RFC Europe playtesting feedback thread

Do Ottomans move capital to Istanbul upon capture? Or is it like RFC, where AI gets automatic capital move but human must build Palace? If so, where is the code so I can modify it to include human player?
 
I find in general late game civs are fairly impaired. Need more settlers/techs for civs like Poland, Austria, Hungary imo.

And Cordobans need fix, as player u get ridiculously good start (5 cities!)

As AI they have always collapsed for no particular reason.

Some fixes need to be made with texts Imperialism shows up weird as well as few others. Same with some GL names (I got an attacked by an TXT_YADAYADA_PHILIP_THE_BOLD)

Mongols/Huns seem to target just the Kievans who collapse but rest of Europe doesn't feel their wrath. Think Bulgars should get hit harder as well as Poland and maybe Germany.

Potatoes, there are none ): I want potatoes!

Need some additional city names for many civs. Hungary founds Utica and Bulgars found Pathragada etc.

Are there any 'perks' being Orthodox or Protestant? Every game I try to go Catholic no mater what for free pope loves/ opportunity to get Jerusalem. Additionally protestants don't have a missionary (other than the 1st) so if all my cities don't get it I have to hope for it to randomly spread.

What are 'faith points?' I don't see them in the Wiki.

There should be a year later where civs can declare war on Rome. Having invincible Pope for a while makes sense but the territory was eventually captured by several civs if my memory serves me well. I know Italy of course had it for its unification but that was all the way in 1800's. Personally would like to have Byzantines able to re-take the city and un-schism the Great schism.

Lastly is there a place to see the civ's stability map for RaFCE yet?

My 2 cents, for all my complaints I'm still playing it lots so it must be good.
 
Faith points are described in Concepts > Religion Overhaul. They are what gives other religions than Catholicism 'perks'. For example, the more Faith points you have, the more stability bonus you get with Orthodoxy.
 
Faith points are described in Concepts > Religion Overhaul. They are what gives other religions than Catholicism 'perks'. For example, the more Faith points you have, the more stability bonus you get with Orthodoxy.

That's right. Also, faith points help the Catholic players get more perks from the Pope and be more likely to be elected leaders of a Crusade. You can see how many Faith points you currently have from the religious screen.

@KaiserKevin, reversing the Great Schism would be nice, but it might complicate things unnecessarily. Also, what if a Protestant nation captures Rome. I think it will leave room for too much strange thing and/or possible exploits.
 
That reminds me that I really need to play a protestant civ once, if only to see what is their faith bonus. Last time I played, I didn't see protestantism founded though... But well, I don't think it was a bug. I'll just try again :)
 
That reminds me that I really need to play a protestant civ once, if only to see what is their faith bonus. Last time I played, I didn't see protestantism founded though... But well, I don't think it was a bug. I'll just try again :)

Protestantism = faster Research + faster Project Building. Just spoiled the fun didn't I.
 
I second the call for backup city names. Frankly the more bizarre thing is that Venice would found a city in Slovakia just to get some Gold.
 

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Protestantism = faster Research + faster Project Building. Just spoiled the fun didn't I.
Aw, you...! :lol: Fortunately, I'm nerdy enough to take pleasure into calculating how the bonus increases according to my Faith points so you only ruined HALF the fun...
 
I find in general late game civs are fairly impaired. Need more settlers/techs for civs like Poland, Austria, Hungary imo.

And Cordobans need fix, as player u get ridiculously good start (5 cities!)

As AI they have always collapsed for no particular reason.

Mongols/Huns seem to target just the Kievans who collapse but rest of Europe doesn't feel their wrath. Think Bulgars should get hit harder as well as Poland and maybe Germany.

Potatoes, there are none ): I want potatoes!

1. I don't think Austria needs more settlers. They don't have space for that. And as it is, they yet found some ridiculous cities (e.g. between hungarian ones and the mountains, with no space).
2. Cordoba should not last until the late game. Spain is supposed to conquer it, but sometimes sucks at it.
3. Mongols are also supposed to collapse Kiev. I don't think it's an easy task to make them go for others. But anyway, it's intended as it is.
4. There were no potatoes in Middle Ages Europe!!!! :lol:
 
Austria definitely doesn't need more settlers, but it could do with a better army and techs.

I think the Cordobans is fine currently with its collapsing mechanism, but I would like to see them expand more in North Africa before they croak. Perhaps some ships (if they don't already have some) would help.

I just realized that the barb cavalry named "Seljuq" that I've been seeing in Anatolia are, obviously, the Seljuq Turks and not the Mongols. Thought the name and date and location were a bit off...

I guess the earlier civs just have to do without stuff like potatoes and rice.
 
I mean there are no potatoes at all ever, i know my potato history.

There's none on the map and the Resource Python doesn't even have it listed

iHorse = con.iHorse
iBanana = con.iBanana
iCorn = con.iCorn
iCow = con.iCow
iPig = con.iPig
iSheep = con.iSheep
iWheat = con.iWheat
iSugar = con.iSugar
iWine = con.iWine
iCotton = con.iCotton
iDye = con.iDye
iRice = con.iRice

No potatoes, someone forgot or is meaning to add them later
 
If you know your history then you'll know that potatoes were imported from the Americas and were never in widespread cultivation in Europe until the mid 17thC. But yes, they should crop up about 1650 in a few locations.
As for rice, it's represented correctly. It was first cultivated by the Arabs from the 11thC onwards in Egypt, SE Spain and Sicily and later in Northern Italy and SE France after the 14thC.
 
That's what I meant, was playing a game into the 1700's and kept hoping each turn some would pop up but they never did.

Started a game as the English and during the load "The Papal Civilization has been Destroyed" showed up. Waited til i could start and went into WB. The independent civs that control Naples and Florence controlled Rome. I assume they conquered it unless Rome somehow went into civil war.
 
That's what I meant, was playing a game into the 1700's and kept hoping each turn some would pop up but they never did.

Started a game as the English and during the load "The Papal Civilization has been Destroyed" showed up. Waited til i could start and went into WB. The independent civs that control Naples and Florence controlled Rome. I assume they conquered it unless Rome somehow went into civil war.

I am not sure if potatoes are in the code or not, but will look into the Papal thing. You wouldn't happen to have a savegame would you.
 
Tried removing the 'iCivicRepublic" in this line from the balance.py file:
gc.setUP( iVenecia, iUP_EnableCivic, 100* con.iCivicMerchantRepublic + con.iCivicRepublic ).

Wanted to see what happens technology wise if Venice doesn't have the research/happiness bonus from it (think that is the line, civic was gone when I started a Venice test at any rate).
He was "only" slightly ahead of everyone else in technology according to age, so no longer has the 50-75turn head-start on all wonders .. I managed to grab a heavily chopped Marco Polo with Portugal with 5 turns to spare or so.
The biggest change is the happiness loss; Venice never grew beyond 8-9 in size and he collapsed after a failed war (lots of losses) against Byzantium. If Republic is to be removed to slow them down tech wise, an extra luxury may be needed to soften the blow from happiness loss (perhaps olives?, big thing in Venetian cuisine if I recall :))

Arabia is insanely powerful, even when they research Chivalry early. The religion specific wonders really ought to require it as state religion rather than just present .. all wonders post 1300's default to monster Arabia :D
 
I think someone proposed swapping the effects of Limited Monarchy and Republic (that is, the science bonus goes to the former, the "can finish production with gold, +1 hammer per town" to the latter).

I'd prefer changing the tech rate for Venezia, though.
 
Giving a tech onus via Republic and then giving tech penalty seems a bit redundant. Venice collapsed because of the penalty of doing Merchant republic w/o Republic combo. If we remove Republic, we should at least soften the stability penalty, maybe make an exception for Venice specifically.
 
Reloaded to 1486. This time I took Alger just after Arabs did, then bought peace with Arabs. --> Arabs failed their 1540AD UHV.

Competed colonial projects with only Cordoba. I built 10+ privateer to blockade them. This made me able to win on New England.

Teched toward Right of Man -> L'Encyclopedia. Just at the turn I got 7 techs from Arabs and Cordoba, I completed my 6th project and won.

You might like to check the save file and see how I and AI did.
 
I think swapping the effects of Republic and Common Law might be a good idea. Common Law just doesn't seem that amazing at the moment, whereas Republic seems flat out amazing. This way, common law will be preferred legal system of most late game civs, while republics will have a hard time keeping a massive army going.
 
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