RFCE 1.3 Playtest Feedback

Ok guys: i played a game with morocco, and faild the first uhv by 1 province. ITs due to the banu hilals. The worst and most annoying units ever. north africa have a very fragile infrastructure from the beginning. and by the time you can pump out ALs, like 1100-1150, they wipe the whole coastline. plus they always appear if u have an unprotected unit there. beside, they are strong enugh to kill any unit u can provide there and fast enough to reach any worker. and very frequent to annoy you to death. from 4 city you need take 3, but 2 of them where barb because of them and no roads to move forward....
pls do not tell me that guis can counter them, if you focus too much on it, you loose andalusia...
 
Got an unexpected CTD to report from a casual game as France.
 

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Got an unexpected CTD to report from a casual game as France.

A quick look tells me that Portugal is the problem. Deleting all Portuguese units will allow you to continue the game. (EDIT: Delete the only the settlers and put them back a turn later will work without too much interference in the game) I will try to find the real cause.

EDIT: More specifically, when they try to found a city. Deleting the settlers also "cures" the problem. If you put the settler back a turn later, it can found a city without CTD.
 
i know and i did...later:
View attachment Yaqub al-Mansur AD-1224 Turn 208.CivBeyondSwordSave
i just can not overcome on this.
its +9 stability next turn, -7 or -11 dont tell me, this is how it supposed to work.
from 1200 stability was above +5. but falling ~ -20 points is insane imo. also suggest to give a maximum value how much stability can fall! i.e. -5 or -3. i agree it can varies a few number up and down, cause life is going on. also in this game every time i had to fight with somebody, my stability started to rush in minus. luckily i could end them quickly, i am now in 1430+ and spain dowed me, then vassalized to france! yeay. so i am in war for 5+ turns and stability went down to -10-15. also got another ctd.

i also suggest a button wich do the stability check, thats done in a several turn anyway.
 
Hello. Just now finished playing Aragon in 1750AD or so (SVN 1162), had no any CTD's. It works now, thanks. Accomplished UHV aswell.
Very decent mod by the way. Particularly pleased with Turks, they are just crazy. Back in SVN1148 was playing HRE, started the war in 1650 or so, when noticed around 150 diffrent turkish units sitting in Buda, and their numbers were growing and growing. And then it turned out that it was just a tiny part of their numberless army...
Was involved in the game so much, that finished it only in 1900AD or so. It turned out, that I destroyed around 1100 curassiers, around 1500 hussars and sunk around 500 frigates (lost around 300 by the way) It's very hard to deal with turks on sea, they have a lot of coastal cities. Packs of 50 units was usual deal in this game, from all sides... Mine packs was not smaller tho, in main pack of hyssars was 200 units or so, covered by curassiers ofcourse, dangerous otherwise.
Well, I didnt expect that it is even possible, damn. So many units. Have never seen so many. Probably exactly this differ this mod from another mods, at least RFC based.
I think I will keep this mod, to make war with Turks from time to time.
 
In the most recent SVN, I'm playing a game as the Danish and the Pope just collapsed.
 
minor issues: with burgundí i got a -1 turn start
also burgundians dawn of man text: "paladins" have been changed to "kinghts" in the last sentence. is it with a reason?

i tried a few game with turkey, because i like that civ, sadly they are still unplayable. even ai byz can handle them at 100% of the times. in every game they get stucked and isolated inside Byz, or get vassalized or something similar. and also they start without preset civics! and then you are in a collapsing state, too much core/historical under foreign hands. also doesnt help that half uhv 1 is a border province at least 4 of them. so please consider too boost them. even the uhv change too. like 1453 take const. and 1517, take uhv 1+2. to give more time.

i could try them because of the less frequent and later ctd, but they still appear almost in every game.

Germans start with too much technology compared to others and ompared to the appear time. they are ~3 serious tech before others.
 
The Dutch are too easy, by 1725 I had gotten 7 GMs, 6 GEs, and 14 colonies. I suggest having the GM goal instead be 10 GP of which 5+ must be GM and increase the number of required colonies to 10
 
The Dutch are too easy, by 1725 I had gotten 7 GMs, 6 GEs, and 14 colonies. I suggest having the GM goal instead be 10 GP of which 5+ must be GM and increase the number of required colonies to 10

How many colonies are even in the game total? If you have 14 then it sounds like you were able to take advantage of the AI not building them fast enough. The Dutch only need to build 3-4 because that's how many of the existing colonies they actually controlled (in this case the Cape Colony, Indonesia, and Indian/Far East Trading Post IIRC. Of course, this also ignores the fact that the Dutch conquered several spots from Portugal such as Malacca, and unfortunately there isn't a mechanic allowing colonies to change hands).

Point is, if the requirement is increased to 10 then it's like controlling everything in NA plus a few elsewhere.
 
How many colonies are even in the game total? If you have 14 then it sounds like you were able to take advantage of the AI not building them fast enough. The Dutch only need to build 3-4 because that's how many of the existing colonies they actually controlled (in this case the Cape Colony, Indonesia, and Indian/Far East Trading Post IIRC. Of course, this also ignores the fact that the Dutch conquered several spots from Portugal such as Malacca, and unfortunately there isn't a mechanic allowing colonies to change hands).

Point is, if the requirement is increased to 10 then it's like controlling everything in NA plus a few elsewhere.

They had:
1) Cape Colony
2) Indonesia
3) Indian Trading Post
4) Dutch Malaysia
5) Dutch Gold Coast
6) Dutch Guyana (Brazil)
7) New Holland (New England)
8) Dutch Caribbean (Hispaniola)
9) Dutch Formosa (China Treaty Port)

There are 21 Colonies excluding Vinland of which two (India and China) there can be up to 3 of so they need 8 of 19 along with India and China.

It wasn't them building slow, it was me building absurdly fast as I was producing over 100:hammers:/turn in Amsterdam with the only great wonder I had there was the Amsterdam Beurs. I got a ton of Great Engineers which I settled in Amsterdam and once run through Blacksmith +25%:hammers: Textile Mill +25%:hammers: and Tannery +15%:hammers:.

The tiles give 40:hammers: (I <3 Dykes), plus an engineer from guild hall +2:hammers: +6 GEs +18:hammers: is 60:hammers:, add in two engineers from citizens bumps the total to 64:hammers:. Now lets run it through the buildings giving 105:hammers: some of the projects give +100% from slaves which on those brings me up to 169:hammers:. I also was a good protestant which gave me a discount on some and I believe the Dutch have a specific discount on certain historical projects such as Indonesia meaning I was producing many projects in under 6 turns by the end, plus I had Groningen building some of the cheap projects.
 
The First plague of Justinian kills far more than is historical and makes the ERE unfun to play when 80% of your army dies at the same time as you getting invaded by the Sassanids and Arabs
 
First off: It's really nice to see that this mod is being developped again! Thank you for all the work.
I played Norway on Monarch and it was very fun. UHV 2 is doable much earlier (before 1050). The CTD after Portugal's spawn occured not in all games.
 
Oops.
 

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I kinda second complaints about the Scottish UHV2 being too luck-based. I made it only to 1600 points despite lots of trading because at some point France vassalized to Germany: no pacts and common wars any longer. Also, is Kiev staying as it is?
 

Fix is uploaded.

I kinda second complaints about the Scottish UHV2 being too luck-based. I made it only to 1600 points despite lots of trading because at some point France vassalized to Germany: no pacts and common wars any longer. Also, is Kiev staying as it is?

I agree it's very luck-based. I do like the UHV however, because it's really unique. Do you have any ideas how to improve it so it isn't that luck based. I can reduce the required points, but that doesn't change the luck dependency.

What should change about Kiev?

If nobody founds the Teutonic Knights before the Prussians spawn and spread them in their cities, you can't found this corporation. And the Prussians don't get the Headquarter either.
Is that a bug?

Yes. But the SoI company system will be introduced shortly after the release. So it will be fixed automatically.
 
I agree it's very luck-based. I do like the UHV however, because it's really unique. Do you have any ideas how to improve it so it isn't that luck based. I can reduce the required points, but that doesn't change the luck dependency.

What should change about Kiev?
  • You could add Burgundy to the equation, like you already thought of, but it would change nothing in principle. Maybe 2000 points is reasonable if things go really well (e.g. France is at constant war with England and another lesser power and does not collapse or vassalize from it).
    How about explicit criteria, e.g. gift a crapton of X units and run a massive trade deficit (value X of gold/resources) with France?
  • Maybe it's just me, but I can't bring all three goals together. I can either found/conquer ten cities and build religious infratsructure in most of them before the Mongols overpower them or fortify them and make them agriculturally productive, not both. Like with France, you might need a spot-on early game strategy. Expansion is rather slow with all this harrassment by the Turkic barbs and Kharkov not flipping.
 
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