RFC Europe map development thread

Ok, here's the most recent version with some minor changes. I haven't touched the marshes yet, and I'm not going to for a while. Added a couple of minor lakes, stayed away from adding minor islands. Changed the course of the Dniester; added a couple of rivers from ijnavy's map. Reduced the amount of moorland in GB, moved some swamps around in GB and the Netherlands. There are some other small changes in there as well, but that's what I remember at the moment.
 

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Ok, here's the most recent version with some minor changes. I haven't touched the marshes yet, and I'm not going to for a while. Added a couple of minor lakes, stayed away from adding minor islands. Changed the course of the Dniester; added a couple of rivers from ijnavy's map. Reduced the amount of moorland in GB, moved some swamps around in GB and the Netherlands. There are some other small changes in there as well, but that's what I remember at the moment.

Nice...although I hate to be pushy over this, you've put the Pripet marshes on the wrong river :lol::
mgmap21.gif

Spoiler huge-ass image :

pripetuw7.gif


Plus I think most of the baltic coasts should use the same 'cold plains' as Northern Britain does eventually...
 
Ah, crap, you're right. $^%&@&%!%!

That's not harping. It's a rather important point. :blush:

I'll change it in the next one. I had thought about using moorland for the Baltic-area plains, but didn't; I don't remember my reasoning anymore. I have no problem changing that, and I think I'm going to scatter a few more small marshes and lakes around the Novgorod region, too.


What do others think of the Venice idea? I remember discussing it before, but don't remember what we came up with. It's an interesting approach - I just don't want to make the city completely impregnable. I do like how the improved areas around it can be trashed with no fear of reprisal - maybe this is the right approach. It's a good tradeoff and forces them to expand by sea.
 
But this puts Venezia in a very inaccurate place. What if there was a river around Venezia?

And when we are around this region, what about the Istrian peninsula? It's not represented very well on the map.
 
Disenfranchised's solution is a little inelegant but we should definitely represent the near-impregnability of Venice somehow. Either with the map or through a UP or UB.
 
And when we are around this region, what about the Istrian peninsula? It's not represented very well on the map.
It is in my version of the map. I think that its a great idea, or it will be too easy to conquer Venice since it starts with only 1 or 2 cities.
 
The islands and peninsulas of the Adriatic are impossible to represent on this scale. If we put a couple of random islands in the middle to represent them, it looks worse than the current version.

If we put Venice out in the ocean as shown in Disenfrancised's picture, that will give the same appearance as the Istrian peninsula AND add historical accuracy in terms of the difficulty of attacking the city. Seems like a good compromise solution to me.
 
Well but if we put Venice in the ocean and block the way by marsh, the Venetians will have to transport all their units to the mainland by boats. I think the defence bonus should be represented by a river or a special unbuildable building present only in Venice
 
Well but if we put Venice in the ocean and block the way by marsh, the Venetians will have to transport all their units to the mainland by boats. I think the defence bonus should be represented by a river or a special unbuildable building present only in Venice

Workers and settlers can pass through marshes (hence such a layout>than a 1 tile island)...and the other units travelling by boat seems pretty apt to me :).
 
Workers and settlers can pass through marshes (hence such a layout>than a 1 tile island)...and the other units travelling by boat seems pretty apt to me :).

This makes it hard for Venice to defend outlying areas - farms, towns, etc - because they can't rush units out of the city except by boat. Still, workers, settlers, missionaries, and spies can pass through the marsh, so it's not completely cut off - they can still make improvements, trade, etc.
 
Úmarth;6775284 said:
Disenfranchised's solution is a little inelegant but we should definitely represent the near-impregnability of Venice somehow. Either with the map or through a UP or UB.

Maybe some special nations, like Venice, could get a normal UP + a minor UP. Venice's minor UP could be "Venice cannot be attacked from land."
 
Úmarth;6774874 said:
Yes we need a separate one for each civ. Hence why people have been claiming different civs for themselves, and all the talk of historical boundaries.

Just to clarify then. What I've done so far is the Bulgarian map and the Byzantine map as far as Tunisia. I think that the Bulgarians largely took the existing name anyway when they conquered a Byzantine city with few exceptions. So not much of a problem there. Beyond Tunisia I've used whatever local names I can so hopefully they'll be OK when the Arabs and Cordobans arrive.
I'll eventually do a settler map for the Arabs which will cover that area.
For now though, I'll start again in the Balkans and begin a settler map covering the same ground
for the Ottomans using Turkish names only. Sorry to be long-winded but I need to be sure
that whatever I'm doing on the excel map is what you're looking for. OK with that?:)
 
The idea for Venice is also correct considering that the city is on an island.
 
The AI will not conquer anything if Venice stay like that and no other cities will be flipped to Venice IMO. Also no AI will be able to attack Venice. Maybe it could be used, but is will need a lot of testing if the AI can handle it, but I haven't seen a lot of amfibious attacks by the AI (none even).
It would be realistic is the AI could handle it, and than it would be nice.
 
The AI will not conquer anything if Venice stay like that and no other cities will be flipped to Venice IMO. Also no AI will be able to attack Venice. Maybe it could be used, but is will need a lot of testing if the AI can handle it, but I haven't seen a lot of amfibious attacks by the AI (none even).
It would be realistic is the AI could handle it, and than it would be nice.

If Venice gets a culture boost at the start and the AI is somehow encouraged to employ amphibious tactics, I don't see any problem at all.:)
 
I am looking at the Excel Spreadsheet map downloaded from the Wiki. Great job, that one would make things so much easier.

However, I don't see any city names on it. Jessiecat you mentioned an updated Balkans spreadsheet map, where can I find that one.
 
I am looking at the Excel Spreadsheet map downloaded from the Wiki. Great job, that one would make things so much easier.

However, I don't see any city names on it. Jessiecat you mentioned an updated Balkans spreadsheet map, where can I find that one.

What you're looking at is the blank version we're all using to make our individual civ settler
maps. Umarth is collecting these and converting them to code. This is the latest version of
mine covering the Bulgarian and Byzantine city areas as far as Morocco in the west. I'm working
on the Ottoman version of this now and later will tackle the Arab one.
 
:sad: I am useless. I cannot figure out how to read the code. :dunno:

I don't know how to open .ods file and I cannot find file with such extension anywhere in the civ iv folders.
 
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