RFC Europe: Extending/Fixing City Name Maps

Indeed, there wouldn't be any advantages, especially since moving a capital takes much time / requires a high stability. Besides, it is just as easy and much safer to simply conquer a spawning civ. It is possible though to have Genoa spawn at Pisa: as Burgundy, raze Milan and build it (S)W on the river. It's really a much better place (access to a river, less mountains, so more growth) and no competition with Genoa (the city itself). Otherwise, there are no serious possibilities to squat, but there are no needs to do it either.

EDIT: I forgot about the Swedish! They have lots of units, so it might be useful to squat on that site SWW of Stockholm (which is much better than Stockholm). But you've already won your UHV by the time they spawn.
 
It seems then that the French or Burgundians could do the same to Germany, Cordobans do the same to Spain (although it would be harder), Venetia to Genoa, and Burgundy too if they expand to the south without collapsing, Hungary to Austria, Bulgaria to Hungary, Norse to Sweden, Poland to Moscow (harder too), Norse to England too? Maybe France to England.
And almost all of western Europe to the Dutch (poor guys).
Yes these are the possible squats in RFCE :) just remember not to build any cities in the spawn zone except for the capital!

Hahaha!!! I ALWAYS do that to the Netherlands as Spain! :lol:
But in my case it's more like historical squatting!

Edit: but seriously, can you guys make a squatting thread or move this somewhere else? I saw all the posts and got excited thinking there was some new development concerning my maps!
 
I looked at Michael's map. I shouldn't be the only one expressing opinion, so please others do that as well.

1. I am sure the location of the roads (as well as most of the rest) is historical, however, there are way too many roads. We should only keep some of the very main ones, ensuring the Byzantine cities are connected, one trough France going all the way to Rome. One following the coast, going to Iberia and couple of cities there. One connecting Rome to Constantinople. There is an extra road in the middle east outside of Byzantine area, that for sure should go. No Roman roads in northern Balkans either.

2. Nis is on the wrong spot. Anyway there are many cities that had much more impact on the region than Nis. If you want another city in the region, move Nis one tile west and call it Serdica (modern day Sofia). Also, Tomis will have no effect anyway, Bulgaria builds it anyway.

3. There are way too many cities in Iberia. I know that they were there, but so were pretty much all European cities. Settlers increase the importance of an already existing city and do not build cities per say. Right now Iberian nations have virtually no freedom in building cities, it is all prebuild.

4. Byzantium, with that many cities, will instantly die. There is no economy that can keep up with this many small and distant cities. If we give them a city in Iberia, it should be at most one. Tunis may stay (will flip fast anyway), but give them no more than one other city in the Italian region (islands and so). I don't see the point of Memphis, I know the Pyramids were there, but they have long ago lost their importance.

5. Overall I think we are getting back to the stage of way too many cities in Western Europe. We were there and then came back and severely reduced them, so I don't know it is a good idea to come back and re-add them. We should carefully consider things anyway.

6. Many of our Italian friends will disagree with Italy's new situation. I remember them having quite a few heated discussions until settling to the current situation.

(PS Michael, in the future, if you wish to contribute map changes, start as Burgundy (the first playable nation), not the Franks, go to WB mode before doing anything (don't even settle) and save the file as World Builder Save, from the WB menu. Right now it is very hard to incorporate anything from your file. The Byzantines have played a turn and as soon as the Byzantines act, they introduce changes that I have to now manually undo one by one.)
 
we are trying to put the city names as accurate as possible with respect to the local languages. We should use Koeln if we cannot get the dots.

As a native german speaking, i agree. Koeln is a LOT better then Koln. If no ö, ü and ä are avaiable, we use oe, ue, ae. Whats the problem with ö,ü,ä? Would be great, if it would work, because there are a lot of cities with it: Lübeck, Münster, Königsberg, Mülhausen, Zürich, München, Brünn ....

I took a look at the german/austrian city names and there are a lot of other things that are wrong, like: Wittenburg->Wittenberg, Cassel->Kassel, Brandeburg->Brandenburg. Also, the belgian cities have german names: Liege-> Lüttich, Bruxelles->Brüssel. (more cities with ü :))

Another problem: Strasburg->Straßburg. instead of ß you can use ss, but only one s is wrong. ß is even more a problem then ü, so better change it to Strassburg.

I can make the changes to the german names if you like.
 
Here are the 2 citynamemaps for Austria and Germany with more german-like names (lots of ue and oe now, details read 2 posts back)
Only new city i added is "Mailand" at the place where independent Milano spawns, germany can capture it before Genova spawns.

Edit: When i load one of the WBFiles, all name marks are removed, so i edited it in a text editor. I hope it works.
 

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Thanks for the loads of files, guys :goodjob:
 
The new maps file. Italy has seen a face-lift, and I have made some other minor changes (syncro in Lubeck-Kiel area, Spanish names in Peloponnese, Kiev/Kyiv for Muscowy/Kievan, and 2-3 ue, oe).
More to come next week ;)
Thanks to everyone who posted files or made suggestions!
 

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For Germany Anvers is Antwerp, Antwerpen is correct.

English civ 4 can handle ä, ö, ü, ß, just the RFCE map can't (RFCE city view can handle ä, ö, ü, ß, too). Fix the map and nobody will have problems.

bye Myri
 
For Germany Anvers is Antwerp, Antwerpen is correct.

English civ 4 can handle ä, ö, ü, ß, just the RFCE map can't (RFCE city view can handle ä, ö, ü, ß, too). Fix the map and nobody will have problems.

bye Myri

What do you mean by the Map cannot handle the symbols. AFIK the error is in Python.
 
In city view, in lists, Köln is Köln. On other maps Köln is Köln. On the RFCE map Köln is something like Kyln with the y maybe the old greek one used in maths (no idea what gamma could be in english).

bye Myri
 
german city names:
Zurich -> Zürich, Zuerich
Spire -> Speyer (Spira long before germany spawns)

bye Myri
 
@Myri: Thanks for the suggestions. For Antwerp, I prefered the older variant Anfors (or whatever it is). Same For Brussel--->Bruchsal.
 
Antorf is an exonym Dürer (a german artist) used for Antwerpen, not the name of the city.

Bruchsal is 500 km southeast of Brüssel.

bye Myri
 
Besancon (in the game) is SSW from Burgundy's starting position, in reality it is 50 miles east of Dijon. Perhaps we should change that to Vichy (which would stretch 3 tiles horizontally, so it is no ideal solution).

Small question on the program: would it require large changes to have the current day borders displayed on the map? Sometimes it is really hard to say where the location is exactly, so "mistakes" like the one I told about are made much sooner. A WBS with those borders would also be useful.
 
Besancon (in the game) is SSW from Burgundy's starting position, in reality it is 50 miles east of Dijon. Perhaps we should change that to Vichy (which would stretch 3 tiles horizontally, so it is no ideal solution).

Small question on the program: would it require large changes to have the current day borders displayed on the map? Sometimes it is really hard to say where the location is exactly, so "mistakes" like the one I told about are made much sooner. A WBS with those borders would also be useful.

I have no idea how to do that.
 
Neither Vichy us a good solution IMO , since it is W of Lyon. I am thinking of either Roanne (known for a basketball club) or Tournus (known for nothing).

@Myri: OK, I will revert it to normal :)
 
When germany captures Haarlem it gets Haaelem, should be Haarlem.
Spain founded Haarlem as Murcia?

bye Myri
 
Myri, Murcia is the first city Spain founds when it founds a city outside of it's historical borders (a city location not on the settlermap).
 
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