Thanks a lot for the map. I readily admit I don't know North Africa as well as some of the other parts covered, and this makes some fixes obvious. I'll try to get an updated map out next week. As far as the dynamic resources go: It's a good idea, but I worry about the effects on city placement. In particular, I worry about the grains in the steppes and some of the silver only being available with late techs - given the increased (and to be further increased) amount of dense forest, we're going to have some areas of Europe that are simply not productive or competitive with the Mediterranean areas. Also, without the grain resources, Kiev doesn't have much going for it, although we could have them put more of a priority on the Crimea and Caucasus and shift more resources to each of those places. I'm not sure whether or not it would be possible to code this, but I'd be interested in seeing techs like vaulted arches and explosives make it more likely that a metal/gem/coal be discovered in an existing mine. The chance per turn is pretty low, so we wouldn't really have to raise the chance that the event will trigger much for it to make a difference.