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RFC:I Progress Thread

Discussion in 'Rhye's and Fall Modmods' started by kairob, Sep 1, 2009.

  1. kairob

    kairob Biohazard

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    I am going to use this thread to keep an up-to-date record of the mods progress. I am going to try and complete the mod in several 'phases' so I can have betas out quickly at different levels of completeness. My fiancée has coded before but in a different programming language, she is going to learn python to help me with the more difficult coding aspects. As the amount of people working on the project is limited progress will be slow at first so don't expect a lot of progress for a couple of weeks as there are lots of tutorials to read. ;)

    Suggestions or discussion about the design for the mod should not be posted here but on the various other threads, however advice, help or suggestions about modding is relevant here.
     
  2. kairob

    kairob Biohazard

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    Phase 1 will attempt a rough transplant of RFC into the modern period and requires the following changes;

    New Calender
    Map changes (mainly new cities)
    Civ spawn dates and locations
    Civ flip zones and core areas
    Starting techs and units
    Settler maps
    City name maps
    Stability Maps
    Civ Changes
    Dynamic Names
    Changed Leaders

    This will probably be a private beta and will take a reasonably long time as the are a lot of time consuming aspect to this. Italics indicate that something has been completed.
     
  3. kairob

    kairob Biohazard

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    Phase 2 will add a lot of coded material after getting acquainted with coding in phase 1, it will consist mainly of scripted events. I will fill in this thread when I reach phase 2.
     
  4. kairob

    kairob Biohazard

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    Phase 3 will make the civs more fleshed out and will be the first to be public beta.

    New Tech Tree
    Units
    Buildings
    Wonders
    UUs
    UBs
    UHVs
    UPs
    Religions
    Corporations
    multiple leaders per civ
     
  5. kairob

    kairob Biohazard

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    Phase 4; 'the purge'

    After phase 3 I will search through all of the coding removing any unused remnants of RFC and try to sort out the code in a logical manner.
     
  6. kairob

    kairob Biohazard

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    Phase 5 will involve adding 2 more starts, the ~1650 and the ~1850 starts.
     
  7. kairob

    kairob Biohazard

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  8. kairob

    kairob Biohazard

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    Phase 7 will probably add a 1550 start and an 'American Revolution' start (to allow Americans to play without waiting). This might even include a 1950 or 2000 start if I can get a different calender and tech rates from the main game for it.
     
  9. kairob

    kairob Biohazard

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    The main obstacle at the moment is the seemingly overwhelming task of swapping all of the civs, something that I am not sure how to go about and that may take some time.
     
  10. Panopticon

    Panopticon Utilitarian

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    I will help with Python if needed.
     
  11. Mekajiki

    Mekajiki Warlord

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    Very organized. I like it. Also, dynamic names are very early on the list, which is great. Lack of Dynamic names is the thing that really kills my RFC:E experience.
     
  12. youtien

    youtien Lyricist

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    You surely have organized / charismatic (for having 'she' to help this work) traits.
     
  13. civ_king

    civ_king Deus Caritas Est

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    I can haz be Beta person?
     
  14. BurnEmDown

    BurnEmDown Emperor

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    Let's wait until he finishes phase 1 at least :).
     
  15. Bonci

    Bonci King

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    any news? :)
     
  16. dragodon64

    dragodon64 Noble

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    What exactly does the "I" stand for?
     
  17. Bonci

    Bonci King

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    imperialism
     
  18. Chiyochan

    Chiyochan King

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    seems pretty dead to me, Oh well, Magnamundi/Victoria is still fun, if less colorful.
     
  19. eduhum

    eduhum Aahh the gold old days...

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    Yes, a very interesting and ambitious project, but it might be dead:sad:
     

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