So I just had a disastrous thread about the Egyptians of Kumat that ended with me getting steamrolled while stumbling into the Renaissance in the 17th century. Let's hope this goes better.
I'm playing with Realism Invictus, perfect world 3.21 map generator, huge world, emperor difficulty. Ready? Let's go!
In the past, Egyptians wandered the hills and savannas of Sat Manmenet 'place of cattle', but the past centuries have led one central city to grow and begin ruling the surrounding countryside as its domain: Thebes.
While some Egyptians have settled in Thebes and live off of fishing and trading in pearls and ivory, many still perform seasonal migrations with their cattle herds out in the grasslands and forests of Sat Manmenet. Egypt over the years settles into a politics of despotism and an economy of pastoral nomadism, giving large food and production bonuses to the local cattle herders.
The cattle herders even venture far enough north into the drier plains and scrubland of Smit Nedes 'little desert' to support a small northern outpost, Memphis.
By 2560 BC, the Egyptians have met the Celts, the South Chinese, and the Armenians, and in this year the Egyptians reach a landmark deal with the South Chinese: open borders. Egyptian diplomats will now be able to travel Chinese lands and ask questions in their fields, markets, and workshops to try to understand advanced Chinese technology.
Egyptian technology advances quickly and is helped by open borders with the Celts as well. Meanwhile, Egyptian builders complete several world wonders, first the Pyramids which cement paganism's status among Egyptians and then the Nazca Lines, which farseeing sages claim will revolutionize Egyptian agriculture, but which most of the cattle herders can't be bothered to pay much attention to. Still, seen from overlooking hills, the elaborate figures are beautiful.
An Egyptian engineer adds to the wonders and the Egyptians soon complete the Statue of Zeus, providing a free pagan temple (and culture and production) in every city, the Nefertiti Bust, adding yet more food to those free pagan temples, and the Great Lighthouse, giving extra trade routes in all coastal cities (i.e. all cities).
We end this installment in 452 BC, and the Egyptians are advancing well. They have founded Alexandria at the south end of Sat Manmenet and have colonized southeast of Smit Nedes with Heliopolis. They even have the young settlement of Elephantine on the coast near Smit Wer 'big desert' beyond which lie the famed elephant herds of the plains of Sat Oun 'open place'.
What should the priorities be? There is the Barbarian city of Cuman in Djada Wer 'great forest' and Egypt's bronze-age troops should be able to handle the barbarians. There are also several more city spots: one in the Khast 'hill country' (the peninsula to the northwest with clams and amber) and several in Sat Oun, to collect clams in the west, elephants in the center, or marble in the east.
I'm playing with Realism Invictus, perfect world 3.21 map generator, huge world, emperor difficulty. Ready? Let's go!
In the past, Egyptians wandered the hills and savannas of Sat Manmenet 'place of cattle', but the past centuries have led one central city to grow and begin ruling the surrounding countryside as its domain: Thebes.
Spoiler :

While some Egyptians have settled in Thebes and live off of fishing and trading in pearls and ivory, many still perform seasonal migrations with their cattle herds out in the grasslands and forests of Sat Manmenet. Egypt over the years settles into a politics of despotism and an economy of pastoral nomadism, giving large food and production bonuses to the local cattle herders.
Spoiler :

The cattle herders even venture far enough north into the drier plains and scrubland of Smit Nedes 'little desert' to support a small northern outpost, Memphis.
Spoiler :

By 2560 BC, the Egyptians have met the Celts, the South Chinese, and the Armenians, and in this year the Egyptians reach a landmark deal with the South Chinese: open borders. Egyptian diplomats will now be able to travel Chinese lands and ask questions in their fields, markets, and workshops to try to understand advanced Chinese technology.
Spoiler :

Egyptian technology advances quickly and is helped by open borders with the Celts as well. Meanwhile, Egyptian builders complete several world wonders, first the Pyramids which cement paganism's status among Egyptians and then the Nazca Lines, which farseeing sages claim will revolutionize Egyptian agriculture, but which most of the cattle herders can't be bothered to pay much attention to. Still, seen from overlooking hills, the elaborate figures are beautiful.
Spoiler :


An Egyptian engineer adds to the wonders and the Egyptians soon complete the Statue of Zeus, providing a free pagan temple (and culture and production) in every city, the Nefertiti Bust, adding yet more food to those free pagan temples, and the Great Lighthouse, giving extra trade routes in all coastal cities (i.e. all cities).
Spoiler :



We end this installment in 452 BC, and the Egyptians are advancing well. They have founded Alexandria at the south end of Sat Manmenet and have colonized southeast of Smit Nedes with Heliopolis. They even have the young settlement of Elephantine on the coast near Smit Wer 'big desert' beyond which lie the famed elephant herds of the plains of Sat Oun 'open place'.
Spoiler :


What should the priorities be? There is the Barbarian city of Cuman in Djada Wer 'great forest' and Egypt's bronze-age troops should be able to handle the barbarians. There are also several more city spots: one in the Khast 'hill country' (the peninsula to the northwest with clams and amber) and several in Sat Oun, to collect clams in the west, elephants in the center, or marble in the east.