RFC Europe playtesting feedback thread

Some of the important Hanseating cities: Lueneburg, Hannover, Magdeburg, Brandenburg, Erfurt, Cologne, none of them coastal (map). Rivers were major trade routes as well. I think it's enough if the HQ is coastal only, otherwise, many historical Hanseatic cities won't be able to become ones, though having 2 executive units may be confusing for the AI.

The Hanse ship that has been chosen is a caravel, that looks a bit weird tbh, for a company operating in the North. That fat transport ship doesn't look like a Holk really, especially if smaller, and it actually looks like a medieval transport ship.
I guess my point is, you don't want this thing to be able to spread inland, because while some cities were, that would make the corporation able to spread everywhere... while it was really a focus on naval trade.
You are probably right though, because in this case it isn't limited to being founded in that area.
I think, if possible, it should have to have water access though (rivers at least). I don't know of an ability to do that in the game... so I was thinking coastal only would be best. I mean, we don't want a city not on a river or the ocean to get it do we?
 
That looks good.
Also, can you post the XML code to make it a boat that spreads the corporation?
Some of us are in the process of making a high medieval ages mod (1339-1500 approximately), and we would love to use this.

Look in the text for <CorporationSpreads/>. Copy the text that a normal executive has and paste it on it. (rewrite). Change <corporationtype> to the right corp. (It works exactly the same a for a landunit.)
 
Discovering just how awesome this modmod truly is got me back into RFC. : D

Playing as the Byzantines on Monarch, it's actually been going ok so far, the penalties put on them haven't caught up to me yet, but probably will very soon. The Bulgarians just spawned, and I've currently got most of the Minor States from Antiolia to Northern Italy under my control. Mostly thanks to focusing a good 65% of my cities on Military early game. I'm un-stable, mostly because of the Arabs, who I've managed to hold to only Tyre, Jerusalem, and Damascus as of now. They've also converted to Orthodox because they Lost Damascus on Turn one, but then reclaimed it.

A lot of my smaller cities + Alexandria are breaking off, but my moderate military is keeping this in check. And ATM I'm trying to rebuild my defenses after being hit by Plague. Again, I don't know how long this vastness of this empire will last due to the Bulgarians. But we'll just have to see.
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As far as Historical Accuracy goes, you may want to also give the Byzantines the city of Algiers to boot. As in 500 A.D. it was a vassal city of theirs.

Also, and I'm sure this has been asked before, why aren't the Ostrogoths or Visigoths playable?
 
I think that either leaving the Hanseatic League mechanics as is or giving them boat-only spread (with a defenseless boat that can enter oceans after astronomy) would be the best mechanisms. Giving them natural spread or 2 types of spreading units seems like a strangely specific aberration from an otherwise consistent formula.

I think Italy and Iberia are crowded enough without the Ostrogoths and Visigoths, and Ostrogoths would also have a strange relationship with the Pope. I think a Vandal civ might me a cool idea though.
 
I think that either leaving the Hanseatic League mechanics as is or giving them boat-only spread (with a defenseless boat that can enter oceans after astronomy) would be the best mechanisms. Giving them natural spread or 2 types of spreading units seems like a strangely specific aberration from an otherwise consistent formula.

I think Italy and Iberia are crowded enough without the Ostrogoths and Visigoths, and Ostrogoths would also have a strange relationship with the Pope. I think a Vandal civ might me a cool idea though.

I don't think Iberia would get too crowded, considering that the Cordobans should have the tools at the start of their spawn to bite off a good chunk of Visigothic territory. By the time the "True" Spanish appear, the Visigoths should be finished off.

Yes, it would be odd for the Ostrogoths and the Pope, the the Ostrogoths were technically Orthrodox. However, this would create some interesting scenarios would it not?

A Vandal civ would be really great though.

I guess my main point is, Europe is incredibly Barren between 500 AD and the time the Arabs appear. So really, I do think at least these three civs are needed to spice up things a bit.
 
But 500-632AD is only 6.6% of the game, is that really worth the effort? I consider the the 500-880AD period of RFCE to be equivalent to the 3000-850BC period for RFC; not very lively, but fine as it is.

That said, I wouldn't mind seeing a few more barbarian/independent tribes (as in groups of nomadic warriors, mostly Germanic, some Turkic) that appear sporadically across most of Europe for until about 800AD, but continue to periodically appear in central, eastern and northeastern Europe up-til the Mongol invasions. The Mongols and Seljuqs get pretty good coverage, but the many other nomadic peoples from the Eurasian steppe are barely mentioned. The western half of the map gets filled up quicly enough that the nomadic peoples there are not as important to represent.
 
While it indeed is not a very long time. I just don't think 3 Nations at the Beginning is enough. I can see why the Ostrogoths would be a bit iffy. Besides, its not as if these Nations are going to Crumble and collapse automatically in 632. The Visigoths effectively lasted until 721 AD, and the Vandals died off about the same time as the Burgundian Kingdom becoming a french "Province", in 534. The Ostrogoths lasted a little longer, until 553. While my initial point is, that the beginning needs to be spiced up a bit. And seeing that the Burgundians don't get conquered/Vassalized by the French in the first couple of turns, its fair to say that the Visgoths/Ostrogoths/Vandals would be around for a little longer that their historical fall dates as well.
 
And seeing that the Burgundians don't get conquered/Vassalized by the French in the first couple of turns, its fair to say that the Visgoths/Ostrogoths/Vandals would be around for a little longer that their historical fall dates as well.

This is impossible, because the Burgundians spawn in 840AD in the new (or current SourceForge-) verion.;)
 
Is this in Alpha10b? Because I thought that was the latest version, and for me, the Burgundians still start at 500 AD.

Unless you mean they just reappear at 840 AD.
 
So does this mean that there are only going to be Two (Three if you count the ol' Pope) Nations at the start? Or does this actually leave room for the Goths and Vandals?
 
So does this mean that there are only going to be Two (Three if you count the ol' Pope) Nations at the start? Or does this actually leave room for the Goths and Vandals?

Yeah. The Goths and the Vandals are represented as barbarian or independent cities. BTW, we won't include more civs. We already have more then Vanilla RFC, and it would be too much coding, testing and balancing.
 
I haven't played RFCE since A7. I forget how to start a new game. When I try to open it from the worldbuilder save, like I remember, it loads to evrything being random and then a CtD. Now I know my video card is out of date, but is that the reason for this game not working properly? I'm getting a new video card soon.
 
I haven't played RFCE since A7. I forget how to start a new game. When I try to open it from the worldbuilder save, like I remember, it loads to evrything being random and then a CtD. Now I know my video card is out of date, but is that the reason for this game not working properly? I'm getting a new video card soon.

In RFCEurope\Assets\XML\Civilizations, there are two files Civ4Leaderheads.xml and Civ4Leaderheads.xml_light. Rename the .xml file to .xml_backup and the .xml_light file to .xml. This will load alternative graphics for the leaderheads and hopefully make the game light enough to work.
 
Just played a game as Bulgaria. It was awful. You cannot take any Byzantine cities because they all have atleast two crossbowmen and some cities in the north even have walls. A few turns after meeting Burgundy, Hungary, and Kievan Rus, they all declared war on me (not at the same time). I took Constantinople ~950 A.D. but it declared its independence a few turns later since I had probably -30 stability. This might explain why Bulgaria does so poorly and collapses in the games that I play. Perhaps they should have a konnik or two more and maybe another settler. By the way, were the tagmatas taken out? I see that Byzantium usually sells them bt 1000 A.D. because of maintenance.
 
Bulgaria collapses in every game I've played where I'm not the Byzantines. It happens really suddenly, because it seems that for one second they're doing mediocre, and then next time I look, they've collapsed. Bulgarians need a big buff I think. Possibly give them a few military units besides Konniks to start?

Oh, and another thing, aren't the Bulgarians always supposed to start out at War with Byzantium?
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On a side note....
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Just played (and won) as Venice, it was a piece of cake. I made one of my Settlers a Swordsman Factory, and the other one began pumping out Settlers. Took all the surrounding Minor States quickly thanks to Swordsman rush. Then I managed to settle the Dalamatian coast with all the settlers I had made. Kept good relations with every nation besides the Arabs, who I rarely saw much of, and I never went to war with another major nation. Sent a Cog with Two settlers out to settle Cyprus and Crete, the two Galleys I got at the start were filled with Swordsmen, by the time it got to Greece the Cities there were becoming Minor Nations, that got me UHV #1. I also got UHV #3 somehow without realizing it.

For the last few turns I put every city on Military Production and slaughtered Rhodes.

End Date was 1080 AD.
 
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