Shouldn't alliances be the way for AI to increase their chance of winning a war? Therefore, more alliances => more wars.
I already see the AI engage in a LOT of alliances all the time
IMO top factors in making Civ 7 AI
competitive at winning (given systems already in place - assuming nothing will change except CV that Firaxis announced) are:
- Better
settling = economy -

in your mod
- Better at
defending -

- Better at using
generals -

? I don't have enough in game observations on this yet
- Better at
attacking / taking cities -

but I understand you are working on improving this even further
- With your AI they are going to
finish Exploration at a competitve base for Modern age victory - which is the 2nd important . I see AI keeping up / beating me on Deity on legacy points so they're already improving there. The more AI that keeps up with human, the better here. I think that should be the metric (e.g. by end of Exploration, 6 of 8 AI had xx legacy points)
- Most important - does AI pursue victories as AGGRESSIVELY as possible from
Turn 1 in Modern age:
SV - don't have enough data but probably already programmed to be good at this, science is most passive victory.
CV - devs already improving this next week because right now human can win CV before
T50 consistenly but AI doesn't. I speculate they will push it out and also make AI collect artifacts faster so this might be fun if they indeed make a big runaway AI finish CV quickly
EV - don't have enough data on how good AI is good at this.
MV - this is hardest to achive. With ideologies war is almost guaranteed. I don't have enough data to see if they pursue this
We will eventualy get the benchmarks for "on average Deity AI wins SV/CV/EV/MV by Turn
xxx". That's how I always evaluate Civ's challenge level (or any 4x games) anyway. The lower the number the better.