RifE in Tears

sylvain5477

Cerebrus father
Joined
Dec 30, 2007
Messages
752
Ok, so here I'll introduce the new version of Tears coming in RifE in some time.
Some may have tried them when they were introduced in FF (before current conversion to RifE and big rework of mecanics), but the basics have been modified heavily and you will be surprised :)




New civilization : Tears

1. Lore

Spoiler :

When Cassiel decided, although the compact was signed, to leave Dagda and join Erebus and the humans, Dagda, god of balance, was overflowed by powerful emotions, (sadness, anger, jealousy, despair, hope), which he was not used to (being the God of balance and all). Then, to his own surprise, a Tear pearled on his godly cheek, and fell from Heaven towards Erebus, and unbelievebly, through the compact.

What crashed in a heap of dust is what you'll take control of.


2. Mecanics

There will be no cities, but there will be a LOT of improvements, called Rooted Tears. The main theme of the civ is balance through emptiness obtained by total absorbtion. Basically playing as Tears you will try to absorb everything, thought improvements spreading for landscape and combat for units.

Spoiler :
2.1. New Traits

2.1.1. Barbarous

A barbarous civilisation will have no cities (not even one). This means that science, gold, culture and production will be handled differently, throught units and improvements.

2.1.2. Falling from Heaven

This trait grants all starting units (on first turn) the "Falling from Heaven" promo, simulating the fall by giving a big bonus to visibility and movement for 1 turn only.

2.1.3. Warmonger

This trait forces the civ to declare war against everyone on contact and cancels any further talk.

2.2. Expansion

2.2.1. Matter

At the end of first turn, Dagda's Tear will crash on Erebus and create the first Rooted Tear, and the first emotion unit : Love.
Love will accumulate Matter (represented by a stackable promo) depending on the number of Rooted Tears currently absorbing the landscape around it (1 Matter per turn per Rooted Tear in a 5x5 square). Once reaching a certain level of accumulated Matter, it will produce something depending on its mode.

2.2.2. Love

Loves are immobile (like fort commander) and invisible to all.

Love can currently have 2 modes:
+ Expansion Mode : a Rooted Tear surrounding the Love will expand to an adjacent free tile
+ Reproduction Mode : a Wild Tear will be produced (unit).
The Matter cost for each action depends on several factors like the current number of Living Rooted Tears or units.
Once a Rooted Tear hosting a Love dies, the Love will also die, but new Loves may then be born if some Rooted Tears are left unattended because of the recent death.

2.2.3. Rooted Tears

Rooted Tears expand through Loves. It has a life cycle composed of 4 phases:
+ Phase 1 : produces Matter, pillagable.
+ Phase 2 : absorbs features and bonus (if present on tile) and produces Matter. Not pillagable
+ Phase 3 : absorbs everything on tile, changing it to flat Bareland. Also changes surrounding coast tiles to swamp and moutains to hill (3x3 square) and produces Matter. Not pillagable.
+ Phase 4 : dead, do not produce Matter anymore, pillagable.

Phase 1 to 3 also produces culture (like forts).

2.2.4. Bonus and Sparks

In phase 2, Rooted Tears absorb bonus on their tile, and add it to a global pool, based on the type of bonus:
Vegetal bonus (rice, wheat, ...) give 1 Vegetal Spark
Animal bonus (cow, bison, ...) give 1 Animal Spark
Mineral bonus (gold, bronze, ...) give 1 Mineral Spark
Mana bonus give 3 Magic Sparks

Sparks can then be used by any Wild standing on Rooted Tears to change into one of the following:
Vegetal Spark : Shame
Animal Spark : Passion
Mineral Spark : Pride
Magic Spark : Joy

2.3. Science

Science is generated by the second emotion unit : Hunger.

2.3.1. Hunger

Hungers are generated in when winning combat and throught Rooted Tears absorbtion and come with a number of Thinker promotions which in turn provides beakers each turn.
Hungers have a limited life-expectancy, and will naturally die after a few turns. They are also held (immobile) and animal invisible.

2.4. Production

As there are no cities, there is no real production. The mecanics which replaces it is Matter. Matter is gained by absorbing features or defeated enemy units. It can then be used to produce new units or special effects.

2.4.1. Unit production

The main way of producing units is through Love in Reproduction Mode, which will convert Matter into Wild, Joy, Passion, Pride or Shame.

2.4.1.1. Wild production

Wild is the basic unit. It can when the associated tech is known be freely converted to other emotion units such as Distress, Envy, Jealousy, Fear and Sadness. It can also convert to Shame, Passion, Pride and Joy if the corresponding Sparks are available in the global pool.

2.4.1.2. Joy production

Joys are the basic magic units (equivalent of adept) which can in turn be converted to each of the specialised emotion units related to magic (Confusion, Anger, Loneliness, Wicked).

2.4.1.3. Passion production

Passions are strong special units which can become stronger by absorbing other tears.

2.4.1.4. Shame production

Shames are weak special units which can produce their own followers (Wilds) giving them additional capabilities to create a powerful armed group.

2.4.1.5. Pride production

Prides are special support units which give other tears on the same tile promotions increasing defense and attack capabilities.



3. Units

Here you will find a short description of every units. Consider that this civ has only civ-specific units due to its specificity.

Spoiler :
3.1. Units

3.1.1. Anger

Yet to be specified...

3.1.2. Confusion

Yet to be specified...

3.1.3. Distress

Distress is specialized in distance attack.

3.1.4. Envy

Envy's speciality is furtivity and ambush.

3.1.5. Fear

Fear's weapon is its capacity to make ennemy units disorganized and so afraid that they will break rank and can be individually absorbed.

3.1.6. Hunger

Hungers are generated in when winning combat and throught Rooted Tears absorbtion and come with a number of Thinker promotions which in turn provides beakers each turn.
Hungers have a limited life-expectancy, and will naturally die after a few turns. They are also held (immobile) and animal invisible.

3.1.7. Jealousy

Jealousy is able to change its atomic structure to become acid and poisonous and strike direct damage at ennemies.

3.1.8. Joy

Joy is the basic magic unit.

Possible upgrades :
+ Loneliness
+ Anger
+ Confusion
+ Wicked

3.1.9. Loneliness

Yet to be specified...

3.1.10. Love

Love is the Rooted Tear controller, and it can accumulate Matter from surrounding Rooted Tears to generate new Rooted Tears or units (Wilds).
It is immobile and invisible to all.

3.1.11. Lust

Lusts are automatically generated by other tears units when ennemies approach Rooted Tears.
They are 1-turn auto-summons (like fireball, but fully automated).

3.1.12. Passion

Passions are strong special units which can become stronger by absorbing other tears.

3.1.13. Pride

Prides are special support units which give other tears on the same tile promotions increasing defense and attack capabilities.

3.1.14. Sadness

Sadness is specialized in water symbiosis and fluidity, granting both high withdrawal rate and waterwalking.

3.1.15. Shame

Shames are weak special units which can produce their own followers (Wilds) giving them additional capabilities to create a powerful armed group.

3.1.16. Wicked

Yet to be specified...

3.1.17. Wild

Wild is the basic unit.

Possible upgrades :
+ Sadness
+ Envy
+ Fear
+ Distress
+ Jealousy
+ Joy (spending Magic sparks)
+ Shame (spending Vegetal sparks)
+ Passion (spending Animal sparks)
+ Pride (spending Mineral sparks)




To be continued...
 
That's, um, really out of the box. Since Loves are invisible to all, I can only wipe your civ out by pillaging all the Rooted Tears, right? I assume their will be other emotions ("Hate makes you sttronger"). War objectives of your civ is basically to raze cities to get unclaimed space? Is Bareland a new terrain type, or do you just mean removing hills? Is there a counter to this process (when I clear out a swath of Rooted Tears on my border, can I go in and terraform the area)?

Edit: Or I could check the provided link, lots more info there...
 
That's, um, really out of the box. Since Loves are invisible to all, I can only wipe your civ out by pillaging all the Rooted Tears, right?

Actually it will be hard to do so. You can limit its expansion by expanding your own culture (it blocks the developpement) or by sending units to block expansion. Once blocked the civ will die as every improvement is time limited.


I assume their will be other emotions ("Hate makes you sttronger"). War objectives of your civ is basically to raze cities to get unclaimed space?

Yes, and kill as many units to gain science.

Is Bareland a new terrain type, or do you just mean removing hills? Is there a counter to this process (when I clear out a swath of Rooted Tears on my border, can I go in and terraform the area)?

Bareland is currently a new terrain type and there is no counter. I intented Tears to leave a real mark on the map, remainder to all that is was there before being wiped out .

But once released I'm usually very open to suggestions. :)

Edit: Or I could check the provided link, lots more info there...

Beware as the link sends you to the old outdated version of Tears. Much has changed since then.
 
Can stuff be built on Bareland? I got the sense the answer is no-and particularly if we can't build forts, the tears' legacy will be a massive spawning ground for Valkrionn and Vermicious Knid's eat-my-civ-barbarians. If they can be stopped.

I think in some cases, the civs that convert terrain should probably overwhelm Bareland. The Infernals are turning the world into hell-maybe Bareland becomes Burning Sands and reverts to desert if hell is beaten back? The Illians are just covering everything with snow, so they should be able to convert Barelands.

Do I even want to ask what happens if a tear eats hell terrain? *shudders*
 
old joke
Q: What happens when an immovable object is hit by an irresistible force?
A: Chuck Norris dies

Q: What happens if a tear eats hell terrain?
A:Your computer attempts to divide the inverse of zero by the hypotenuse of a circle... lets just say it isn't pretty
 
Back
Top Bottom