RFC Europe playtesting feedback thread

Mounted units feel slightly to strong in raw str when hold up against infentry when attacking cities if they're paired up with a couple of siege, even when accounting for paying for unused movement due to slower siege
 
Has anyone every considered simulating the Byzantine-Sassinid Wars by spawning Barbarian Sassinid troops near the Levant in 600 AD?

I think this barb spawn would give the Arabs a much needed boost.
 
the Hanse Executive should (imo) be changed into a landborne unit which can only be settled coastal or riverside ... While The Hansestads is primarily famous for trade in the Baltic and North Seas, they were also quite active up and down the rivers feeding those oceans

ADDENTUM:

is there any kind of cap on Stability ... i'm on +50 with France and fairly spead out (owning both Jerusalem and Sour, which prehaps should have a european name as Tyre)

its so high that i even thinks about just go around my intermediate area chaincapping people (Genoa and Vikings Peacevassaled)

... could it maybe be French UP thats bugged?
 
The stability system works well for this game, even if it's gracious for the larger civs - if you stick to your core regions, your stability will remain high, but if you go Napoleonic and roll through Spain, Germany, the Low Countries and into Poland and Russia, that stability rating will go way down, just like it did in real life. Similarly, if playing as the Ottomans, you can capture their African provinces beyond Egypt (which should be OK stabilty-wise since they're historically valid), but these are ranked unstable for the Ottomans, and to secure them means your empire grows shaky and stagnates (just like the actual Ottoman Empire).

I think the stabiliity system is quite well balanced, and allows you to play your core empire with ease, or try to recreate the whole empire with a bit of challenge, since you have to manage not only your military strategy, but also your expansion strategy as well. After I've played through all the UHVs, I'm going to see if I can't get a full Habsburg empire built, with Spain and the Low Countries under my thumb.

(By the way - to get really high stability numbers, play as Muscovy or the Ottomans. They have so many provinces they can expand into without penalty it's insane.)
 
French UP shouldn't be giving you more than 10 - 12 extra points. 50+ is doable, but only towards the late game, if you play well and you have a huge empire.
 
you count late 1100's as late? ... been having +45-50 since then (in 1350something now), and i'm owning whole of current-day france, Milan, Bacelona and most of the middle east
 
here ... 1428ad

currently its slightly under my running average since late 1100's, likely because i just exited a war with England (stalemate) and had a massive plague hit eating both armies and nearly all my defensive units in France
 

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Genoa's starting spot should be sweetened slightly ... currently you lose nothing of importance (but gains quite a bit) to settle at Lucca (2e) instead

you lose:

3 Mountains
3 Coast
2 Grassland Woodland Hills(one of them have sulphur but when that becomes an issue you reached it anyways)
1 Grassland Hill
1 riverside Grassland

You Gain:

3 Riverside Grassland
1 Grassland Riverside Honey
1 Grassland Horse
1 Grassland
2 Grassland Woodland Hills (one of them riverside
1 Plains Hill
1 Plains
 
here ... 1428ad

currently its slightly under my running average since late 1100's, likely because i just exited a war with England (stalemate) and had a massive plague hit eating both armies and nearly all my defensive units in France

There is an interesting left-over from RFC BtS mechanics, Arabia collapsed after you conquered their cities. As a result, all Arabs now think they are French. This was done in BtS and it made sense as players did not respawn, here it is wrong.

I will see what can be done about it.

You have only 5 cities outside of your borders and you have all the Manor Houses, Courthouses and many Castles. The Corporation also helps a lot.

Overall we need to nerf this a bit, but considering how you have played so far, you should be stable.
 
'bout arabia collapsing ... you should proberly harden them a bit, in all my games so far (unless I played them) they've collapsed at least twice, not counting me knocking them over ... from what i can see from my replays there aren't really any reason, except prehaps a single(!) city (usually Antioch) getting nicked by Byzans some time beforehand
 
could the landbrigde between finland and sweden be cut? ... AI Norse is very fond of sending an army of workers building a road so they can get from Denmark to sweden without wet feet, though poland and the baltics ... while the result are different its the same reasoning why they can't sail around a mountain in normal BTS (same continent)
 
Why not add the Almoravids or the Almohads? It would bring some life into Western Africa.

Almoravid Caliphate 1040-1147 AD
Leader: Abdallah ibn Yasin
Spawn at Marrakech 1030 AD (have a few soldiers and one settler spawn in southern Andalusia)
UB Ward (granary) +3 food +1 health (along with normal bonuses)
UP Bedouin Ancestry: all desert tiles cost one movement and produce +1 food gold and production
Or you could change a few desert tiles
UU Morroccan Lancer (armored Lancer) +25% vs polearm and heavy cavalry (along with other bonuses)
UHV 1.Have 3 cities in Andalusia, Castille, and/or Aragon; and have six cities in Morrocco, Teuten, and Oran by 1150 AD
2. Have the most faith points by 1200 AD
3. Make sure Islam is the only Religion present in Andalusia, Aragon, Morrocco, Oran, Teuten, and Ifriqiya by 1240 AD

Almohad Caliphate 1121-1269 AD
Leader: Abd al-Mumin
Spawn at Rabat? 1120 AD (they had three different capitals)
UB Sufi shrine (house of wisdom or library) +1 happiness +1 stability (along with normal bonuses)
UP Tolerant Caliph: +1 culture per non state religion in a city, no unhappiness from non state religions in a city
UU Barbary Corsair or Corsair (galleon or gun galley) +1 movement, starts with drill 1 and 2 (along with normal bonuses)
UHV 1. Build five madrassahs by 1235
2. Sink 20 christain ships
3. Be the most productive Civ by 1400 AD? Or largest Islamic Civ by 1380 AD

Extra:
Add The Great Mosque of Algiers wonder (+4 great prophet +5 culture receive more faith points)
Add the city Fes as independent (change to Fez when conquered by a Muslim Civ)

And if you don't want to add any then make one of them a barbaric invasion or something
 
Why not add the Almoravids or the Almohads? It would bring some life into Western Africa.

All western Muslims are represented by Cordoba. The Almoravids and the Almohads are essentially the Moors with a different capital.

If Cordoba collapses, then a non-playable West-African Muslim nation will be reborn around Tunisia (forgot the name).
 
The food counter for the Rus' is broken:

Spoiler :
attachment.php


902 =/= 20,000. Also, I achieved UHV goals 2 & 3 on the same turn, but got no Golden Age (I think this is an issue with standard RFC as well, though).
 

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Playing as the Cordobans I got the "war-before-we-even-met" bug. Wasnt that fixed?
 
I strongly suggest having the Cordoban AI move their capital to Marrakesh every time, the Ummayad Cordobans =\= Almoravid/Almohad dynasties which were Berber and very religiously zealous...
 
I strongly suggest having the Cordoban AI move their capital to Marrakesh every time, the Ummayad Cordobans =\= Almoravid/Almohad dynasties which were Berber and very religiously zealous...

We should make it so that Marrakesh becomes the capital if Cordoba is conquered by Spain.
 
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