dafiden said:Are forest hills supposed to clear to tundra?
I would think they would clear into hills, since a worker usually doesn't appear to have the ability to clear hills (unless they have a giant bulldozer).
dafiden said:I don't see much difference between the results of the goody huts between expansionist tribes and non-expansionist tribes. It may be a good idea to bump up the expansionist tribe bonus, unless you think the scouts are valuable enough.
Rhye said:Usually expansionist civs get a free settler from a goody hut easier.
Rhye said:They should, but they can't, because of the editor limits.

Rhye said:Usually expansionist civs get a free settler from a goody hut easier.
dafiden said:Are forest hills supposed to clear to tundra?
Vostos said:They clear to any terrain that is "under" them, like any forest.
Rhye already answered this above (and I've already posted what happens above). Forest hills (i.e. hills underneath) do not clear to hills; they clear to tundra.Three_Crowns said:If I understand the Goody huts correctly, then by removing the possibility of spawing barbarians, a non-expansionist civ has a 14.3% (normally 5%) chance of getting a settler while an expansionist civ has a 16.7% chance (on Emperor). That is the same. More importantly, normally it was very hazardous to take a hut as a non-expansionist because of the 65% chance of barbarians. Now they only bring good things.
Aeon221 said:Some things wait until later to appear (such as many invisible bonuses) to represent the increasing power of certain areas, or the non-existence of certain animals in certain areas until a specific period.
MontyZuma said:I haven't seen anyone else post on this so here goes...
My English scout boat was sailing the Arctic Ocean north of Russia when Igot a fatal "File not found" error message. Ididn't take a screenshot, but it had to do with Archvicyel.wav.
I re-loaded the game with Autosave and it happened at the same point again, so this was no fluke.
Help??