RFC Europe playtesting feedback thread

I think until the UHVs are finalized and things like too many barbs for emperor (and not enough for monarch, it seems), and stability/vassals issues resolved, it's a little premature. (E.g. if the 3rd Muscovite goal is to conquer Constantinople getting culture early on won't be an issue)

Read my and other people's mini-writeups in the emperor playtest thread if you want some guidelines. (If it's going to work for emperor it will do so for monarch)
 
Are there eventually going to be strategy guides for RFCE on the wiki like there are for Rhye's of Civilization and RFC?

Strategy guides are made by volunteers, not Rhye himself. Everyone willing to make a guide is welcome to do so, however, the relevance of these wouldn't last long (at the current stage). UHVs are changing, spawn dates are changing, techs and many, many, many more things are being changed with every version.
 
A quick report on my latest game on Monarch as Cordoba. I think I managed to get a triumphal arch (2 UHVs) earlier than any reported so far. I was lucky enough to get the first with Cordoba sized 12. Having already built the Monastery of Cluny in Cordoba I built La Mezquita before the Arabs researched Philosophy. After which the Arabs collapsed. Then it's only 2 techs to Patronage. When I got it, I built the Alhambra first and then the Gardens of Al Andalus in 1197. Then my Golden Age started in 1203. It is possible to do it that quickly if you get the first UHV (a matter of luck sometimes). The trouble is now I have to dig in and turtle for 300 years as both Spain and Portugal have declared war on me.
 
Um, sorry to disappoint you, I've already finished this game and thought this was too easy for Monarch but impossible for Emperor. (The trick is to use the Round Church to discover Patronage) BTW, don't build Heroic Epic in Cuenca--grows way too slow. Build it in Cordoba.

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The big mistake is not to found a city just east of Toledo so that eventually you can flip it. Also, why haven't you forted the deer and sheep?
 

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OK. So you're an Emperor player. You're better than me. I just hadn't seen anyone report an earlier trimuphal arch. Anyway it just illustrates that it's pretty doable for the average player. Like me.:D
 
Speaking of monarch, Burgundy can be the other contender for easy domination. I wasn't even trying but got like 50% of people and 17% of land. Imperialism is key for expanding outside one's core. I have almost every wonder except the Topkapi Palace (Arabia who has no vassals). Captured Constantinople and Cordoba which has the other wonders.
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The Burgundians are swimming in luxury...:) Too bad some of them died in the plague 7 turns ago.:(
Spoiler :
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No, I sent my 2 initial archers to sit on the iron that Paris has, hire some spears and axemen, researched bronze casting and built 3-4 axemen. Captured Tours and Toulouse first (the ones that will flip to the French), then captured Paris. Marseilles was captured later. They all show as being founded in 500 AD which is true, but just not by me.
 
Whenever Protestantism comes around (whether I found it or not), I see absolutely no reason to switch. If I found it, I get the money, if I don't, I don't want switch and see my relationships with the AI wither away. I want extra happiness and culture anyway, so why convert?

One of the big reason why protestantism came around was to fight the veniality of the pope's minions (absolutions by gold called indulgences). Can we give the pope a new corporation that he can spread in Catholic cities, that will give some happiness and culture but cost those cities maintenance. With converting to Protestantism, this corporation is removed but the happiness stays ("now that we've found the true path").
That would give people a lot more reason to convert.
 
Whenever Protestantism comes around (whether I found it or not), I see absolutely no reason to switch. If I found it, I get the money, if I don't, I don't want switch and see my relationships with the AI wither away. I want extra happiness and culture anyway, so why convert?

One of the big reason why protestantism came around was to fight the veniality of the pope's minions (absolutions by gold called indulgences). Can we give the pope a new corporation that he can spread in Catholic cities, that will give some happiness and culture but cost those cities maintenance. With converting to Protestantism, this corporation is removed but the happiness stays ("now that we've found the true path").
That would give people a lot more reason to convert.

No. Faith Points. Wait until Alpha 5.
 
That's actually not for faith points but against. I.e. if it's beneficial to be Catholic (since the Pope will give you freebies for building monasteries and churches which you need anyway), what incentive will there be to switch to Protestantism for the human player? (I realize you can force the AI to switch and put them at a disadvantage).

The solution maybe what you've already proposed, i.e. to give religions some distinct advantages and disadvantages.
 
Speaking of monarch, Burgundy can be the other contender for easy domination. I wasn't even trying but got like 50% of people and 17% of land. Imperialism is key for expanding outside one's core. I have almost every wonder except the Topkapi Palace (Arabia who has no vassals). Captured Constantinople and Cordoba which has the other wonders.

Yeah, I'm going through a number of the civs and pulling off domination. I seem to be buffered by a huge boost to cities (instead of economy in RFC classic). So far Spain and Arabia are down in the last couple Alpha versions. Bulgaria is coming soon. I think I'll be playing with conquest games soon.

I wonder if the cities category goes so high because all the factors were averaged across all cities in old RFC, but in RFCE not all are?
 
Byzanz respawned 1353, no, pls not :)

Moscow vasall of Spain.

Arabia (until it collapsed with no reason), Spain and Burgund discovered techs much to fast, Arabia had about 8 techs nobody else had, Spain and Burgund another 8 techs only the 3 had.

bye Myri
 
That's actually not for faith points but against. I.e. if it's beneficial to be Catholic (since the Pope will give you freebies for building monasteries and churches which you need anyway), what incentive will there be to switch to Protestantism for the human player? (I realize you can force the AI to switch and put them at a disadvantage).

The solution maybe what you've already proposed, i.e. to give religions some distinct advantages and disadvantages.

Pope's freebies will be less and less valuable as the game progresses, while Protestantism would provide you with boost of Science and Production to get colonies and other wonders faster. I think it would be too beneficial to switch.
 
Yeah, I'm going through a number of the civs and pulling off tion. I seem to be buffered by a huge boost to cities (instead of economy in RFC classic). So far Spain and Arabia are down in the last couple Alpha versions. Bulgaria is coming soon. I think I'll be playing with conquest games soon.

I wonder if the cities category goes so high because all the factors were averaged across all cities in old RFC, but in RFCE not all are?

Wow I'm excited, I'd always get super low stability because of a single star in cities, even when the rest were all 4 and 5. Can't wait to try a game with one of the big civs.
 
I think it currently doesn't work.
 
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