"Floating Pyre"
I just pictured a giant floating barge with a pyre built on top of it.
Is Lord D'Tesh really supposed to have +4 Death combat, +1 Death affinity AND additionally the same again from his Opalus Mortis promotion? That's +10 Death combat with only the palace mana. Might be a bit over the top since he has Chanelling III and Immortality as well.
Would it be possible to make City Ruins turn into a lair to be explored instead of the randomness of the event that is currently in the game?
I was thinking about a timer (like fort growth); City ruins (no reward/guardian) (not explorable), Old ruins (low level reward/guardian), Aged ruins (mid level/reward guardian), and Ancient ruins (high level reward/guardian).
I'm not sure if the guardian should spawn like a mana guardian, or be popped on initial exploration of the ruins. It should be leashed to the ruins (range 0) and must be defeated before any reward.
Any thoughts?
I hereby request compatibility with BUG mod. I have BUG mod installed in my assets folder, as opposed to a standalone mod, and when I now fire up RifE, I see no interface within the game at all, only the game-map.