3Miro
Deity
I'll see if it changes in beta 4, but right now, Cordoba collapses very early, (sometimes by 1100!?), making for a very uninteresting Reconquista, as taking indy cities is a pushover.
The Bulgarian start is extremely difficult, with the Byzantines sometimes having guisarmes, arbalests, and macemen when you spawn. This makes it 9 out of 10 times impossible to take Odrin, not to mention Constantinople, which had longbowmen once! Is it possible to have Konniks start with flanking I & II so they withdraw more? Otherwise defeating the Byzantines is impossible with their huge tech lead.
Finally, I am appalled at how the Portuguese AI loves to build cities 2 tiles from each other, making them half as productive as they could be. They have the room to build good cities 3 tiles away, they just choose not to.
Will check Cordoba.
I just got two starts with Bulgaria and I got both of them. So long as you can get Odrin (and often times Thessaloníki) right from the start you should be fine. You don't attack Constantinople with Konniks, just use Lancers or Heavy Lancers and lots and lots of Catapults (8-9 Cats, 4 H Lancers 3 - 4 Lancers is enough to get them out around 950AD).
I will look at Portugal, what do you mean two tiles? City - tile - tile - City is a very good scheme for building cities.