jessiecat
Divine Monarch
New version posted on second post of this thread.
Sorry, mate. Big problems opening the new version. Doesn't work at all. (see screenshot).
New version posted on second post of this thread.
Sorry -- should work if you just rename the folder to rfceurope (rather than rfceurope2). I'm uploading a new version and will update the link appropriately.
And... the new version is up, post-dated to April 13th.
New test version up in 2nd post of this thread. Should be save-game compatible with last version and fixes most (hopefully all) game-ending crashes.
@Jessiecat: I just saw your post here -- did I miss your new fixed tech quotes somewhere?
Sorry -- should work if you just rename the folder to rfceurope (rather than rfceurope2). I'm uploading a new version and will update the link appropriately.
And... the new version is up, post-dated to April 13th.
I think the mongols are a little bit too strong, not? I couldn't hold them back with the kievans, and I really did my best!!![]()
Full Working Version
Test Version May 26: Rapidshare: http://rapidshare.com/files/237518845/RFCEurope_test_May26.zip
Changes:
Some new unit civilopedia texts
New city name maps from micbic
Fixed bug with religion instability (which was hitting Arabs hardest)
Fixed bug with barb spawning at Emperor level
Fixed stability bug where civs weren't counted correctly for open borders and wars.
Reduced stability penalty for being in foreign lands
Stability was too high with these fixes, so I fudged it with slow stability decay, though I view this as a temporary fix.
Reduced French research/production penalties
Much work on English game:
- New spawn area includes more of Normandy
- Calais spawns later (to avoid being killed by barb-vikings)
- New UHVs
- New barbarian units (Welsh longbow and Highlander) in Scotland and Wales. Quite possibly these barbs are a bit much -- I "cheat" and soften them for the AI.
Forts now possible on moors
Kievan UU now Druzhina
New unit art for Moscow Boyar
Byzantium starts out with some immobile guards (Tagmata).
Kievan UHVs moved earlier (as suggested) and description clarified
New Burgundian UHVs (as suggested)
Fixed some out-of-order prereqs in naval tech line.
Decreased spawn periods for the Seljuks (who get new art) and Mongols as suggested by jessiecat
Changed the "Franks" to be the "French", in keeping with other modern names.
Later spawns and different spawn zones for Moscow (Russia) and Spain. These civs now appear "out-of-order" at the start of a new game, which should eventually get fixed.
Much work on Iberia:
- New Cordoban UHVs
- New indies to represent the early Christian kingdoms
- Later/more powerful Spain
A crude boost to the AI weighting of projects now has the AI building some colonies.