1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

RFC MP Test: Numero Dos

Discussion in 'Rhye's and Fall MP' started by Whitefire, Sep 18, 2007.

  1. Whitefire

    Whitefire Emperor

    Joined:
    Jan 20, 2006
    Messages:
    1,178
    This will be the final release, with only bug fixes and SP RFC changes added in.

    Changes from SP RFC.

    No civ switching in-game. You must leave and re-enter as the new civ.
    No option to refuse city flips.
    No world congresses.
    No Mercenaries

    Date: Oct 7th, 10am PST.

    We would appreciate a large group of players for this.
     
  2. Theodorick

    Theodorick King

    Joined:
    Jan 1, 2006
    Messages:
    624
    Where do I sign up?

    Can I be Russia?

    Also where there be a few rules laid down? Like 'no waiting by a player's spawn point with the intention of destroying them in the first few turns of their spawn?' XD
     
  3. Whitefire

    Whitefire Emperor

    Joined:
    Jan 20, 2006
    Messages:
    1,178
    Please explain to me why this is a bad thing.
     
  4. KaiserBenjamin

    KaiserBenjamin Warlord

    Joined:
    Feb 18, 2006
    Messages:
    237
    Wow! How have I not heard more about this??? Do you have an estimate for when it will be available for public download?
     
  5. Whitefire

    Whitefire Emperor

    Joined:
    Jan 20, 2006
    Messages:
    1,178
    October 7th. The current version we're working on is for the upcoming patch, so we can't release it before Firaxis does. Here's the thread on the previous version. Although, the 3.03 version is not available to download anymore and we don't have a working version for 3.03.
     
  6. memdee

    memdee Warlord

    Joined:
    Oct 31, 2005
    Messages:
    119
    Location:
    Wiesbaden, Germany
    Am i assuming correctly 10 AM PST would be 6 PM GMT?
    If yes, count me in for one of the earlier civs ;)
     
  7. onedreamer

    onedreamer Dragon

    Joined:
    Oct 21, 2004
    Messages:
    6,580
    Location:
    Torino - Italia
    Should be Monday, October the 8th, 19:00 CEST. Why not during the weekend ?
    I can be present, my wife too if you need more ppl.
    Btw I have the older version, I'll upload it somewhere and update this post later today.
     
  8. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,549
    Location:
    Japan / South America
    Why? Don't do that, thank you.
     
  9. Úmarth

    Úmarth Megalomaniac

    Joined:
    Jun 28, 2007
    Messages:
    1,184
    Location:
    United Kingdom
    The 8th? Unless that's a bank holiday I won't be able to play. I'd like to though, isn't there any chance of doing it on a weekend?
     
  10. Theodorick

    Theodorick King

    Joined:
    Jan 1, 2006
    Messages:
    624
    Isn't it obvious? I could see someone spending a lot of their resources on planning to topple you within the first handful of turns, and that would totally ruin it for the one spawning because they obviously can't plan for it :p If more than one person does this, a few civilizations won't even have a chance to get past their first turn. In normal 1 player game you obviously don't have to worry about this. The thing about this mod going mp is if you give a bit of study you KNOW when and where others will spawn, so it's so easy to take advantage of that.

    Mayan ripping the Aztecs apart within 1 turn is one example of it. I've done it a few times myself in single player. I once even waited by the Russian's spawn as Greece, and ousted them.
     
  11. Whitefire

    Whitefire Emperor

    Joined:
    Jan 20, 2006
    Messages:
    1,178
    *cough* It is on a weekend...*cough*
     
  12. Whitefire

    Whitefire Emperor

    Joined:
    Jan 20, 2006
    Messages:
    1,178
    See, that version is broken. This new, shiny, version has tacked down most of the OOS issues.
     
  13. onedreamer

    onedreamer Dragon

    Joined:
    Oct 21, 2004
    Messages:
    6,580
    Location:
    Torino - Italia
    If you spend resources to do that (Mayas wiping Aztecs that spawn with Longbowmen on Hills require quite some planning eh) then most likely, in a MP game, you will see someone else win. I'm unsure how smart it would be to do that.... provided you play to win and not just to wipe the last come.
     
  14. Theodorick

    Theodorick King

    Joined:
    Jan 1, 2006
    Messages:
    624
    Actually a great way to ensure you'll win the Mayan UHV is to obliterate the Aztecs on the turn they spawn. There's even been a guide released that has this technique in it.
     
  15. onedreamer

    onedreamer Dragon

    Joined:
    Oct 21, 2004
    Messages:
    6,580
    Location:
    Torino - Italia
    Maybe, but I don't see anything great with it, and good luck with winning the Mayan UHV in MP, the other players will surely let you build the Temple of Kukulkan first...
     
  16. Theodorick

    Theodorick King

    Joined:
    Jan 1, 2006
    Messages:
    624
    Well I don't think most UHV's are possible in MP BTS, so I wouldn't bother with it if I were playing the Mayans. But if I stomped out the Aztec early, and grabbed that rather productive land, there's a higher chance I'll survive the game, and a slight chance I may win through other means. I doubt I'd be the only one thinking this way!

    I guess my point is, for the sake of trying to win, some players might spend their resources planning to attack a spawn. Portugal, Aztec, and even Ethiopia come to mind.
     
  17. Whitefire

    Whitefire Emperor

    Joined:
    Jan 20, 2006
    Messages:
    1,178
    Anyone who wants to join the New World Alliance, let me know. Our goal will be to protect our lands from the pale face.
     
  18. a1Basco

    a1Basco Warlord

    Joined:
    Jul 2, 2006
    Messages:
    158
    Will it be hotseat compatible?

    Dumb question, I know..
     
  19. onedreamer

    onedreamer Dragon

    Joined:
    Oct 21, 2004
    Messages:
    6,580
    Location:
    Torino - Italia
    you could think to a system similar to advanced starts (10 turns of forced peace upon spawn), but that would be a problem with new civs that spawn and take over previous civs cities. Although, now that I think about it, the previous MP version would make cities flip without older civs having a chance to refuse and declare war, so maybe the 10 turns forced peace is doable ?
     
  20. Sette7

    Sette7 Chieftain

    Joined:
    Jul 24, 2004
    Messages:
    68
    Location:
    Sweden
    I'll be Spain. :cool:

    Edit, could you edit your first post and write up everyone who's signed up?
     

Share This Page