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RFC Multiplayer Sign Up Here

Discussion in 'Rhye's and Fall MP' started by Radunz, Oct 13, 2007.

  1. Jet

    Jet No, no, please. Please.

    Joined:
    Mar 16, 2006
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    2,364
    I will see if I can do that now.
     
  2. Bob III

    Bob III Lazy Roamer

    Joined:
    Oct 27, 2006
    Messages:
    192
    Location:
    USA
    Still not working.
     
  3. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,553
    Location:
    Japan / South America
    we shoudl retry in the lobby then
     
  4. Jet

    Jet No, no, please. Please.

    Joined:
    Mar 16, 2006
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    2,364
    Well, it looks like I'm hosting it in the lobby now...
     
  5. Lokolus

    Lokolus Retired...

    Joined:
    Jul 10, 2007
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    761
    Location:
    Israel
    I dont have the IP
     
  6. Lokolus

    Lokolus Retired...

    Joined:
    Jul 10, 2007
    Messages:
    761
    Location:
    Israel
    Never mind, I dont think Ill play
     
  7. Jet

    Jet No, no, please. Please.

    Joined:
    Mar 16, 2006
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    2,364
    I still can't see your game in the lobby Psy, I think I'm going to give up now. Nice playing with you guys!
     
  8. Bob III

    Bob III Lazy Roamer

    Joined:
    Oct 27, 2006
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    192
    Location:
    USA
    Sorry, I don't have enough time to play anymore. Let me know if you can do it another time, I've got to go. Bye!
     
  9. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,553
    Location:
    Japan / South America
    well thank you everyone.

    Do you still want the new forum area opened?
     
  10. TheAmerican

    TheAmerican Warlord

    Joined:
    Jan 27, 2007
    Messages:
    179
    Missed it, nuts.
     
  11. Gyprsn

    Gyprsn Warlord

    Joined:
    Jul 8, 2007
    Messages:
    149
    Location:
    Phoenix, Arizona, US
    If the scenario works, I'm willing to host a game for those of us who missed it.
     
  12. Psyringe

    Psyringe Scout

    Joined:
    Dec 7, 2001
    Messages:
    3,394
    Location:
    Berlin, Germany
    Okay, so I guess we'll call it a day and try at another time. Here's my personal summary:

    - Playing with up to 4 players went well.
    - However, any player with a slow connection slows down gameplay for all others
    - Playing with more than 4 players led to a lot of lag, but it's unclear whether this is due to the number of players alone, or due to the fact that one of those players was had a very slow connection.
    - Some players had different files from the others (e.g., Bhruic's patch installed). It is unclear whether this played a role in bringing us out of sync.
    - We had one player who couldn't connect over Gamespy, and who couldn't have others connect to him over direct IP, although his firewalls were switched off and/or properly configured to his best knowledge.

    I suggest to retry the experiment in a more controlled setting, to make it easier to find what's causing problems. For example: Host a game with only people who have a good connection (to rule out one slow player as the source of problems), and who have identical files (to rule out modded files as a possible source of problems), then start with 4 players, and add others as long as speed seems decent. Then report up to how many players you could go.

    Another thing that might be worth trying is to play the game for a number of turns with some players, and then restart and play the same game with the same number of players, but all Independents and AIs removed. This could be a way to test whether RFC simply has to much going on to make it viable for more players at once.

    I also asked in the Gamespy lobby which experiences people had with huge maps in multiplayer. I was told that one shouldn't try with more than 7 players because of the expected lag.

    Alternatives to play with more players might be PbeM or LAN play, but this (again) would have to be tested.
     
  13. memdee

    memdee Warlord

    Joined:
    Oct 31, 2005
    Messages:
    119
    Location:
    Wiesbaden, Germany
    According to several posts in the multiplayer forum, I am not alone with my problem of "connecting to peer..." forever.
    It seems to be a general civ4 problem, apparently worsened by the last patch, and it has nothing to do with firewall configuration. Or, to be more exact, if the firewall is configured correctly, the problem still exists for quite a lot of users.

    At least it doesn't seem like it's a RFC-related problem.

    edit: Also, fyi, it seems that the problem rarely is on the side of the user encountering those problems, but rather caused by incorret firewall/router configuration of other users (port 2056 MUST be forwarded/opened for every player in order to cause no problems for other users). Unfortunately, I can't give you any guarantee on that due to lack of testing :(
     
  14. Jet

    Jet No, no, please. Please.

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    double post
     
  15. Jet

    Jet No, no, please. Please.

    Joined:
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    Good summary. Another remark: at my computer, even with 4 players the lag was somewhat difficult to play with, and that was in the medieval era with few units and no war. I suspect it would be more difficult in later eras, unfortunately.
     
  16. KaiserBenjamin

    KaiserBenjamin Warlord

    Joined:
    Feb 18, 2006
    Messages:
    237
    Is it possible for anyone else to get a copy of the MP? I just want to play with my roommate and judging from your description, a two player game wouldn't be too hard to manage.
     
  17. Radunz

    Radunz Chieftain

    Joined:
    Jul 8, 2007
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    51
    sorry guys couldn be there, started the thread and dont participated xD , work its work ^^ well anyway, anyone want mark a new date for the game?
     
  18. onedreamer

    onedreamer Dragon

    Joined:
    Oct 21, 2004
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    6,580
    Location:
    Torino - Italia
    There is a huge amount of factors that involve internet connections, it's not just the two endpoints to take into consideration.

    I would also take into consideration the physical location of players.

    Well, LAN is no different from DirectIP... the main difference though is that you can indeed look at the end points here, unless some unlikely problems with cabling and switches.

    2056 is a port that must be opened on the host end, but where are its replies sent ? Are we sure this port is used for both the source and destination address ? For example when you contact a web site you call the server on port 80 but as a source port on which the webserver will answer you, you send a random port number of the highest range. I could connect to Psyringe and since he doesn't know my IP he did not do anything to allow me rather than you, so the problem must indeed be on your side, and not necessarily your router, it could be the routing between your 2 ISPs.
     
  19. Rhye

    Rhye 's and Fall creator

    Joined:
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    Japan / South America
    I have forwarded the request to open a new subforum for MP.
    In there you will have freedom to arrange any game you want (you're free here as well, for now!)

    For now, this is the most recent version.
    Every time I post one, you should delete the old (MP!) one you've gt already installed
    http://rhye.civfanatics.net/civ4/files/RFCMP_101.zip

    Make sure you all read the readme, it's important
     
  20. memdee

    memdee Warlord

    Joined:
    Oct 31, 2005
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    Location:
    Wiesbaden, Germany
    According to this thread, yes.
     

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