RFC Europe playtesting feedback thread

The protestant cathedral gets a free priest. Cath/orto dont get one. Intentional?
 
in length ... feels unfair that non-protestant's can't build protestant missionaries, without religious law
 
Hi, I'm playing Muscovy and the second and third UHV conditions don't seem to work properly. I got to 20% of land area but there was no indication that I met the UHV condition and I didn't get a golden age for 2/3. I conquered Istanbul in the 1640s (I think) but again there was no indication of this - for this one, do I have to control the whole province (all 3 tiles:crazyeye:) or just the city, because Byzantines still have the tile to the east. It's 1684 and I haven't gotten the UHV. Any info would be appreciated :) I'm using the latest version (downloaded 3 days ago) and latest BtS.
 

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Hi, I'm playing Muscovy and the second and third UHV conditions don't seem to work properly. I got to 20% of land area but there was no indication that I met the UHV condition and I didn't get a golden age for 2/3. I conquered Istanbul in the 1640s (I think) but again there was no indication of this - for this one, do I have to control the whole province (all 3 tiles:crazyeye:) or just the city, because Byzantines still have the tile to the east. It's 1684 and I haven't gotten the UHV. Any info would be appreciated :) I'm using the latest version (downloaded 3 days ago) and latest BtS.

Latest version came out yesterday :D Also, unfortunately old saves don't work on the new Beta 11.

Beta 10 had a bug for the Moscow UHV, but it was fixed for Beta 11.

Also note that RFCEurope is completely independent from BtS. We took a lot of code form Rhye, but our mod is stand-alone i.e. we don't require any other mods to be installed.

If you have to conquer a province, then you have to just get all the cities in the province. If there are no cities, then you have to get all the tiles within your culture. To conquer Constantinople, all you have to do is get the city itself (and use Beta 11 as Beta 10 had a bug).
 
Ahhh, thank you! Too bad I didn't start playing later because I've been at this game for like 6 hours :( Oh well, at least I'm excited for the new version. Thanks for your help and for this mod - it's easily my favorite!
 
The protestant cathedral gets a free priest. Cath/orto dont get one. Intentional?

Checked it and you're right. I'll revert in when I'm back home this afternoon.
 
Just running through a game with the Vikings.

It seems that sacking Barbarian cities is counting towards their razed target.

I have attached a savegame just before Edinburgh falls. When Edinburgh falls, the counter increased by one.

I am not sure if the fact that the city is getting auto-razed is a factor in the bug.
 

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I just noticed something. A while ago, we added some new leaders. One of them is Maria II of Portugal. But according to the civilopedia and wikipedia, she was born in 1819. That's after the end of this mod. I think she should be removed.
 
I just noticed something. A while ago, we added some new leaders. One of them is Maria II of Portugal. But according to the civilopedia and wikipedia, she was born in 1819. That's after the end of this mod. I think she should be removed.

I think we had Maria II simply because someone liked the graphics. Yes, we shouldn't use leaders that didn't live in our time frame.
 
Just running through a game with the Vikings.

It seems that sacking Barbarian cities is counting towards their razed target.

I have attached a savegame just before Edinburgh falls. When Edinburgh falls, the counter increased by one.

I am not sure if the fact that the city is getting auto-razed is a factor in the bug.

Same thing with indy cities. I razed Lübeck and the counter ticked.
 
Played England. Worked fine. I liked the extra barbs in Scotland, but I would prefer that they came in groups rather than singly, to make them more relevant. There's enough room for them to found a city way up North. Perhaps greater instability for English-controlled cities up there (??)

Calais should really not revert to England early on. Historically, that city was captured after a siege. All the others (in Bretagne and Aquitaine) were basically inherited or gained through marriage, which of course would be difficult to emulate with basic CIV mechanics. It makes more sense for cities in Bretagne to revert to England instead of Calais.

I wonder if a *marriage* strategy could be duplicated with python-driven events. I'd hate to see too many cities gained as a result of marriages, but that would be more historical. This idea in fact might be used with other provinces as well (essentially medieval western European) to reflect the feudal idiosyncrasies of the time. Obviously England and France are good examples, but I should think Austria might be another candidate (Hapsburg-style of course). This would only work with Christian feudal monarchies (republics & such are definitely out). Religion becomes a key issue here. Sounds like a project on its own.

Anything like the above should be very limited and not an automatic success (let the player pick the bride/province, with the greater the province the less likely the inheritance odds, etc). Some kind of trade-off would be required, along with an automatic war with the previous owner. This opens the possibility of earning neutral, minors, or even barb provinces...

Might have to ship out either the bride or the groom (GP units) for the marriage to take place (could be physically intercepted by an enemy?) Some techs could address issues like Salic Law, or laws that prevent a kingdom from being divided between heirs, etc. This may be yet another manner in which to catch the AI flat-footed. Definitely pie in the sky, here! :P

Anyway... cool mod, even without any wonky feudal marriages.
 
The flip of the cities in Northern France represents the Norman invasion of England. Basically England becomes the Norman Kingdom.

Political marriages were considered in the mod early on, but at this point it is too much work to implement and balance.
 
The good news: Muscovites UHV #2 is credited now.

The bad news: it's broken. Ten turns in, 4% of land, :) achieved.

Spoiler :
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edit: I think I figured it out - I went back through my autosaves to test it, and the zero seems to be missing from the twenty in the coding. I got the UHV goal as soon as my rising empire's cities' borders popped, giving me 2% and the :) for the goal. I have no idea where to look for this in the code, but all signs point to this being the problem.

Spoiler :
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attachment.php
 

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Could we make Scotland and Ireland independent cities instead? They are harder to combat, more intelligent and would be much harder to conquer. The unification of a barbaric United Kingdom is only a few years while in reality it took hundreds of years. Independent would take time!
 
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