Kalimakhus
Emperor
- Joined
- May 8, 2007
- Messages
- 1,249
These are some thoughts for discussion and comments
Events
Events system is quite a powerful tool. We can control how they get triggered and we can limit the course of actions available in response to them by the choices offered to the player (including the AI). They can then work as a means to challenge players with the real historic events. So the player would have the choice of doing the same as history tells or otherwise try to change history.
Events as well can simulate the world outside Europe as they can bring tidings of important events elsewhere. Some might be just for cosmetic purposes as to enrich the historic scene. But others can offer choices that can change the course of the game.
Some events can be triggered simply by their actual dates. Others would be triggered by game happenings. The capture of a specific city, the destruction of a civ, the selection of some civ of a specific civic (I mean that this can be a trigger for an event for another civ think of adopting Theology by one civ).
Religion
Religion was a very important factor in these times. The new preferred religion for leaders is surly a suitable addition in BTS. We can emphasize it more.
Establishing religions by discovering a tech doesnt seem suitable IMO. Some civs shoud start with specific religions. Emerging religions can be born as a result of some event. We will start with Catholicism, Druidism (the name I prefer for Celtic beliefs), Paganism, and Judaism already there. Eastern Orthodoxy should emerge later splitting out of Catholicism. Islam will emerge with the spawning of the Caliphate. Protestantism can emerge quite late and split out of Catholicism and causing much unrest all over Europe.
The challenge with religion would be in choosing to adopt a specific one in the first place. Choosing between making your populace unhappy or making other civs unhappy.
Next will come the challenge of defending the faith. Again either you ignore the persecution of (our brothers and sisters in the faith), thus getting your populace quite unhappy and jeopardizing your stability, or otherwise you might even need to declare war. This would be a holy war that can have less to no war weariness. Holy wars may even add to stability making them quite a preferred choice at times. (Lets spice this game up).
Third challenge with religion is keeping it pure and purging heresies and other religions. Heresies can emerge as events that require you to spend money and train inquisitors with some unhappiness as side effect. They can be limited to one city or so. For other established religions it would be a sort of war. Special missionaries can ignore closed borders and can be stealth (not visible) and they would spread their religion to your cities if you are not aware. The rise of non-state religion percentage in your realm would lower your stability. Your true believing people will become unhappy and you will lose favor with his holiness the Pop (of course if you are Catholic).
Fourth challenge is working on spreading the true faith. I mentioned special missionaries. They may also have the ability to raise a religious rebellion in a rivals city. Incidents of this type would be remembered and add to negative relations. Something like (you have worked on spreading you heathen religion into our lands), and (you tried to lure our loyal subjects into rebellion). This is of course when your missionaries get caught.
Events
Events system is quite a powerful tool. We can control how they get triggered and we can limit the course of actions available in response to them by the choices offered to the player (including the AI). They can then work as a means to challenge players with the real historic events. So the player would have the choice of doing the same as history tells or otherwise try to change history.
Events as well can simulate the world outside Europe as they can bring tidings of important events elsewhere. Some might be just for cosmetic purposes as to enrich the historic scene. But others can offer choices that can change the course of the game.
Some events can be triggered simply by their actual dates. Others would be triggered by game happenings. The capture of a specific city, the destruction of a civ, the selection of some civ of a specific civic (I mean that this can be a trigger for an event for another civ think of adopting Theology by one civ).
Religion
Religion was a very important factor in these times. The new preferred religion for leaders is surly a suitable addition in BTS. We can emphasize it more.
Establishing religions by discovering a tech doesnt seem suitable IMO. Some civs shoud start with specific religions. Emerging religions can be born as a result of some event. We will start with Catholicism, Druidism (the name I prefer for Celtic beliefs), Paganism, and Judaism already there. Eastern Orthodoxy should emerge later splitting out of Catholicism. Islam will emerge with the spawning of the Caliphate. Protestantism can emerge quite late and split out of Catholicism and causing much unrest all over Europe.
The challenge with religion would be in choosing to adopt a specific one in the first place. Choosing between making your populace unhappy or making other civs unhappy.
Next will come the challenge of defending the faith. Again either you ignore the persecution of (our brothers and sisters in the faith), thus getting your populace quite unhappy and jeopardizing your stability, or otherwise you might even need to declare war. This would be a holy war that can have less to no war weariness. Holy wars may even add to stability making them quite a preferred choice at times. (Lets spice this game up).
Third challenge with religion is keeping it pure and purging heresies and other religions. Heresies can emerge as events that require you to spend money and train inquisitors with some unhappiness as side effect. They can be limited to one city or so. For other established religions it would be a sort of war. Special missionaries can ignore closed borders and can be stealth (not visible) and they would spread their religion to your cities if you are not aware. The rise of non-state religion percentage in your realm would lower your stability. Your true believing people will become unhappy and you will lose favor with his holiness the Pop (of course if you are Catholic).
Fourth challenge is working on spreading the true faith. I mentioned special missionaries. They may also have the ability to raise a religious rebellion in a rivals city. Incidents of this type would be remembered and add to negative relations. Something like (you have worked on spreading you heathen religion into our lands), and (you tried to lure our loyal subjects into rebellion). This is of course when your missionaries get caught.