RFCE 1.3 Playtest Feedback

The 2nd UHV is perfectly fine.
Spoiler :
You can get a lot of Great Theologians out of Constantinople which really does the trick.

That's what I did but it was still too slow for me to make the goal.

I guess if I try again anytime soon I'll select more Priests in the city.
 
Kiev on viceroy: 2 game failed both :( :(

easy level due to barbs, but nah they come a lot more frequently then before (early 1.2) and they are more powerful too!

i failed the games for two reason: 1, lithuania rebuilt minsk, so the province wasnt mine, and 2, i got only 20k food, but now its need 25k. here is a screen on the empire i had with the sizes.
i am curius where else should i go ho more land.

ps: obviusly i am not good in short games like this. i feel like i have to focus on 3 things at once. and you have your aims religion is first. oh there is one trick: have 4 church -> built cathedral, when 1-2 turns left abandon it and start build it in another city. when you finish all the 8 church (i guess in 1230-40) then you need 1-2 turn to built the 2. cathedral.
on viceroy it takes 3-4 druz to secure the east front and a few more to do something on west...

ps: i need a foolproof strategy for this civ for the current svn version :D (preferably on monarch)

ps 2: unit in defense, does not get any xp if a barb has been withdraw! why not? ie. 0.5 xp?
Civ4ScreenShot0005.JPG
 
Speaking of which, Venetian UP is most underpowered, at least one of the most.
+% of gold is not really useful, since you not able to spend this gold without "limited monarchy", which is in the same column as "merchant republic".
If it was +% of commerce... Then, it would be decent UP.
Or another UP, say, has access to Atlantic. Always.
 
The 3rd UHV helper for Lithuania could use a little clarification. Earlier, I thought that to "conquer or vassalize Muscovy", you got to collapse or (preferably) vassalize the Muscovy civ entirely. Now I found out that it's sufficient to conquer Moscow province (not the city, which is still in Murom province). Isn't that a little too simple? Although it took me a little while to break the Muscovy armies thanks to their tremendous expansion rating and all unfriendly neighbors.
 
Finished playing Denmark (svn 1162). UHV done this time and even more, I was in a constant war with England and even then I've had around +15-20 stability with all "unstable" provinces required for UHV under my control.

But in previous game I had same civic combination, public works, night watch, courthouses, castles in all cities.
Everything was the same, but I always had in that game around -5 shaky stability and wasn't able to build any cities in those unstable provinces for UHV.
So, having some stability guide won't be too excessive?
 
Maybe i am not first to point this out, but in my games arabs are too weak. They rarely capture Alexandria. Bagdad is really missing, because without it, arabs lack some natural base and core area. It is emphasized when they fail to capture Egypt. And when the Egypt remains in the Byzantine hands, the north Africa became too empty, and spawn of the Cordobans feel very unnatural.

Just before Arabic invasion, Sassanids captured Alexandria and they were holding it for ten years. Maybe spawn of some powerfull stack of barbarian Sassanid units before Alexandria may help to weaken Byzantines sufficiently.

PS: Since this is my first post, i would like to say hi and thank you all for great mod, which i like even more than original civilization!
 
Finished playing Denmark (svn 1162). UHV done this time and even more, I was in a constant war with England and even then I've had around +15-20 stability with all "unstable" provinces required for UHV under my control.

But in previous game I had same civic combination, public works, night watch, courthouses, castles in all cities.
Everything was the same, but I always had in that game around -5 shaky stability and wasn't able to build any cities in those unstable provinces for UHV.
So, having some stability guide won't be too excessive?

There is one in the pedia.
 
i came through some strange situation recently:

this is a double CTD both french city cause crash! in the same turn!
View attachment Rurik AD-1410 Turn 270.CivBeyondSwordSave

We yearn to join our motherland! -1 when there is no more germany at 86% culture!!!
Civ4ScreenShot0008.JPG

and finally -5 faith points!!! i built shrine of uppsala while i was in paganism!!! as france
Civ4ScreenShot0007.JPG

any idea?
 
The independents (which can be seen as the leftover Germans) want to join their motherland. I don't see why this shouldn't be.

The Shrine of Uppsala doesn't provide nor deduct FP.
However, if you are in Paganism, how can you have Catholicism as your state religion?
 
The independents (which can be seen as the leftover Germans) want to join their motherland. I don't see why this shouldn't be.

The Shrine of Uppsala doesn't provide nor deduct FP.
However, if you are in Paganism, how can you have Catholicism as your state religion?

Speaking of this, how strong was nationhood in 500 AD?
 
1, with 86% own culture, nobody should join nowhere! imo.

2, started france, built SoU, then later changed to catholicism and got a big minus to fp. i guess -7 points. i guess -1x2 for pagan shrine and -5 for uppsala. no better clue why it was in minus...
 
I had a very frustrating game with lithuania! I learned from an old game that till mongols gone, u have to turtle, then you can expand. so the first goal was done with education + running artist in every town. obviously military and economy suffered from it. then focused on grow and workers, but the land was very badly developed. (kiev died out in 1100! recently they realy sucks as ai) Struggled to keep stability, i was usually in minus (5-10) from 1500 to 1600 it was a fun, except the war with germany who was superstrong. in 1569 i changed civics and made my religion to islam.
Civ4ScreenShot0009.JPG
pic: -12 in golden age!! never seen such a thing :D

then came the doom in 1600+ dow to moscow, then a few more dow due to def pact :(
took 2 city in border and then from -2 to -26 in one turn. kiev went indy then -50 stability.....

as i saw, the main issue was the first column. i never ever had problem with it. btw changing religion in late/mid game is a horror. in 1500+ i couldnt change with france to prot, cause it hit with -40 stability (+20to-20).

any idea about these?
 
I had a very frustrating game with lithuania! I learned from an old game that till mongols gone, u have to turtle, then you can expand. so the first goal was done with education + running artist in every town. obviously military and economy suffered from it. then focused on grow and workers, but the land was very badly developed. (kiev died out in 1100! recently they realy sucks as ai) Struggled to keep stability, i was usually in minus (5-10) from 1500 to 1600 it was a fun, except the war with germany who was superstrong. in 1569 i changed civics and made my religion to islam.
View attachment 398620
pic: -12 in golden age!! never seen such a thing :D

then came the doom in 1600+ dow to moscow, then a few more dow due to def pact :(
took 2 city in border and then from -2 to -26 in one turn. kiev went indy then -50 stability.....

as i saw, the main issue was the first column. i never ever had problem with it. btw changing religion in late/mid game is a horror. in 1500+ i couldnt change with france to prot, cause it hit with -40 stability (+20to-20).

any idea about these?

Maybe there should be a cap on stability range like DOC currently has? From your picture i noticed you had unhappiness in a few cities. Unhappiness generally causes instability so you need to manage your cities in order to avoid having unhappy citizens.
 
i have a game with sweeden now! i am prot, i fond it too. own only 2 border, my cities are awesome all is nice, and happy too! city rating still 1 star!? tho stability is 30+ usually.

Got the answer! if u have more then 1 religion in you cities it kill the stability and the cities rating too! so we need to do something with the prosecution its too slow. good for spain to clear thier land but not good for change religion with an empire :( :(
 
It seems there is a small bug for Norwegians: UHV goals state that province Marcia should be conquired, but Marcia marked as Foreign/Unstable area. While Northumbria (lies to north of Marcia) is marked as Contested area.
Please check Norwegians UHV and/or these provinces properties.
 
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