Rfc++

"Someon'es in the forum with a mo-od, someon'es in the forum with a mod mod mod mod, someone's in the forum with a mo-od, strumming the ol' banjo."

Yep, the next version is finally up. For those who were wanting tweaks to the culture system, that's what most of this version focussed on. I now have it set up so the culture begins with the 3X3 square, and then expands slowly ala the normal mod. Also, the culture gained from 'Culture Bombs' has been upped to 5000, thus allowing you to take a city from 0-Influential in one Great Artist. Furthermore the Culture shock feature has been disabled, as the Influence Driven war deals with it nicely. Furthermore the Influence Driven war has been SEVERELY weakened, hopefully now territory won't become completely the victor's after a single battle. Further tweaking may be necessary, and I am requesting feedback from all who play RFC++.

Also, I'm sorry the civic screen looks a little wierd right now, I just realized I packaged up the new civic screen (the one with space for 6 columns) with the mod. If anyone is truly distressed by this I can provide the original screen file to correct it.

@Rhye:
Thank you very much for the screen Rhye, I'll get the 6th column and general civic changes to you as soon as possible.

@ALL:
I'm now beginning a rather large project, namely, the "Vishaing's Civic Balancer and Expander" Project. It's like the Manhattan Project, except smaller not as well funded and unfortunately probably won't blow anything up during testing. Some time tommorow (thursday Novermber 23) I will post a new thread to consolidate and organize the discussion of civic balancers. I would use the threads already in place, however I would like to be able to update the first post with a synopsis of the current intend changes.

Also, the small two post discussion between me and Rhye was about the 6th civic column, which unless Rhye tells me otherwise, I am now assuming is my responsibility. Hopefully this will let Rhye do other more important stuff.

(Also hopefully this update won't take me the three weeks the other one took...)
 
?
Map doesn't show on the load screen how? Do you mean there is no scenario in the 'Play a Scenario' menu? or something else?
 
Can I get a link to the mod?

(noob alert)
 
didn't see any SHAZAM link on Vishaing's OP... But searched site for Shazam and bingo! Thanks

(edit: ZOMG double noob alert... I went to top of page and thought that was OP... my bad...)
 
@Drogear: Very very strange. Check your RFC++ file structure, just inside the folder RFC++ there should be a folder marked PrivateMaps. Inside that folder should be the scenario, marked Rhye's and Fall of Civilization, make sure that's there.

Another possiblity: when you first extract the RFC.zip file you should end up with a folder called RFC. This is NOT the folder you put into the "Sid Meier's Civilization 4/Mods" folder. Inside the folder marked RFC there should be a folder marked RFC++, put that folder into the Mods Folder.

If that isn't the problem then the download was likely corrupted, try redownloading and reinstalling it.
 
Vishaing said:
@Drogear: Very very strange. Check your RFC++ file structure, just inside the folder RFC++ there should be a folder marked PrivateMaps. Inside that folder should be the scenario, marked Rhye's and Fall of Civilization, make sure that's there.

Another possiblity: when you first extract the RFC.zip file you should end up with a folder called RFC. This is NOT the folder you put into the "Sid Meier's Civilization 4/Mods" folder. Inside the folder marked RFC there should be a folder marked RFC++, put that folder into the Mods Folder.

If that isn't the problem then the download was likely corrupted, try redownloading and reinstalling it.

I moved the scen to the map file, that might be the problem. Thanks.

In the past I always moved the map/scen files in the DL folder to the civ4 map dir.
 
"


@ALL:
I'm now beginning a rather large project, namely, the "Vishaing's Civic Balancer and Expander" Project. It's like the Manhattan Project, except smaller not as well funded and unfortunately probably won't blow anything up during testing. Some time tommorow (thursday Novermber 23) I will post a new thread to consolidate and organize the discussion of civic balancers. I would use the threads already in place, however I would like to be able to update the first post with a synopsis of the current intend changes.

Also, the small two post discussion between me and Rhye was about the 6th civic column, which unless Rhye tells me otherwise, I am now assuming is my responsibility. Hopefully this will let Rhye do other more important stuff.

(Also hopefully this update won't take me the three weeks the other one took...)

Have you started with your civic ballancer?
 
Yes actually, all I need to do is balance 2 more civics and I should be ready to post the ideas to the forum for critiques. Unfortunately a few things have happened that could possibly change my entire life's plan for the next 20 years, hopefully for the better. What that means to you is this; the time i normally spent working on RFC++ I now spend taking evening strolls to try and make sure I trully want to go through with these changes.

But enough about my troubles, here's a question for the members.

Would you prefer I start a new thread to discuss these changes in in one place, or just open the discussion in this thread?
 
The real reason I wanted to start a new thread was so I could put the current version of the civics and their changes big in the first post, and have control to change it as the civics were updated. I think I'm going to post a new thread and do what Blasphemous did with the UHV thread and just link to all of the other threads.

Unfortunately I have no time to work on it today, I have a massive assignment worth 17% of my grade due tomorrow and Finals are coming up so I might not have much time at all for the next 3 weeks. Hopefully I will be able to post them after I've gotten some work done so people can at least start discussion.

Also, I noticed that 150 was released for the Vanilla RFC, if Rhye hadn't been going like gangbusters and included such a massive list of changes and fixes, I wouldn't be so stressed about it. But that list is massive, so I'll send out a PM to Rhye for the new dll, and get to work converting it, which because of the veritable God Send that is the program Beyond Compare (everyone should buy it, they need to make more money)/endshamelessadvertising, shouldn't take much time. I'm aiming to release RFC v.1.50 - 0.30 by Friday, and then start on the civics in earnest.
 
It took me entirely too long to do this. Not because of difficulty or anything, but because of laziness and business. It only took me a half hour to merge the code AND compile it. I appologize for taking so long to everyone who wants to play this.

BUT!

Now, we can begin the civics expander and balancer project.

What I would like to see is in the first post, in the first spoiler of the first post no less. Also contained there are links to some of the civic discussion threads.

Well, begin Discussion!
 
How would you merge something like the Plot List Enhanced mod? I've never understood why RFC is the only major mod that doesn't include it =/

I mean, how could anyone hate having bunches of different ways to organize their troopers?
 
I had planned on merging the PLE as a seperate download. It was in very briefly, but most people seemed to think it cluttered up the interface needlessly, so Rhye removed it. Tommorow or possibly tonight I will take a look at merging it and providing a seperate version.

Personally I agree with you, I just haven't gotten around to it because i wanted to merge the mods I felt people were in a consensus about before starting on the more controversial mods.
 
Needlessly?!

Dirty peacenik pinko commie bastards!*

*said the card carrying socialist party vegetarian
 
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