Talkie_Toaster
I toast, therefore I am
Hello. I'm not very knowlegable when it comes to coding but I can do a bit of XML is anyone wants it...
About the Flag of Flanders thing for the Netherlands:
Futher on: the Flammish don't like the Dutch, we have a relation like the English and the Scottish, Sweden and Norway,...


Has some one been thinking about the civics? Some will have to be removed and replaced by others. Some will have to get a new meaning.
If you still have resettlement in it, well... this needs to be changed. This is a civic for colonialism and the colonial territories won't be on the map. Maybe this could be changed so that the colonial wonders would be build faster and the building of one would give you more stability.
Free religion would have to be taken out. To modern for the time of the mod. But what could replace it?
Paganism could maybe be in, because the Vikings remained pagan for a will, maybe giving some extra XP, because it was often said that germanic warriors fought better because of there believes (has to do with your destiny).
Economical civics need to be changes too. No state property, maybe replacing it with guild economy (TheLopez wrote a mod with gives a free specialist (example : a merchant) with a civic)
...

Sorry to intrude on the thread, but the easiest way to decide on civics in a mod like this is to study the civs you have in it, and group their policies throughout history together. In this case, where the location and time span is limited, you may need only 3-4 civics in each category.

We talked about civics fairly extensively at the beginning, and came up with a tentative list. No updates on it for months, but I like what we had. I'll dig it up when the time comes.
But, really - assume that we're looking at pretty much everything as flexible. The tech tree will have to be redone. Military units will have to be redone. Resources and terrain will need adjusting. Civics, religions, titles... it's a big list. So, ZZZ is correct - let's focus on getting the civs done first and then we can look at the other stuff. The tech tree and its ramifications are the scariest part for me, but it'll all have to be done eventually.
