-Removed reservoir north of Moscow as suggested by Black Whole
-Changed Dniester as suggested by Black Whole; moved Pripet marshes accordingly and reduced them slightly in size
-Added a few resources to Kievan territory (most importantly iron, but also filled in some of the more empty areas); switched out wine for wheat at the tip of the Crimean peninsula
-Added dyes to many of the marshy areas on the map, in forests or grasslands so that building plantations is possible
-Changed the mouth of the Guadalqivir as suggested by Jessiecat
-Added dense forest to the foothills of the Caucasus; added a few more resources in that area
-Moved a few fish, whale, and clam resources around Ireland, Netherlands, and Britain; moved cows into and deer out of London's BFC
There may be a few more minor changes, but these are the ones I remember making.
December 17th Test version is out. Grab it at the usual place (2nd post in this thread). Please let me know if it still crashes on you and post prior autosave if it does.
-Added Lys river to Netherlands.
-Moved the mountain in Sicily; changed the city from Catania to Siracusa (will need to be updated in the code)
-Moved the gold 1 e of Tangier as suggested by Verily. I hope this didn't mess up the city's spawn.
-Added the Volga delta and marked the spot for Astrakhan. Moved the horse and added some mud.
-Removed anomalous spots of mud from N of the Pripet marshes, and mystery spice from S of Crete
-Removed horses and marble from Dijon's BFC to decrease production. Moved horses down to Lyon.
-Redid Ireland as per Jessiecat's suggestions - coastline is now moorland hills, interior is now marshy.
-Took out a couple of superfluous timber resources and added a couple of stone to the map. Added whales off Portugal.
-Added fish and sheep to Thessalonika as per Verily's suggestions.
-Changed gold in Bohemia to silver.
Dec 27th Test Version is out. See second post in this thread. This has ecv's modified dll without the Inquisition AI code that seemed to cause at least some of the late game crashes. I've never been able to consistently generate these crashes on my own, so the fact that I was able to play until 1600 in a test game with this changes doesn't necessarily mean anything. Still, let me know how it goes...
For now, still based on 1.181. It makes sense for us to migrate over some of the new mechanics (changes to rises/wars/stability) to keep things reasonably familiar for people, but we haven't had a chance to look at the details yet.
For now, still based on 1.181. It makes sense for us to migrate over some of the new mechanics (changes to rises/wars/stability) to keep things reasonably familiar for people, but we haven't had a chance to look at the details yet.
Stability is already completely changed, since RFCE uses different type of a map, it makes sense to use completely different mechanics on the stabillity.
I have to look at the wars and rises changes. What is different?
Stability is already completely changed, since RFCE uses different type of a map, it makes sense to use completely different mechanics on the stabillity.
I have to look at the wars and rises changes. What is different?
There are a bunch of changes listed on the change-log. Here are a few I noticed in no particular order:
- Considerably less units flip during a war with a civ just spawned, but to counterbalance this, new civs units are semi-immune (that means, theres 50% chance that a new unit is added every time one is killed) the first 2 turns while they are in the capital plot (prevents the exploit of the early attack, that didnt trigger the unit flips)°°
- No tech brokering enabled by default°°
- AIs contact less frequently in the late game (they used to pester a lot with useless requests)°°
- No tech trading the first 3 turns after spawn (this fixes the exploit of giving techs and jumping to another civ)°°
- Easier defensive pacts between 2 civs allied with the same 3rd party°°
- Human capitals now can flip, as starting location is what counts (makes the exploit of squatting civs more difficult)°°
- Mercenaries now spawn in your capital instead of a borderline city°°
Relatively isolated/self-contained changes on code we haven't changed will be pretty easy to bring over, but I'm not sure if the value of similarity-to-normal-RFC is high enough to merit it.
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