"Someon'es in the forum with a mo-od, someon'es in the forum with a mod mod mod mod, someone's in the forum with a mo-od, strumming the ol' banjo."
Yep, the next version is finally up. For those who were wanting tweaks to the culture system, that's what most of this version focussed on. I now have it set up so the culture begins with the 3X3 square, and then expands slowly ala the normal mod. Also, the culture gained from 'Culture Bombs' has been upped to 5000, thus allowing you to take a city from 0-Influential in one Great Artist. Furthermore the Culture shock feature has been disabled, as the Influence Driven war deals with it nicely. Furthermore the Influence Driven war has been SEVERELY weakened, hopefully now territory won't become completely the victor's after a single battle. Further tweaking may be necessary, and I am requesting feedback from all who play RFC++.
Also, I'm sorry the civic screen looks a little wierd right now, I just realized I packaged up the new civic screen (the one with space for 6 columns) with the mod. If anyone is truly distressed by this I can provide the original screen file to correct it.
@Rhye:
Thank you very much for the screen Rhye, I'll get the 6th column and general civic changes to you as soon as possible.
@ALL:
I'm now beginning a rather large project, namely, the "Vishaing's Civic Balancer and Expander" Project. It's like the Manhattan Project, except smaller not as well funded and unfortunately probably won't blow anything up during testing. Some time tommorow (thursday Novermber 23) I will post a new thread to consolidate and organize the discussion of civic balancers. I would use the threads already in place, however I would like to be able to update the first post with a synopsis of the current intend changes.
Also, the small two post discussion between me and Rhye was about the 6th civic column, which unless Rhye tells me otherwise, I am now assuming is my responsibility. Hopefully this will let Rhye do other more important stuff.
(Also hopefully this update won't take me the three weeks the other one took...)
Yep, the next version is finally up. For those who were wanting tweaks to the culture system, that's what most of this version focussed on. I now have it set up so the culture begins with the 3X3 square, and then expands slowly ala the normal mod. Also, the culture gained from 'Culture Bombs' has been upped to 5000, thus allowing you to take a city from 0-Influential in one Great Artist. Furthermore the Culture shock feature has been disabled, as the Influence Driven war deals with it nicely. Furthermore the Influence Driven war has been SEVERELY weakened, hopefully now territory won't become completely the victor's after a single battle. Further tweaking may be necessary, and I am requesting feedback from all who play RFC++.
Also, I'm sorry the civic screen looks a little wierd right now, I just realized I packaged up the new civic screen (the one with space for 6 columns) with the mod. If anyone is truly distressed by this I can provide the original screen file to correct it.
@Rhye:
Thank you very much for the screen Rhye, I'll get the 6th column and general civic changes to you as soon as possible.
@ALL:
I'm now beginning a rather large project, namely, the "Vishaing's Civic Balancer and Expander" Project. It's like the Manhattan Project, except smaller not as well funded and unfortunately probably won't blow anything up during testing. Some time tommorow (thursday Novermber 23) I will post a new thread to consolidate and organize the discussion of civic balancers. I would use the threads already in place, however I would like to be able to update the first post with a synopsis of the current intend changes.
Also, the small two post discussion between me and Rhye was about the 6th civic column, which unless Rhye tells me otherwise, I am now assuming is my responsibility. Hopefully this will let Rhye do other more important stuff.
(Also hopefully this update won't take me the three weeks the other one took...)