civ-addicted
King
I played it once with the new silk road mechanic and tons of times before, but i never ran into that problem :/ I always thought this to be a sure thing. Khmer are exceptionally huge in that game, too... it's just a situation i never saw before.
The idea isn't bad at all, but it's just dull as a concept if you can switch your gameplay for one turn to get the uhv. I got the trade-resources goal for Chola, maybe something along those lines? My initial idea was to get a certain revenue from trade, but dropped it halfway when i had troubles. I think i saw it in another modmod however.
The idea isn't bad at all, but it's just dull as a concept if you can switch your gameplay for one turn to get the uhv. I got the trade-resources goal for Chola, maybe something along those lines? My initial idea was to get a certain revenue from trade, but dropped it halfway when i had troubles. I think i saw it in another modmod however.


) while hoping they turn out a little more insteresting.
? I was thinking on lines of the Sanskrit college from SOI actually. The period which sees the Guptas in this game was the period where the best and biggest universities were established in India.
. (incidentally that's something like what the British did with India ^_^ ) I do however, like the power they accumulate, but the resources thing just feels superfluous. Also as a suggestion, why keep the game Sino-centric letting civs have a China specific power ( MOH ) why not allow Indian civs a special boost for anyone who can unite India ? Historically that has been a great ambition of Asian conquerors, but only a few have ever achieved it, those who did have left their mark on Indian culture and society and led India to the height of world power. I propose adapting the Vikramaditya feature from SOI to this game. Instability due to controlling foreign cores gets halved for any civ which can unite India and a golden age. 