RFCEurope 1.0

The barbarian situation for the Kievans is a bit too much. Hundred years after start I have killed 17 horse archers. And they are hard to deal with, no effective counters and constant guarding workers. I think they can be delayed a bit.
 
The barbarian situation for the Kievans is a bit too much. Hundred years after start I have killed 17 horse archers. And they are hard to deal with, no effective counters and constant guarding workers. I think they can be delayed a bit.

Noted
How much should be the Kievan food goal in your opinion?
I always thought it's way too easy
 
The barbarian situation for the Kievans is a bit too much. Hundred years after start I have killed 17 horse archers. And they are hard to deal with, no effective counters and constant guarding workers. I think they can be delayed a bit.
I also started my first game with the Kievans because of the wonderdiscussion. The horse arches were many but I found them rather a challenging fun than enerving (played on Monarch!). What makes it alittle easier is the fact that the horse archers only were coming from the south-east (Crimea, Kuban; at least in my game) so I could mass my spearmen there! The Keshiks broke my neck in the 1280ies! Also because they came from everywhere. Arbalestiers aren´t really able to stop them even behind walls - that was the end for Smolensk! Guisarmiers only behind castles and then mostly only one of them! The AI also acts quite smart: the keshiks went around heavily defended cities and attacked the lesser guarded in my core and pillaged a lot on the way. Druzhinas are the only effective unit to encounter them offensively. That worked quite well in the beginning but around 1280 suddenly about 10 Keshiks attacked at once in the area of Zaporizhia where also the mass of my army (6-7 Guisarmiers, 2 wounded Druzhinas and my first knight) was based. Although fortified behind a castle the mongols took the city and destroyed most of my entire army at once! Good night in 1287!
Basically I would say the UHV is doable with better micromanagement after having collected some experience with the mongols now! Until the appearance of the 10+ Keshiks one of the funniest games I played.

Thoughts: a wonder that helps against barbarians would be like a relieving ointment. Probably stone closer to the core-area would be helpful too. The only one I found is somewhere near Vologda!

For the food: My demographics said I was producing 186 (around 1280). I would need 20000(0?) tons. Would that mean in my demographics it should say 200 or was I looking at the wrong place? So unfortuneatly I can´t give you an answer at the moment if the food goal is ok!
Would a counter in the window for victoryconditions be possible?
 
On monarch, when Kiev is played by the human, 5 keshiks spawns every 4 turns and 4 keshiks spawn every 3 turns on the eastern front (in a random area)
You were probably unlucky, and the 2 spawned spawned on the same plot on the same turn
The other fronts are much easier to defend, fewer keshiks and they go for other civs as well
9 keshiks sounds too much, but actually your game sounds like quite fun to me, even with that mega spawn
I'm not even sure if it's a problem if it's so hard to deal with them that lose a coule eastern cities

Anyway, will run a test-game myself with the Kievans, checking the fodd UHV as well
Right now I'm thinking about raising it to 30000, but we will see...
Btw, the UHV counter (on the main screen) is working fine, not sure what you meant that you cannot follow how much food do you produce

EDIT: Oh I realized what you meant... the demographics screen shows food/turn. The UHV goal is overall produced food, all the food you produce from your spawn
A tip: This means it's important to expand quickly, and get all those barley/wheat/other food resources running ASAP
 
Also, Keshik's are Light Cavalry instead of Heavy Cavalry. Guisearmier only have 25% vs. Light Cavarly (not 75%). It's more usefull to have a Arbalestier to defend you cities, because those have the same base-strength, but the Arbalestiers can get City Defense promotions and have some first strikes.

More important is to have a decent cavarly army. Druzhina's with Combat I and II promotion (a barracks and stable makes it possible that they have enough XP to get both every time you build a Druzhina) have about 68% winning chance vs. Keshiks. It's even better if you have Knights. It's certainly possible to have them even before the first Keshiks spawn.
 
I've tried the Kievan game recently and I finally got my first victory with it (always on Monarch).

The HAs IMO are in a normal number out there. As simplicissimus said they always come from the same direction, so it's easy to make a defense. There is a stupid road (not so stupid as it links you to the sea, and that's how you're able to trade goods) that makes the life of the barb HAs a lot easier. But the Barbarian AI is stupid! I put HAs defending my cities and Spearmen in some hills just outside my borders. The enemy HAs normally attack your spearmen, if one pass through you destroy it with a HA of yours.

The master trick on this (the same to win UHV1) is to flood your Rus' region with cities. Making settlers use the most of your food producing tiles (an increase to your Food counter) and new cities are the best way to complete the UHV. Having an extensive Solid and Ok territory, you can make city after city without even thinking about Stability or Economy. Making workers also uses max food of your city, and it builds the improvements, so why not? And the counter to the barbs in this strategy is the fact that they don't spawn inside cultural borders. The less neutral territory you leave, less barbs spawn.

@absinthered: The food quest easy? Tell me your secret then, because I won 50 years before the limit, and I was HUGE (~18 cities, spawned from Crimea to Novgorod) using lots of workers and settling lots of cities.

Against the Keshiks I use the same strategy as the Byzantines: Mass production of Druzhinas. Having more Druzhinas in the East and getting some in Wallachia (to counter the Bulgarian and the Hungarian Keshik spawns), some in Galicia-Volhynia (to counter the Polish ones) some in Brest (to counter possible Lithuanian ones and Lithuania itself) and some in your core for possible inner spawns.
 
My first try with the Kievans, I didn't even manage the UHV. The trick is to build quickly many cities and workers. You get more food if you have several small cities than you get with a few big cities.
 
My first try with the Kievans, I didn't even manage the UHV. The trick is to build quickly many cities and workers. You get more food if you have several small cities than you get with a few big cities.

Yeah that's right, the "Snowball" tactic: it's a lot better to make lots of cities, as your UP is +2 food per city and producing settlers and workers uses more food from your cities then building anything else. Still I think 20000 is a hard value, but achievable
 
@absinthered: The food quest easy? Tell me your secret then, because I won 50 years before the limit, and I was HUGE (~18 cities, spawned from Crimea to Novgorod) using lots of workers and settling lots of cities.

I will run a few test games and check how far I can go, then get back to you guys before adjusting Kiev
Currently I tend to to increase the food UHV to somewhere between 25-30000, but also adding a stone much closer to the Kievan core area
The stone will help both the cathedrals, and the walls/castles, so actually it's a huge thing for Kiev
The horse archer barbs seem fine and fun to me, wasn't annoyingly hard but you had to take care of them, and watch your workers whenever possible
Didn't get to the Keshik spawns in my first playtest yet, so I cannot comment about them yet
 
Aaahhh!
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This happened today when playing as France upon discovering Astronomy!
Please help!
 

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Would you please stop that "Aaahhh" thing! We got the message on the first post. It makes you look like a little child who has a shortage in attention.
I was just trying to make someone notice my problem.
Also, I was playing as Venice and I have conquered all of the Italian peninsula except for Rome.
I already tried to collapse The Pope by continuously letting him switch civics but he never seems to collapse,is there any way I can collapse them or declare war on them (without cheating)?

Can you please make it so that in the next version you can declare war on and conquer Rome (with consequences of course)?
I love this mod and I freak out if I can't play it.
 
I was just trying to make someone notice my problem.
Also, I was playing as Venice and I have conquered all of the Italian peninsula except for Rome.
I already tried to collapse The Pope by continuously letting him switch civics but he never seems to collapse,is there any way I can collapse them or declare war on them (without cheating)?

Can you please make it so that in the next version you can declare war on and conquer Rome (with consequences of course)?
I love this mod and I freak out if I can't play it.

Just 1 post is enough for that. I (and I'm sure Absinthered does too) read all posts in the RFCE forum. We do notice the posts. And you're not the first to bring up this bug. Someone else already did and we noticed it back then already.

IIRC, it's not possible to collapse the Pope. And we will not make it possible. (or at least in the near feature) If we did, some essential parts of the gameplay will be broken. But we have some ideas to make it possible in RFCE 2.0.
 
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