RFC Europe: Small bugs/fixes

If know you were working on the Pope's relationship with other players for the next version, but could you fix one obvious bug that I find annoying? Every time you build or capture a city near Italy you get the message that the people are yearning to belong to Rome and if you gave the city to the Pope he would be really pleased with you. The Papacy is a non-playing civ and is not supposed to own cities other than Rome, anyway.
 
On the same note, there should be no indy homeland (I get 2 angry faces initially when conquering indy cities in emperor).
Just pulled a game in monarch and saw all kinds of indy cities (Frankfurt, Lublin, Prague, Grodno). If you can allow at least 50% of these indy cities to survive in emperor, you would have balanced the barbs just right.
 
I disagree, there should be indy homeland, it's a minor country, just not named. Cities from a collapsed nation should switch to indy population, not 100 % population of the conqueror.

Portugal can't build knight of aviz / maceman. Fought Cordoba for 250 years, long swords really suck vs arbalests.

bye Myri
 
Play nice and maybe France will give you civil service (they did for me). Very interesting development--a superior AI civ giving me a tech like pitying me.

So this vast indyland is so disparately located that its constituents are Tunis, Naples, former Byzantine Alexandria and Minsk? They must the the first "pan-Europeans." :eek:
 
Sorry, mistake, Knight of Aviz comes with chivalry.

One or a few indi cities are a minor country. The 4 indi nations is just game mechanics.

A few times got free tech, too.

bye Myri
 
I chop timber too, just build a fort on it later. (The ones in Spain, Calais and Normandy aren't very suitable places to build cities, so it doesn't matter for me)

But I agree, the AI should try not to chop since they don't know how to use forts when the resource is within their workable tiles. That's why Arabia never has timber even though it's around Sour.
 
I chop timber too, just build a fort on it later. (The ones in Spain, Calais and Normandy aren't very suitable places to build cities, so it doesn't matter for me)

But I agree, the AI should try not to chop since they don't know how to use forts when the resource is within their workable tiles. That's why Arabia never has timber even though it's around Sour.

Timber should either be allowed only on Thick unchopable forest or Limber Mills should be allowed on Timber with or without Forest (just like mines are allowed on grassland for Iron and Copper).
 
RFC v1.186 for BTS, July 23th

- UHV text now completely displayed in victory panel

Get it! :)

bye Myri
 
You might want to do a quick revision of the RFC concepts Religion entry in the civilopedia, you'll find three or so spelling errors.

Also, I've mentioned this before but it never got fixed, Spain (among other civs sometimes) always auto-plays an extra turn and starts at 912. Every time. :rolleyes:
 
I've always wondered about when you a build a colony it says "You have built East Africa" or whatever but it doesn't appear in the event log or is included your city build box or the info screen. But wonders and corporations are included (see screenshots) everywhere. Can't we have this apply to the colonies and trading companies? It would really help in checking what has been built by whom and what hasn't, wouldn't it?
 
I've always wondered about when you a build a colony it says "You have built East Africa" or whatever but it doesn't appear in the event log or is included your city build box or the info screen. But wonders and corporations are included (see screenshots) everywhere. Can't we have this apply to the colonies and trading companies? It would really help in checking what has been built by whom and what hasn't, wouldn't it?

On the info screen, to the top right, there is a drop down menu to select between Wonders, National Wonders and Projects. Colonies should appear under Projects.
 
On the info screen, to the top right, there is a drop down menu to select between Wonders, National Wonders and Projects. Colonies should appear under Projects.

Sorry. I've never noticed that before. Thanks. But colonies are still not listed in the city build box like wonders and corporations are. Is there some way to fix that?
 
There seems to be an Arabian bug: they have a +7 relationship with me (me being Christian in one form or another) despite them being Islamic. (Hey, we all believe in one true God, don't we? :lol:)
 
There seems to be an Arabian bug: they have a +7 relationship with me (me being Christian in one form or another) despite them being Islamic. (Hey, we all believe in one true God, don't we? :lol:)

Who are you and do you get a list of the items (i.e. +1 for Peace have brought out people together ... )
 
Sorry. I've never noticed that before. Thanks. But colonies are still not listed in the city build box like wonders and corporations are. Is there some way to fix that?

Projects do nto belong to any individual city, but are part of the entire nation. You cannot lose a colony if someone captures your city, you may not rush a Colony with Great Engineer and you can build colonies in non Coastal cities. Colonies do not belong to any individual city and hence they can only be seen in the info scree of the nation.
 
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