Riflemen rush under 100 turns(patch 1.0.1.217)

Tabarnak

Cut your lousy hairs!
Joined
Sep 17, 2010
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Yeah the famous rush is back. :D Just wanted to say hello before making a more deeply strategy about this in next days.

Let's call this the 4 city Tradition+Piety strategy (instead of Liberty+Piety). The core strat looks like the old one but build paths are not the same.

I roughly made this with many blind decisions on my 2nd try. I will take some more time to play the game to be more accurate later.
 
managed turn 143 mechs myself :) had 6 mechs at turn 150. used 2 great sci + oxford at the end. earlier had used 1 great sci for public schools (buy public school) and 1 great sci for machinery (faster iron works).

i had a lot of wheat, and an early granary was a huge boost. did 1 city until ironworks was done, since capital had such good land.
 
Rifles can be had by turn 80 still if you play it right, specifically using the free GS and getting GL. Best I have done is 85, but I know I can beat that based on those games.
 
Nice. I expected that shorter expansions can bring some good results as well. Vertical vs Horizontal strats will be the center of discussions.
 
TBH rifles are realy a game breaker Imo. But they where historicly to I suppose but still.,..
 
heh, they arent that bad. longswords and crossbows still stop them, if you can get a number edge.
 
So can you please elaborate on this strategy a little more?

Do you go for Landed Elite right away and 4 cities, then what? When do you start building great library? What is the research path? Clendar, Writing > Rifling?
 
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