RFC Europe: Small bugs/fixes

Alright, tested again with the latest svn version (794), and no python errors ;)
But currently mercenary deserting can happen even with a developed economy, even when you spend more then 1000 golds on research/spying/culture
For example, you have your science slider at 100%, with -10 gold/turn. If you spent all your gold during the turn, but forgot to lower the slider to 90%, one of your mercenaries leaves.

This is a function of when gold is deducted from the account vs when the slider is auto-adjusted. The Merc code comes before the auto-slide and hence you may lose Mercs if you don't adjust it manually. You may also lose much more than one Merc, potentially all of them can leave, if you don't have enough gold.

The only fix that I can see is if I implement slider auto-adjust within the merc code.
 
In my current game with England I changed from the feudal civics (serfdom etc) to free labor etc.
Still, my farms produce 1 hammer. AFAIK they shouldn't do that anymore , right?

Also, I found no timber in France, even the Burgundian regions don't really have it. Is it on purpose? (This way when Edinbourgh rebels, England has no timber. Or playing with France, needs some neighbourly conquering to get it (I think I saw one in Alps in Genoven territory..).

And those Scots rebelled three times consecutively (in one game without reload) even though chance to not rebel was always around 60..70% - which means there was less then about seven percent chance to rebel three times... but then after the third time I did a reload and removed all units, also lowering the chance to keep it and then they didn't. Still they were clever, as no they spawned barbs next to the defenseless city.
 
In my current game with England I changed from the feudal civics (serfdom etc) to free labor etc.
Still, my farms produce 1 hammer. AFAIK they shouldn't do that anymore , right?

Also, I found no timber in France, even the Burgundian regions don't really have it. Is it on purpose? (This way when Edinbourgh rebels, England has no timber. Or playing with France, needs some neighbourly conquering to get it (I think I saw one in Alps in Genoven territory..).

And those Scots rebelled three times consecutively (in one game without reload) even though chance to not rebel was always around 60..70% - which means there was less then about seven percent chance to rebel three times... but then after the third time I did a reload and removed all units, also lowering the chance to keep it and then they didn't. Still they were clever, as no they spawned barbs next to the defenseless city.

I am not sure what you mean by rebel. The Scots will always rebel 3 times (if they are conquered, if they are independent, then they don't rebel). This means that 3 times you will get the rebellion popup.

On the popup, you can take actions so that you will not lose the city itself. If you get take proper actions, the city will remain yours, but you will have to face the rebels (barbs) in battle (or maybe only if you try to stop the rebellion by force, don't recall off-hand).

If you lose the city, then it just becomes Independent (no barbs).
 
I am not sure what you mean by rebel. The Scots will always rebel 3 times (if they are conquered, if they are independent, then they don't rebel). This means that 3 times you will get the rebellion popup.

On the popup, you can take actions so that you will not lose the city itself. If you get take proper actions, the city will remain yours, but you will have to face the rebels (barbs) in battle (or maybe only if you try to stop the rebellion by force, don't recall off-hand).

If you lose the city, then it just becomes Independent (no barbs).

I mean, it said, if I take all the actions, I have around 60-70% chance to keep the city (each time, last time it was 72%). Still, all three times it became indep. That's around 6% chance. Guess I was just unlucky.

Anyway, it was just talkie-talk; the interesting problem is the one with the farms. I'm not sure if it's me not understanding something or a bug. Have saved game if needed.
 
Well, it had a 6% chance of occuring, and all scientist knows that the magical points is 5%, below which you have significance :)
 
You have levies in all of your cities. The levies give +1 hammer to all tiles near rivers. That is where the extra hammers are coming form.

Thanks man, you're too good to me.
I AM getting old :-(
Worse, levees used to be my favorite building. And now I forgot even that I built them.
 
Anyway, here's some new:

- In the loading texts (or what was the name of that) one of them says about Hungarian Strongholds - now they are called Vegvar in the game.
- Btw, Vegvar is mainly a defensive building, while the Hungarian UHV is pretty much offensive. So while the végvár is pretty much historically good, it doesn't really aid the Hun uhv in its present form I think.

-I played a game with Arabs. Upon founding Dimashq (all these spelling,ah) the message text said Islam was founded in Kufuh. ????

-Mentioned the graphics glitch earlier with paladins or what, now seen it with arab workers switching between the regular worker graphics and the ethnic arab graphics. (Maybe it's in frozen anims only).

- Some UHV texts say : "Conquer xyz in 955" etc. These should rather say "Control xyz in 955" , as you don't conquer them in exactly that year.

- Oh and about an earlier question : was it on purpose that France doesn't really have timber access?
 
Civ is AFAIK not so demanding for your graphics card compared to other games. Once the actions are computed they are static, while for example racing and FPS games aren't. I think the processor is for Civ 4 the most important part of the computer. A few years ago I went from 1,8 GHz single core to 2,0 GHz dual core, but that didn't help much. I hope to buy a 3,4 GHz quad core within a few months which should help much more. I never got far past 1700 AD...
 
Civ is AFAIK not so demanding for your graphics card compared to other games. Once the actions are computed they are static, while for example racing and FPS games aren't. I think the processor is for Civ 4 the most important part of the computer. A few years ago I went from 1,8 GHz single core to 2,0 GHz dual core, but that didn't help much. I hope to buy a 3,4 GHz quad core within a few months which should help much more. I never got far past 1700 AD...

When it comes to graphics, Civ 4 is surprisingly demanding. Leaderheads take a lot of GPU memory (many people can't play our mod because of low GPU RAM). Furthermore, there something that I can only describe as a graphical memory leak, the game graphics slow down significantly the longer you play and you have to save/load every now and then to get back to fast graphics. This gets better if you get GPU with more RAM, but in all cases it will eventually slow down.

When it comes to CPU, while the game is demanding, unfortunately it doesn't take advantage of multi-core. Anything of more than 2 cores will not help you with the game, only the speed of a single core matters.
 
You're right, I didn't think of these. The graphics card is another reason why I'm going to buy another computer (but mainly because of other games like F1 2011). I used to think that 1GB VRAM was quite a lot, but with only 4GB RAM and 32 bit it isn't quite as much as I hoped it would be. Luckily a friend of mine has much more knowledge than I have on this matter so I won't fall into that trap again.:)
 
Actually I tried Civ4 on my laptop (Celeron M 1.8GHz and 1GB RAM) and my desktop (core 2 duo with 4gb with good graphics card) and the desktop pc wasn't running it so much better or faster. Okay, AND mod was a bit better on that PC, but that mod is still unplayable. For RFC mods, I never had a problem even on my laptop. It does load a bit slowly, of course, especially after some hoursof playing (and alt-tabbing to shut down the anti virus ad takes a few mins). But it was the same when I played Civ4 several years ago - don't really notice the change in hardware... Still, compared to Civ5, this game rocks. That one takes ages to load and can't even display the current map without glitches.
 
You do know that you need a 64 bit OS to actually utilize 4GB RAM right?

I didn't know that back then.:p I think 64-bit would have been quite expensive in july 2009 when I bought the laptop. I'm never going to buy another laptop for both college and gaming anymore, it's either overkill, not good enough or more expensive than a cheap college laptop and an equally powerful desktop combined. With the 3GB I can use a huge proportion has to go to the graphics card to get any passable result, of course lowering the actual amount of RAM used for other stuff even more.

Totally agreed on the Civ 5 comment by the way. If there ever is going to be a Rhye's and Fall for Civ 5, I have to wait for my new system to play it. I bought it online, played an hour and decided I can't play further. From what I hear though, I would have made the same decision if I played another hour. Civ 4 is just way too awesome.
 
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