3Miro
Deity
Colonial projects are really wonders and would give extra resources and gold. So it is OK to put them in and ask players to build them. I don't know about corporations, there was limited talk, so I guess we can ignore those for now.
Colonial projects are really wonders and would give extra resources and gold. So it is OK to put them in and ask players to build them. I don't know about corporations, there was limited talk, so I guess we can ignore those for now.
The following changes won't be made:
-No new civs will be added or altered
-No new religions will be added or altered
-No new civics will be added or altered
-The angle/orientation of the map will not change
... (there is no way to implement politcal mariage, right?)...
Colonial projects are really wonders and would give extra resources and gold. So it is OK to put them in and ask players to build them. I don't know about corporations, there was limited talk, so I guess we can ignore those for now.
If all they are are wonders which convey certain benefits then why should they need to be part of the UHVs? Or if they are wonders which have to be included could we not leave their benefits for later discussion? I didn't think wonders were one of your must-do coding priorities at the moment. Is it really necessary for us to decide on them before we iron out what the UHVs actually are?
I was thinking making political marriage instead of defensive pact, would make sense. The difference would be that the marriage would come with open borders and some trade benefits.
. . .Thus the Norse achieving control of all of Britain and Ireland in 1000AD is impossible given their start date. (57 turns to build everything from scratch from 2 or 3 cities?). Unless you gave them a huge army of ships and troops to start with. Which isn't feasible either is it? I could think of other examples but the point of UHV
There are many possibilities in the future, marriage is surely codeable, just probably for later. Now we need UHVs and all the UU, UB, Wonders and to clean the tech tree a little. I changed all the ares to Medieval for graphical purposes. I am coding slowly, but sometimes I need more details, we have to be specific for the code, otherwise things work at random.
We may have RFC Europe 1800AD, but that is in the distant future.
Norse....THE POWER OF THE SEA (can cross oceans, no instability for founded cities )
...............UHV 1. Control 50% of Britain in 1000AD
......................2. Have at least 1 city in Ireland, Iceland, Britain and France in 1200AD
.......................3. Explore all sea and ocean tiles by 1500AD
................UB -Trading Post (replaces lighthouse +1 gold for sea tile in city)
................UU - Beserker (replaces axeman, same as BTS)
Venice...THE POWER OF TRADE ( starts with Merchant Republics)
................UHV 1. Control the Adriatic and 1 city in mainland Greece, Crete and Cyprus in 1500AD
.......................2. Control 8 luxury resources by 1700AD
........................3. Be the first to have 80% of the map revealed
.................UB - Arsenal (Naval shipyard) - reduced costs for shipbuilding and repairs
.................UU - Galleas ( Carries 2 troops, +2 sea movement?)
Hungary ...THE POWER OF TOLERANCE ( No penalty for non-state religions)
..................UHV 1. Control the most territory in Europe in 1500AD
.........................2. Be the first to adopt Free Religion
..........................3. Never lose a city to Mongols or Ottomans by 1600AD
...................UB -Stronghold (increased damage to enemy units in city tiles)
...................UU - Lancer (+50% against mtd. units) Art in files.
Kievan Rus...THE POWER OF GROWTH (2 extra food per grain resource)
....................UHV 1. Control 6 grain resources in 1300AD
............................2. Control Black Sea coast east of Carpathians in 1500AD
.............................3. Build 2 Orthodox cathedrals and 8 monasteries
......................UB -Steppe Stable (+2 extra experience pts. per mtd unit)
.......................UU - Cossack (as in BTS)
Germany....THE POWER OF INDUSTRY ( -25% unit costs with Gunpowder, must aquire saltpetre)
.....................UHV 1. Control the east bank of the Rhine in 1400AD
............................2. Have at least 3 vassals by 1500AD
.............................3. Have the largest army in Europe in 1700AD
.......................UB -Rathauss (replaces courthouse, as in BTS)
.......................UU -Landknecht, replaces Swiss pikeman)
Venice: 80% if the map is mostly mainland Europe, that has little value. The Dutch in RFC had exploring UHV, but that meant great explorations and great opportunities for trade, what does mainland Europe bring to Venecia. How about making it: uncover the entire edge of the map, those are the most-North, most-South, most-East and most-West rows and columns of tiles. It would imply both going into some of the ocean tiles and somehow getting parts of Byzantium, Arabian and/or Turkish map (i.e. explore west to the new world and east towards Asia: Marko Polo)
Kiev: 2 food per grain is a lot (with 6 grain that is 12 food per city, 6 extra specialists is a lot). My understanding was that we would give +2 food per city not resource. We could give bonus per recourse, but make it +1 food per grain.
Kiev; I'll change that to +2 per city. For Venice how about having to reveal the most territory by 1500AD. Like the Dutch UHV in RFC but giving it access to the Silk Road if it reached the eastern edge of the map. (increased trade revenue and enabling a wonder like The Silk Road?).