kenken244
Grammar Nazi
i think ring of flames should deal a random amount of damage, then spread it amongst all targets. if the base fire strength was somewhat lower then it would be reasonable
onedreamer, Fireballs are not in any way better then ring of flames. They are only three strength, and, unless I'm missing something, two movement. You can naturally promote your confessors to be two movement.
But I have to agree, it does not matter if fireballs are ranged if you attack cities. When you attack city, you have clearly designated goal amd you know where are you enemies, all that ranged attack changes is that it will take 1 more turn to reach city. Stories about 'mages being able to run 1 tile away and then cast' are silly, they cant run away since you are attacking city. My 2 cents.
My 2 cents are: before advising ppl to try did the RoF worshippers actually try ? You don't need to retreat mages, ranged spell simply means that your 10 confessors won't be able to reach a city defended by 10 mages. Fireballs collateral damage doesn't kill ? True, but the fireball itself does. And since it can be cast from at least 2 tiles away, this means that 10 confessors should resist 20 fireballs, at least 3 confessors should survive to be able to kill the whole stack of mages. Try it out...
10 mages can have a stack of macemen with them, and it won't help them a bit. 10 confessors can have a stack of macemen with them, and they'll be immune to the mages' attacks. Or, if you don't like that, the confessors could also take a mobility promotion/have one haste caster with them.
I *****ed about Ring of Fire first time I saw it too, because it was great being able to use a Tier one unit to ANNIHILATE all defenders in a city. Know how you deal with the mages? Stack more units. Know how you deal with the confessors? Run the hell way!
10 mages can have a stack of macemen with them, and it won't help them a bit. 10 confessors can have a stack of macemen with them, and they'll be immune to the mages' attacks. Or, if you don't like that, the confessors could also take a mobility promotion/have one haste caster with them.
in other words-
there is only one perfect defence against ring of flames(fire immune) and the only other solution can only be taken by a magic resistant civ promoting to fire resistence(this is still imperfect-useless if they have enough)
for fireballls- all you need is 2 fire immune units, and 2 healz,
ring of flames can be used to take out cities with only 1-2 types of units...OMG, after a 3 pages long thread you still don't get it... there are MANY defenses to RoF... first of which is RoF itself. It's a matter of strategy, mind you, this is a strategic game. You should discuss about RoF dealing too much damage or not, RoF being unstoppable is not the case.
The point was, was that equally supported mages will lose against equally supported confessors. Ring of Flames has NO magical equal besides for maybe piler of flames. Also, hasting the confessors is very, very, very easy either use their second promotion on movement or put an adapt in the stack with them that can cast hast. Once that happens the confessors only need to live through TEN fireballs, and enough will to wipe the city out of existence.AHA... this is where I was waiting for you to get. So you do not conquer the world with 10 confessors... but confessors + macemen + mage with haste blah blah blah... so were we speaking of Ring of Flames awarding you the ability to conquer the world or of Ring of Flames dealing a hell lot of damage ??
Ring of Flames has NO magical equal besides for maybe piler of flames.