost tile will be called Tangier for all the civs whose maps we will work on in that area. I also suggest that this be the tile where Tangier first spawns. The tile under it, (one tile West of the gold, where Tangier spawns now) will be Tetouan for all civs. The space one tile West of that (the plain North of the green hill) will be Tangier for all civs. The hill with the gold resource will also be Tetouan but only for all civs but Spain and Portugal, who will have it as Ceuta.

Does any anybody else have any ideas?

I'll post a screenshot with the rest of the Spanish settler map for Morocco later.

What you're doing is fine but try to stick to 2x2 for the main cities. A different name for every tile is just not necessary. And I'd leave the Arab and Cordoban maps for the area pretty much as they are. ie. Tangier is obviously Tanjah for the 3-4 tiles at the northern tip of Morocco.
BTW. Tetouan is not an English spelling. It is a Berber word (meaning "eyes") which is how the Arabs continued to spell it. Tetuan is just the later Spanish mis-spelling.

Something like this for the Arabs and Cordobans.
 
"Done" with Morocco for the Spanish map
1. Moved a few cities West to their correct locations
2. Added Spanish spellings for the indy cities in Africa
3. Added names for Moroccan Coast and Western Sahara
4.For the area between Melilla and Oran I could not find any suitable names, The names already there are incorrect and the Spanish were never involved there anyway so I suggest leaving it blank.
5. Once again, they are all in the correct spellings and time frame, no need to check.

@ Jessiecatttt - I know Tetuan is Spanish, I'm working on the Spanish city name maps. Your screenshot is pretty much correct, it's just the Spanish map that was really screwed up. A few problems, Ceuta, Melilla, Tetouan... they're not that far West. Also, I might be the one mistaken for these cities, but my Fez and Meknes are in a different place. Check my screenshots, then check a map.

Tell me they're acceptable, if so, I'll synchronize the French and Portuguese Maps:D
 

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Portuguese only. I don't think the French are coded to colonize the area ;)
 
Hi micbic!
I really-really would like to help with the Hungarian city name map. It needs I think some changes. When I play Hungarians I meet with a lot of tiles which has no name in the system (so it becomes Utica) because to complete the first UHV the player almost needs to settle in the whole Balcan. And some cities are not on the right place (for example Pecs is next to the Danube and Eszek (Osijek) is west to Pecs on a hill, in fact Eszek is south-east to Pecs but there are others too).
Please, let me help.
 
Welcome back operafantom. :)
IIRC you had posted a file quite long ago with some corrections in the map (both this and the Austrian). I will look at it when possible.
 
Thank you :)
I just wanted to ask about changing the city names, that there is a file named RFCEMaps.py, and if I change the names in that file, is it the way to modify them?
About the old ones: the problem is with them that they are too precise and it's a lot of work to make it but if I only have to change these names in the .py file, then I may be able to do it (at least when I only have to rename cities :D). But to make the names on the Balcan would be important, so just tell me if you need Hungarian names :)
 
That is the way I do it, though it is a bit primitive.
Do the renaming and post the file. I will do the rest, OK?
 
Got it. Thanks.
 
Here is the Portuguese version of the map I recently did for Spain in NW Africa. It is synchronized, but only with the Spanish one that I did. I am concerned about the maps for Cordoba and Arabia in Morocco, they're very inaccurate. Should I make synchronized versions for those two civs also? I will keep it simple.

( BTW the Mazagao tiles need one of those little squiggly lines above the third a)

Can we seriously discuss moving the spawn point for Tangier one tile North?

Also, I feel like everything I just did concerning the maps in that far western desert-y coast in Africa was for nothing. This is the wrong thread for this, but tell me what you guys think... The Portuguese UHV is really easy... they START with more gold and techs than Spain in most cases, and everybody s those never lose a city goals. What if we could substitute one of those two with something like this: In 1650, control The Azores, Madeiras, and Western Sahara. These areas were the only places Portugal ever expanded to that we have on the map, and it would be an incentive for civs to start getting more involved in Africa.
 
sry, here they are
 

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Wow. More work. Fortunately I will have some time until Thursday...
 
sry, here they are

As I've already said, there's no need to change the Arab and Cordoban maps very much. They already have solely Arabic and Berber names. And you have agreed that the screenshot I posted above is fairly accurate. So how can the Arab city/name map of Morocco be as wrong as you claim? At least it's covered most of the tiles. Why have you left so many blank tiles in that area on the maps you posted above?
As for moving the spawn area for Tanjah (Tangier), I don't agree. That would miss the sheep resource to the south and overlap too much in Spain. As for your ideas for the islands and the African coast, I've already suggested one of the UHV conditions for Portugal be build 6 cities west of Iberia. That means that would have to build at least 4 on the islands and 2 on the coast. Haven't you read the suggested changed UHVs in the file on the latest game version? Whether or not the UHVs are changed as you suggest is very much up to sedna 17 when he releases new versions of the mod. All you and I can do is suggest. OK?

BTW I've posted some screenshots below of a recent Portugal game. Is this the kind of expansion you have in mind for Portugal?
 
As I've already said, there's no need to change the Arab and Cordoban maps very much. They already have solely Arabic and Berber names. And you have agreed that the screenshot I posted above is fairly accurate. So how can the Arab city/name map of Morocco be as wrong as you claim? At least it's covered most of the tiles. Why have you left so many blank tiles in that area on the maps you posted above?
As for moving the spawn area for Tanjah (Tangier), I don't agree. That would miss the sheep resource to the south and overlap too much in Spain. As for your ideas for the islands and the African coast, I've already suggested one of the UHV conditions for Portugal be build 6 cities west of Iberia. That means that would have to build at least 4 on the islands and 2 on the coast. Haven't you read the suggested changed UHVs in the file on the latest game version? Whether or not the UHVs are changed as you suggest is very much up to sedna 17 when he releases new versions of the mod. All you and I can do is suggest. OK?

BTW I've posted some screenshots below of a recent Portugal game. Is this the kind of expansion you have in mind for Portugal?

Sorry, I agreed to those other screenshots of yours in an effort to not irritate you so much. :sad:
I would be glad to change the names myself because they are very inaccurate. Did you ever check a map of Morocco/Algeria to see what I was talking about? Most of those cities that are named are, in real life, all stuffed on that little Northern tip of Morocco. For some reason, on your screenshots, they are spread out along the coast. This way, it completely disagrees with the maps of the other civs. It would be annoying to play as the Spanish, conquer "Melilla", and have it change to "Oran", don't you think?

I left some blank tiles there because the Portuguese never got involved in that area historically. Also, when playing them I have never felt the need to expand there and I have never, ever seen the Portuguese AI go in that direction. If you want, I could expand the map anyway.

As for Tanjah, I think that those reasons to not move it are actually good things. If it misses the sheep resource, that's just another reason for Cordoba to either put more effort into increasing their culture in Morocco, or expanding by building another city down there, actually putting to use the settler maps Micbic has been toiling over.
If it overlaps in Spain, that's really no big deal, in most games where I'm not playing as Spain, Cordoba just keeps Cadiz and Tangier. In the event that Spain does take the Seville/Cadiz area, and Tangier had a reasonable amount of culture, Spain would have to fight for the Salt resource (maybe honey and apples too) either culturally or by attacking Tangier and establishing a presence in Northern Morocco (historically accurate). Also, if Tangier is in my suggested tile, it opens up settlement on that green hill. My last point is that if you check a map, Tangier is on the Northernmost tip of Morocco. To not change this would be like moving "A Coruna" one tile West just so that it would not miss the pig resource.

Merely suggestions, I agree, let Sedna decide.

As for the UHV, I agree with your maps, I don't know about the Canaries but this is basically what I had in mind. Either 6/7 cities West of Portugal or whatever it was I said, I think this could work. Especially with the addition of the Portuguese settler maps I made, I'm excited so see what Portugal will do in the next test version. :D
 
(Minor Changes)

For the tiles named "El Aiun" in the Spanish settler maps in Western Sahara, there is a second a. (El Aaiun) My mistake, glad I caught it, that tile is correct in the Portuguese map though.

There is an inconsistency in the tile in SE Spain in between the wine and fish. Cordoba founds it as Qartaganna or something like that, Spain has it as Denia. I suggest changing the Spanish name to Cartagena.
 
(Minor Changes)
There is an inconsistency in the tile in SE Spain in between the wine and fish. Cordoba founds it as Qartaganna or something like that, Spain has it as Denia. I suggest changing the Spanish name to Cartagena.

I agree on this point. I've noticed it too. As for your other comments, the Arab map in the Morocco area needs some coordination with the Spanish and Portugese one. Though I hope you're not going to try to change everything all on your own. That's micbic's job if anyone.
BTW With degrees in history and geography, I don't think I need lessons in map reading. Thanks anyway.:D
 
Ok... here it is. My version of the Arabic/Cordoban settler map for Morocco.

1.Covered the Western edge of Morocco to mid-way through Algeria.
2.Changed many locations, added to a few blank tiles
3. to contradict you yet again, Jessiecat but I changed much of the spellings too.

This map would work best if Tanja started on the Northernmost tile. (BTW, I checked many sources, and the only Arabic spelling I could get for Tangier was tanja, no h)
 
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