RFC Germania

Great! Though I'd really like you to get us the files so we can put them on the svn. Then we can work together.
 
I'm adding your version of Consts.py and fixing as I go. what other files have you added content to? I will pass the mod back when I am done adding your changes.

edit: you don't have the civs in chronological order. is this on purpose? that means they will not be in chronological order in the main menu.

edit2: I have most of your content added back and it still loading properly.

all the unit and building art seems to be there, I just took the "Units" and "Other" art paks from RFCE. are all the leaderhead art files from RFCE as well?

hopefully I can give it back to you later today.
 
The only things that were added so far are the new civs. And some stuff from RFCE: Units (+promotions), buildings (+wonders), resources, improvements. (But the resources and improvements were only added to fix the error when you load the mod. They can be left out if neccessary.)

I think that the civs aren't in chronological order because we wanted them in so they can be tested anyway. And move them later. But it's probably better if we order them right away.

I also took the Units and Other paks from RFCE. But I didn't upload them because they were too big etc. But they are indeed needed for now. But to answer your question, no. The leaderheads pak isn't required. (I gave all civs the barbarian LH for now, which has vanilla art)
 
90% or more of your content is added back in now and I've run the autoplay up to the English spawn with no problems. I sent a link to download it to merijn_v1 and The_Flame8.

I left out the art to keep it small.

the 3 flipping tiles are now in the top left corner
 
SRPT thanks a ton. I'll take a look at it!

Once we get it back with ours I'd like to put it to the svn so we can go from there if that is ok with you.
 
I did got 2 python exceptions when I loaded a Frisian start. But the most imporating thing is that it works and that's the case.

I'm currently updating the SVN with the new files. (deleting the whole old mod and uploading the new files)
EDIT: Done. Expect a huge revision.
 
I have screenshot for both of them. I will upload them when I'm back at my own computer.

But I think I know what one of them was. It said something like "iForbiddenPalace is not defined". (The letter in front of the Forbidden could also be another letter) This is probably because the SoI engines has the Forbidden palace, but RFC Germania has the Summer Palace (copied from RFCE).

I think it's enough if we add:
iForbiddenPalace = iSummerPalace
in the consts.py.


I believe the other one was something like: Undefined C++ exception.


Spoiler :
The most annoying thing was that I got the "forbidden palace" python error every turn. So I had to click "ok" more than a 100 times to hide all the screens.
The other error only showed up about 5-10 times.
 
Why Spanish Netherlands is not playable? I think it would be interesting to play them on this map! Plus Baron03 suggested very good UP and UHV!
 
They were suggested to be a minor civ in the first place. Besides the fight against the Dutch, their role on this map is marginally. IMO, not worthy of a fully playable civ. The same reason why England will be a minor civ (for now).

But they may become fully playable civ in the future.
 
All right! I hope, that Spanish Netherlands become fully playable civ in the future...
 
I'm a bit busy atm but about that C++ exception the first thing I would do is find out if its always being triggered by the same thing, ie whatever civ was doing "collapseMotherland".
 
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