RFC Europe playtesting feedback thread

I played as Bulgaria to study it and that how AI plays Hungary, and there is a strange thing. It has settlers, but it doesn't settle down. So it builds its capital, sends its settlers to the border with military units, and stands there. So at the situation of Hungary, the UHV is to have a big territory, there is a lot of free land, and the AI just won't settle. It's around 1100 when I play and it has one city the capital and another one, but it was a barbarian city (Belgrade) which tends to flip. Maybe something wrong or is it deliberate?
 
Bah, Spain is more trouble than it's worth. I propose we chop off the entire Iberian peninsular.

Haha you're not really going to cut it off are you? ;)
@Sedna: Have you taken a look at the map screenshots in the RFCEurope civ discussion thread?
These are the differences I think we should see in the next version concerning Iberia.
-the terrain and city locations in the Toledo/Madrid area changed to my suggestion in the screenshots, the Duero and Tagus rivers changed as indicated in the screenshots.
-if the terrain is changed, Leon moved one tile North
-Zaragoza one tile North
-Burgos eliminated (replaced maybe with Pamplona)
-Cadiz one tile South
-Tangier one tile North
-Spanish UHV changed to "build more colonial projects than France, England, Netherlands"
-Portuguese UHV changed to something like mine or Jessiecat's suggestion, (Control the Azores, Madeiras, and Western Sahara, or something like that)
-Have Spain spawn somewhere else, not Madrid, I suggest on Toledo, if that doesn't work I'd rather go back to the 720 spawn which would complicate things a lot less.

Tell me what can and can't be done so I can stop beating a horse and move on.
You know what, I'll just post those screenshots here so more people can see them.
Most of the changes are shown in the shots. :D:D:D
 
Ok apparently I can't post the same pics in a different thread, link is here. http://forums.civfanatics.com/showthread.php?t=250322&page=79

Just to summarize. I agree with your proposed sites for Toledo, Pamplona, Leon and Cadiz. I still don't like Tangier being moved though. And I don't think there should be a pre-built Zaragoza, Madrid or Santiago. I think that Spain should spawn with Toledo as capital, flipping Pamplona and Leon. Nothing more. We've got to let the human player have some discretion as to where he builds additional cities. I'll even agree to your terrain changes if you can accept the start I'm suggesting. (and leave Tanjah alone please). Can we compromise on that?
 
Yes, Yes, Yes! Oh, but you're missing A Coruna, you DO want A Coruna to be there and flip, no? I agree on everything else, Madrid(Cuenca) is too minor in this period of time to be included, Santiago is too close to La Coruna, I'll build it in my own games, and Zaragoza is reconquistado(if that's a word) about 30 years after Spain spawns in our game so I'd leave that out too. I agree 100% with your start. But Tangier... :sad:
Can we leave that up to Sedna?
 
Yes, Yes, Yes! Oh, but you're missing A Coruna, you DO want A Coruna to be there and flip, no? I agree on everything else, Madrid(Cuenca) is too minor in this period of time to be included, Santiago is too close to La Coruna, I'll build it in my own games, and Zaragoza is reconquistado(if that's a word) about 30 years after Spain spawns in our game so I'd leave that out too. I agree 100% with your start. But Tangier... :sad:
Can we leave that up to Sedna?

Either A Coruna or Leon. I don't think there's room for both if Leon is in the new position. Why not just Toledo, Pamplona and A Coruna plus 1 settler? How's that?:)
 
No A Coruna and two settlers, since they're spawing on an already built city. How's that?
 
No A Coruna and two settlers, since they're spawing on an already built city. How's that?

It's a deal.:goodjob:

@Sedna. We have an agreement. There will be peace in our time.[party]
 
A question: Playing as Bulgaria, do I have to have Belgrade? And when my vassal has it, and this vassal can't give it to me, and I can't attack him, what can I do?

Yes. You do have to have Belgrade. As the UHV condition says, you have to own every city in the square as in the UHV map in the Reference file. You should have never agreed to having a vassal if he controls it. When I've won it, I captured Belgrade first so nobody else could have it. In your case, try to cancel the vassalage or go back to an earlier save and conquer it yourself. Never, ever let someone else get it. You need to own it.
 
It's a deal.:goodjob:

@Sedna. We have an agreement. There will be peace in our time.[party]

Do we also have an agreement on the UHVs? For Spain I think the colony one should be "In 1650/1700, have more colonies than England, France, Netherlands/all other civs"

And the second for Portugal:
In 1550, control the Azores, Madeiras, and Western Sahara. (OR "Found 5/6 cities West of Portugal.)
 
Do we also have an agreement on the UHVs? For Spain I think the colony one should be "In 1650/1700, have more colonies than England, France, Netherlands/all other civs"

And the second for Portugal:
In 1550, control the Azores, Madeiras, and Western Sahara. (OR "Found 5/6 cities West of Portugal.)

Yes, and yes. (and Sedna decides about Tangier).:D
 
It's a deal.:goodjob:

@Sedna. We have an agreement. There will be peace in our time.[party]

Congratulations!!:goodjob: Maybe this will be awarded with the Noble Prize of Peace.:trophy:
 
For Portugals Colonial UHV would be "Be the first to found a Colonial Project" the most appropriate.
 
First to found a colony? I think that's debatable.

But I came to discuss the Dutch. I did the whole 1,000 hour wait for the Netherlands to load, you know, just to look at how the map had developed.
1. Poland was HUGE. They extend from about 8/10 tiles West of their capital to really close to sharing a border with Moscow. I now have a deep respect for whoever did their city name map.
2. Surprisingly accurate how everything played out. Spain conquered Cordoba and vassalized Portugal, and all that stood in their way was the indy city of Malaga.
France conquered Burgundy and actually had made the territorial UHV.
The Byzantines had collapsed and the Ottomans were almost at Constantinople.
3.I've never seen the Norse settle Iceland or anywhere in Norway North of Stavanger.

So then I decided to try playing the Dutch. First immediate problem, there is no room to build cities. :confused: I could only get Amsterdam down and then barely Groningen before France and Germany's culture swallowed up the surrounding territory. I went in worldbuilder to give myself some more settlers and delete some of the surrounding German and French cities to make room. I settled Antwerp, then realized it was West of Amsterdam, unlike IRL. I think the best place for Antwerp would be that marsh next to it. Here's an idea.

I think there should be a late-game tech that allows you to build cities on marshes. That or we should take away the marshes around Benelux. Playing the Netherlands is impossible IMO.
 
So then I decided to try playing the Dutch. First immediate problem, there is no room to build cities. :confused: I could only get Amsterdam down and then barely Groningen before France and Germany's culture swallowed up the surrounding territory. I went in worldbuilder to give myself some more settlers and delete some of the surrounding German and French cities to make room. I settled Antwerp, then realized it was West of Amsterdam, unlike IRL. I think the best place for Antwerp would be that marsh next to it. Here's an idea.

I think there should be a late-game tech that allows you to build cities on marshes. That or we should take away the marshes around Benelux. Playing the Netherlands is impossible IMO.

I don't agree with Antwerpen (Antwerp). It's on the right spot, because it has acces to the sea.

I like the idea of removing mud (marshes). But IMO it would give workers the power to make grassland of mud. And then you can build cities on it. I think Machine Tools is the right tech. Check: http://en.wikipedia.org/wiki/Polder

The blue part was sea, but is now the biggest human-made island in the world. That can also be done with mud.
 
I don't agree with Antwerpen (Antwerp). It's on the right spot, because it has acces to the sea.

I like the idea of removing mud (marshes). But IMO it would give workers the power to make grassland of mud. And then you can build cities on it. I think Machine Tools is the right tech. Check: http://en.wikipedia.org/wiki/Polder

The blue part was sea, but is now the biggest human-made island in the world. That can also be done with mud.

That picture shows only the last project, much more land has been "made" in the centuries before.
 
Back
Top Bottom