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Civilization 6: Rise and Fall Features
It will release on February 8, and will cost $29.99 or £24.99. (Subject to change and local currency exchanges)
All information in Italics is not officially confirmed
Civilizations
There will be 8 civilizations in Rise and Fall with 9 new leaders
Cree
Leader - Poundmaker
Capital - Mikisiw-Wacîhk
Historical Agenda - Iron Confederacy: Tries to form multiple alliances and respects those who do likewise
Civilization Ability - Nîhithaw: +1 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within 3 tiles of a Cree city center come under Cree control when a Trader first moves through them.
Leader Ability - Favorable Terms: All Alliance types provide shared Visibility. Trade Routes grant Food in the sending city per Camp or Pasture in the receiving city, and Gold in the receiving city per Camp or Pasture in the sending city.
Unique Unit - Okihtcithaw: Replaces the Scout. Has +Combat Strength, receives a free promotion.
Unique Tile Improvement - Mekewap: Provides Housing and Production. +Gold when adjacent to a Luxury resource,+Food when adjacent to a Bonus resource. Cannot be built next to another Mekewap.
India
Leader - Chandragupta
Capital - Patna
Historical Agenda - Maurya Empire: Does not like bordering nations
Leader Ability - Arthashastra: Can declare a War of Territorial Expansion early, + Movement and Strength for combat units at the start of a War of Territorial Expansion
Georgia
Leader - Tamar
Capital - Tbilisi
Historical Agenda - Narikala Fortress: Likes you to build walls
Civilization Ability - Glory of the World, Kingdom and Faith: 100% faith for 10 turns if you declare a Protectorate War; Bonus envoys if the City State follows your religion
Leader Ability - Strength in Unity: At the Start of a Golden Age you get to make a Golden age and Normal Age dedication
Unique Unit - Khevsur: Bonus on hills
Unique Building - Tsikhe: Replaces Renaissance Wall, costs less and gives faith
Korea
Leader - Queen Seondeok
Capital - Gyeongju
Historical Agenda - Cheomseongdae: Likes Civs strong in Science, Does not like Civs Weak in Science
Civilization Ability - Three Kingdoms: Mines and Farms receive + Science and Food respectfully if next to a Seowon
Leader Ability - Hwarang: +Culture and Science in all cities with a Governor
Unique Unit - Hwacha
Unique District - Seowon: (replaces the Science District) gets a fixed amount of Science but for every district you build next to it this is reduced, Must be built on Hills
Mapuche
Leader - Lautaro
Capital - Ngulu Mapu
Historical Agenda - Spirit of Tucapel: Tries to create and maintain a high degree of cultural loyalty. Dislikes civilizations that fail to maintain the loyalty of their people, likes those who do.
Civilization Ability - Toqui: Combat bonus against civs in a Golden Age. Bonus Experience for Units trained in cities with a Governor
Leader Ability - Swift Hawk: Defeating enemy units in their territory conifers a Loyalty Penalty on the nearby city.
Unique Unit - Malon Raider: Combat bonus near friendly territory, less Movement to Pillage tiles.
Unique Tile Improvement - Chemamull: Culture based on the Tile Appeal, Bonus Tourism later in the game
Mongolia
Leader - Genghis Khan
Capital - Qaraqorum
Historical Agenda - Horse Lord: likes to build mounted units, dislikes Civilizations with more mounted units than him
Civilization Ability - Örtöö: Trade Routes immediately create a Trading Post, Trading Posts increase Diplomatic Visibility, Combat Bonus for each level of Diplomatic Visablity
Leader Ability - Mongol Horde: Boost to Cavalry Units strength, Cavalry Units have a chance to capture defeated enemy Cavalry Units
Unique Unit - Keshig: shares movement speed with any unit in formation with it
Unique Building - Ordu: (replaces the Stable) Cavalry units get extra movement if built in this city
Netherlands
Leader - Queen Wilhelmina
Capital - Amsterdam
Historical Agenda - Billionaire: likes Civilizations that have Trade Routes with her, dislikes Civilizations that won't send Trade Routes her way
Civilization Ability - Grote Rivieren: Campuses, Theater Squares & Industrial Zones get major agency bonus from Rivers, Harbors culture bomb
Leader Ability - Radio Oranje: Domestic Trade Route increase Loyalty, Foreign Trade Route increase Culture
Unique Unit - De Zeven Provinciën: Increased Ranged & Combat strength, Bonus to attacking defensible districts
Unique Terrain Improvement - Polder: provides +food, +production & +housing, +food for adjacent Polders, Can be built on Coast
Scotland
Leader - Robert the Bruce
Capital - Stirling
Historical Agenda - Flower of Scotland: Will not attack neighbors unless they break a promise to him. Likes those who do not war with neighbors, dislikes those who do.
Civilization Ability - Scottish Enlightenment: Bonus Science and Production in happy cities, bonus Great Engineer and Scientist Points
Leader Ability - Bannockburn:Gets War of Liberation early, bonus movement and City Production in the first 10 turns
Unique Unit - Highlander
Unique Terrain Improvement - Golf Courses: Gains Amenities and Gold, bonus Culture if next to City Centre and Entertainment District
Zulu
Leader - Shaka
Capital - Ulundi
Historical Agenda - Horn, Chest, Loins: fancies corps and armies, and those that utilize them
Civilization Ability - Isibongo: Cities with a Garrison get a Loyalty boost, When you concur a city with a unit, that unit gets upgraded to a Corps or an Armies.
Leader Ability - Amabutho: can form Corps and Armies earlier, they also get a combat boost
Unique Unit - Impi: More XP, less maintenance, less build time, and better flanking
Unique District - Ikanda: +Housing, +Build Speed to Corps and Armies
Vanilla Civilizations Updates
America - changes to its Founding Father bonus it now replaces all diplomacy slots with a wildcard slots
Australia - Colours are now Green/Black
Brazil - Get the Copacabana
Egypt - Trading with Allies gives bonus Alliance Points
England - Royal Docklands no longer gives you an extra trade route along with the market district
Spain - Bonus loyalty in cities with a Mission next to the City Centre
Sumeria - Get bonus Alliance Points when in a Joint War
City States
The number of City States will be the same, but there will be updates and changes to the current list.
City State Bonuses now are based on District Buildings rather than the Districts themselves, for example: 1 envoy - "+Gold in the capital", 3 envoys - "+Gold in every Market building", 6 envoys - "+Gold in every Bank building"
Antioch - (New City State) Your Trade Routes get +Gold for each Luxury Resource - Replacing Amsterdam
Babylon - (New City State) +2 science per great writing, +1 per relic and artifact - Replacing Seoul
Vilnius - (Updated City State) For the highest active Alliance Level, your Theater Squares get a large adjacency bonus
Confirmed not being Civilizations
Afghanistan (Kabul is still a City State)
Argentina (Buenos Aires is still a City State)
Armenia (Yerevan is still a City State)
Ashanti (Kumasi is still a City State)
Canada (Toronto is a City State)
Carthage (Carthage is still a City State)
Celts (British Ilse Interpretation) (Armagh is still a City State)
Babylon (Babylon is a City State)
Belgium (Brussels is still a City State)
Bulgaria (Preslav is still a City State)
Hittites (Hattusa is still a City State)
Indus Valley (Mohenjo Daro is still a City State)
Israel (Jerusalem is a City State)
Malta (Valletta is a City State)
New Zealand (Auckland is still a City State)
Lithuania (Vilnius is still a City State)
Madagascar (Antananarivo is still a City State)
Maya (Palenque is still a City State)
Moors (Granada is still a City State)
Olmecs (La Venta is still a City State)
Oman (Muscat is still a City State)
Portugal (Lisbon is still a City State)
Sri Lanka (Kandy is still a City State)
Swahili (Zanzibar is still a City State)
Sweden (Stockholm is still a City State)
Switzerland (Geneva is still a City State)
Cities
Wonders
There will be 8 new wonders
Amundsen-Scott South Pole Station - +Science & +Production in all cities, Double Yields on Snow tiles if more than 5 are owned by the city, +Great Scientist Points, Must Next to a Campus with a Research Lap, Must be built on a snow tile
Casa de Contractación - Gives Governor Promotions, extra Production, Faith, and Gold to cities with a Governor not on your home continent, and Great Merchant Points
Kilwa Kisiwani - Gives envoys and boosts yields from city-states you are suzerain of, this is increase if you are a suzerain of multiple Cities States of the same type
Kōtoku-in - +Faith in a City (%), Free Warrior Monks, Must be next to a Holy Site with a Temple
Statue of Liberty - Gain bonus settlers, +Loyalty in surrounding cities
St Basil's Cathedral - 100%+ religious tourism to the city it's built in, bonus Food, Production, and Culture on tundra tiles, and contains additional Relic Slots.
Taj Mahal - grants bonus Era Score for every Historic Moment earned for the rest of the game
Temple of Artemis - +Food, +Housing, Each Camp, Pasture, and Plantation improvement within 4 tiles of the wonder provides +1 Amenity. Must be placed adjacent to a Camp improvement.
Vanilla Wonder Updates
Colosseum - give + Culture, +Amenities, also +Culture, Loyalty, and Amenities to near by cities
Great Library - Gives a random tech boost whenever another player recruits a great scientist. It also give +1 great writer point per turn.
Oracle - +2 Great Person Points
New Districts & Buildings
There will be 2 new Districts and 14 added Buildings
Government Plaza -
Gives +1 Adjacency to adjacent districts, gives +1 Governor Tile
You can only build one Government Plaza
You can only build one building of each tier in the Government Plaza
Audience Chamber - Tier 1 +Amenity + Housing, only in cities with a governor, - Loyalty in cities without a Governor, +1 Governor Title, Unlocks a Legacy Policy Card.
Warlord's Throne - Tier 1 +Production in all cities when capturing an enemy city +1 Governor Title, Unlocks the a Legacy Policy Card.
Ancestral Hall[/SIZE] - Tier 1 +Production of Settlers, New cities get a free Builder, +1 Governor Title, Unlocks the a Legacy Policy Card.
Foreign Ministry - Tier 2 Leveraging City States Armies costs less Gold, Leveraged Units get bonus Strength +1 Governor Title, Unlocks the a Legacy Policy Card.
Intelligence Agency - Tier 2 +1 Spy, All Spy Operations are more successful +1 Governor Title, Unlocks the a Legacy Policy Card.
Grand Ministers Chapel - Tier 2 Can buy Units with Faith, can get Faith from Pillaging Tiles/Districts +1 Governor Title, Unlocks the a Legacy Policy Card.
War Department - Tier 3 units heal for 20 after killing a unit
National History Museum - Tier 3 four great work slots that can be used for anything
Royal Society - Tier 3 workers can use charges on district projects (big for science)
Water Park -
Built on Coastal Tiles
Cannot be built in a City with an Entertainment District
+Amenities
Ferris Wheel -
Aquarium -
Aquatics Centre - +Amenities which spread to nearby cities, +Tourism for Wonder built on or next to the coast in this city
Updates to Districts
City Centre - Monument: +1 loyalty & culture and another +1 culture if at full loyalty.
Commercial District - Now needs Market for Trade Route
Entertainment District - Cannot be built in a City with a Water Park
Neighborhoods - Food Market: +Food Can only be built once per city; Shopping Mall +Tourism +Amenities, can only be built once per city
Harbor - now needs Lighthouse to give Trade Route
Units
Drone - Observation Balloon upgrade, + Movement, It grants additional range to adjacent bombard units
Pike and shot - Pikeman upgrade
Supply Convoy - Medic upgrade that increases the speed of units it shares tiles with
Spec Ops - Reconnaissance Unit, can para-drop
The Map
Terrain Buildings
There will be 2 new Terrain Buildings
Fishery - Built on coastal tiles +food, bonus food if next to resource (Liang Governor Ability)
City Park - +Appeal, +Culture, +Amenities if next to Coast/Lake (Liang Governor Ability)
Resources
There will be 3 new Resources
Amber - + Culture, Can be found on land and water
Olives - + Production +Gold
Turtles - + Science
Terrain Features
Reef - +Production, Can have resources spawn on it, Can't be built on with Harbors
Natural Wonders
There will be 7 new Natural Wonders
Delicate Arch - (1 tile) Gives +2 faith and +1 gold to adjacent tiles.
Eye of the Sahara - + Production to nearby tiles. + Production +Science in the Atomic Era (3 tiles)
Lake Retba - (2 tiles) +Culture, Gold & Production, acts like a lake
Matterhorn - +Culture to surrounding tiles, Land Units that go next to it get +combat in hills and ignore hill movement penalties (1 tile)
Mount Roraima - +Faith & Science to surrounding tiles (4 tiles)
Ubsunur Hollow - (4 tiles) +food +Production + Faith
Zhangye Danxia.- (3 tiles) +Great General & Great Merchant points if you own at least one tile
It will release on February 8, and will cost $29.99 or £24.99. (Subject to change and local currency exchanges)
All information in Italics is not officially confirmed
Civilizations
There will be 8 civilizations in Rise and Fall with 9 new leaders
Cree
Leader - Poundmaker
Capital - Mikisiw-Wacîhk
Historical Agenda - Iron Confederacy: Tries to form multiple alliances and respects those who do likewise
Civilization Ability - Nîhithaw: +1 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within 3 tiles of a Cree city center come under Cree control when a Trader first moves through them.
Leader Ability - Favorable Terms: All Alliance types provide shared Visibility. Trade Routes grant Food in the sending city per Camp or Pasture in the receiving city, and Gold in the receiving city per Camp or Pasture in the sending city.
Unique Unit - Okihtcithaw: Replaces the Scout. Has +Combat Strength, receives a free promotion.
Unique Tile Improvement - Mekewap: Provides Housing and Production. +Gold when adjacent to a Luxury resource,+Food when adjacent to a Bonus resource. Cannot be built next to another Mekewap.
India
Leader - Chandragupta
Capital - Patna
Historical Agenda - Maurya Empire: Does not like bordering nations
Leader Ability - Arthashastra: Can declare a War of Territorial Expansion early, + Movement and Strength for combat units at the start of a War of Territorial Expansion
Georgia
Leader - Tamar
Capital - Tbilisi
Historical Agenda - Narikala Fortress: Likes you to build walls
Civilization Ability - Glory of the World, Kingdom and Faith: 100% faith for 10 turns if you declare a Protectorate War; Bonus envoys if the City State follows your religion
Leader Ability - Strength in Unity: At the Start of a Golden Age you get to make a Golden age and Normal Age dedication
Unique Unit - Khevsur: Bonus on hills
Unique Building - Tsikhe: Replaces Renaissance Wall, costs less and gives faith
Korea
Leader - Queen Seondeok
Capital - Gyeongju
Historical Agenda - Cheomseongdae: Likes Civs strong in Science, Does not like Civs Weak in Science
Civilization Ability - Three Kingdoms: Mines and Farms receive + Science and Food respectfully if next to a Seowon
Leader Ability - Hwarang: +Culture and Science in all cities with a Governor
Unique Unit - Hwacha
Unique District - Seowon: (replaces the Science District) gets a fixed amount of Science but for every district you build next to it this is reduced, Must be built on Hills
Mapuche
Leader - Lautaro
Capital - Ngulu Mapu
Historical Agenda - Spirit of Tucapel: Tries to create and maintain a high degree of cultural loyalty. Dislikes civilizations that fail to maintain the loyalty of their people, likes those who do.
Civilization Ability - Toqui: Combat bonus against civs in a Golden Age. Bonus Experience for Units trained in cities with a Governor
Leader Ability - Swift Hawk: Defeating enemy units in their territory conifers a Loyalty Penalty on the nearby city.
Unique Unit - Malon Raider: Combat bonus near friendly territory, less Movement to Pillage tiles.
Unique Tile Improvement - Chemamull: Culture based on the Tile Appeal, Bonus Tourism later in the game
Mongolia
Leader - Genghis Khan
Capital - Qaraqorum
Historical Agenda - Horse Lord: likes to build mounted units, dislikes Civilizations with more mounted units than him
Civilization Ability - Örtöö: Trade Routes immediately create a Trading Post, Trading Posts increase Diplomatic Visibility, Combat Bonus for each level of Diplomatic Visablity
Leader Ability - Mongol Horde: Boost to Cavalry Units strength, Cavalry Units have a chance to capture defeated enemy Cavalry Units
Unique Unit - Keshig: shares movement speed with any unit in formation with it
Unique Building - Ordu: (replaces the Stable) Cavalry units get extra movement if built in this city
Netherlands
Leader - Queen Wilhelmina
Capital - Amsterdam
Historical Agenda - Billionaire: likes Civilizations that have Trade Routes with her, dislikes Civilizations that won't send Trade Routes her way
Civilization Ability - Grote Rivieren: Campuses, Theater Squares & Industrial Zones get major agency bonus from Rivers, Harbors culture bomb
Leader Ability - Radio Oranje: Domestic Trade Route increase Loyalty, Foreign Trade Route increase Culture
Unique Unit - De Zeven Provinciën: Increased Ranged & Combat strength, Bonus to attacking defensible districts
Unique Terrain Improvement - Polder: provides +food, +production & +housing, +food for adjacent Polders, Can be built on Coast
Scotland
Leader - Robert the Bruce
Capital - Stirling
Historical Agenda - Flower of Scotland: Will not attack neighbors unless they break a promise to him. Likes those who do not war with neighbors, dislikes those who do.
Civilization Ability - Scottish Enlightenment: Bonus Science and Production in happy cities, bonus Great Engineer and Scientist Points
Leader Ability - Bannockburn:Gets War of Liberation early, bonus movement and City Production in the first 10 turns
Unique Unit - Highlander
Unique Terrain Improvement - Golf Courses: Gains Amenities and Gold, bonus Culture if next to City Centre and Entertainment District
Zulu
Leader - Shaka
Capital - Ulundi
Historical Agenda - Horn, Chest, Loins: fancies corps and armies, and those that utilize them
Civilization Ability - Isibongo: Cities with a Garrison get a Loyalty boost, When you concur a city with a unit, that unit gets upgraded to a Corps or an Armies.
Leader Ability - Amabutho: can form Corps and Armies earlier, they also get a combat boost
Unique Unit - Impi: More XP, less maintenance, less build time, and better flanking
Unique District - Ikanda: +Housing, +Build Speed to Corps and Armies
Vanilla Civilizations Updates
America - changes to its Founding Father bonus it now replaces all diplomacy slots with a wildcard slots
Australia - Colours are now Green/Black
Brazil - Get the Copacabana
Egypt - Trading with Allies gives bonus Alliance Points
England - Royal Docklands no longer gives you an extra trade route along with the market district
Spain - Bonus loyalty in cities with a Mission next to the City Centre
Sumeria - Get bonus Alliance Points when in a Joint War
City States
The number of City States will be the same, but there will be updates and changes to the current list.
City State Bonuses now are based on District Buildings rather than the Districts themselves, for example: 1 envoy - "+Gold in the capital", 3 envoys - "+Gold in every Market building", 6 envoys - "+Gold in every Bank building"
Antioch - (New City State) Your Trade Routes get +Gold for each Luxury Resource - Replacing Amsterdam
Babylon - (New City State) +2 science per great writing, +1 per relic and artifact - Replacing Seoul
Vilnius - (Updated City State) For the highest active Alliance Level, your Theater Squares get a large adjacency bonus
Confirmed not being Civilizations
Afghanistan (Kabul is still a City State)
Argentina (Buenos Aires is still a City State)
Armenia (Yerevan is still a City State)
Ashanti (Kumasi is still a City State)
Canada (Toronto is a City State)
Carthage (Carthage is still a City State)
Celts (British Ilse Interpretation) (Armagh is still a City State)
Babylon (Babylon is a City State)
Belgium (Brussels is still a City State)
Bulgaria (Preslav is still a City State)
Hittites (Hattusa is still a City State)
Indus Valley (Mohenjo Daro is still a City State)
Israel (Jerusalem is a City State)
Malta (Valletta is a City State)
New Zealand (Auckland is still a City State)
Lithuania (Vilnius is still a City State)
Madagascar (Antananarivo is still a City State)
Maya (Palenque is still a City State)
Moors (Granada is still a City State)
Olmecs (La Venta is still a City State)
Oman (Muscat is still a City State)
Portugal (Lisbon is still a City State)
Sri Lanka (Kandy is still a City State)
Swahili (Zanzibar is still a City State)
Sweden (Stockholm is still a City State)
Switzerland (Geneva is still a City State)
Cities
Wonders
There will be 8 new wonders
Amundsen-Scott South Pole Station - +Science & +Production in all cities, Double Yields on Snow tiles if more than 5 are owned by the city, +Great Scientist Points, Must Next to a Campus with a Research Lap, Must be built on a snow tile
Casa de Contractación - Gives Governor Promotions, extra Production, Faith, and Gold to cities with a Governor not on your home continent, and Great Merchant Points
Kilwa Kisiwani - Gives envoys and boosts yields from city-states you are suzerain of, this is increase if you are a suzerain of multiple Cities States of the same type
Kōtoku-in - +Faith in a City (%), Free Warrior Monks, Must be next to a Holy Site with a Temple
Statue of Liberty - Gain bonus settlers, +Loyalty in surrounding cities
St Basil's Cathedral - 100%+ religious tourism to the city it's built in, bonus Food, Production, and Culture on tundra tiles, and contains additional Relic Slots.
Taj Mahal - grants bonus Era Score for every Historic Moment earned for the rest of the game
Temple of Artemis - +Food, +Housing, Each Camp, Pasture, and Plantation improvement within 4 tiles of the wonder provides +1 Amenity. Must be placed adjacent to a Camp improvement.
Vanilla Wonder Updates
Colosseum - give + Culture, +Amenities, also +Culture, Loyalty, and Amenities to near by cities
Great Library - Gives a random tech boost whenever another player recruits a great scientist. It also give +1 great writer point per turn.
Oracle - +2 Great Person Points
New Districts & Buildings
There will be 2 new Districts and 14 added Buildings
Government Plaza -
Gives +1 Adjacency to adjacent districts, gives +1 Governor Tile
You can only build one Government Plaza
You can only build one building of each tier in the Government Plaza
Audience Chamber - Tier 1 +Amenity + Housing, only in cities with a governor, - Loyalty in cities without a Governor, +1 Governor Title, Unlocks a Legacy Policy Card.
Warlord's Throne - Tier 1 +Production in all cities when capturing an enemy city +1 Governor Title, Unlocks the a Legacy Policy Card.
Ancestral Hall[/SIZE] - Tier 1 +Production of Settlers, New cities get a free Builder, +1 Governor Title, Unlocks the a Legacy Policy Card.
Foreign Ministry - Tier 2 Leveraging City States Armies costs less Gold, Leveraged Units get bonus Strength +1 Governor Title, Unlocks the a Legacy Policy Card.
Intelligence Agency - Tier 2 +1 Spy, All Spy Operations are more successful +1 Governor Title, Unlocks the a Legacy Policy Card.
Grand Ministers Chapel - Tier 2 Can buy Units with Faith, can get Faith from Pillaging Tiles/Districts +1 Governor Title, Unlocks the a Legacy Policy Card.
War Department - Tier 3 units heal for 20 after killing a unit
National History Museum - Tier 3 four great work slots that can be used for anything
Royal Society - Tier 3 workers can use charges on district projects (big for science)
Water Park -
Built on Coastal Tiles
Cannot be built in a City with an Entertainment District
+Amenities
Ferris Wheel -
Aquarium -
Aquatics Centre - +Amenities which spread to nearby cities, +Tourism for Wonder built on or next to the coast in this city
Updates to Districts
City Centre - Monument: +1 loyalty & culture and another +1 culture if at full loyalty.
Commercial District - Now needs Market for Trade Route
Entertainment District - Cannot be built in a City with a Water Park
Neighborhoods - Food Market: +Food Can only be built once per city; Shopping Mall +Tourism +Amenities, can only be built once per city
Harbor - now needs Lighthouse to give Trade Route
Units
Drone - Observation Balloon upgrade, + Movement, It grants additional range to adjacent bombard units
Pike and shot - Pikeman upgrade
Supply Convoy - Medic upgrade that increases the speed of units it shares tiles with
Spec Ops - Reconnaissance Unit, can para-drop
The Map
Terrain Buildings
There will be 2 new Terrain Buildings
Fishery - Built on coastal tiles +food, bonus food if next to resource (Liang Governor Ability)
City Park - +Appeal, +Culture, +Amenities if next to Coast/Lake (Liang Governor Ability)
Resources
There will be 3 new Resources
Amber - + Culture, Can be found on land and water
Olives - + Production +Gold
Turtles - + Science
Terrain Features
Reef - +Production, Can have resources spawn on it, Can't be built on with Harbors
Natural Wonders
There will be 7 new Natural Wonders
Delicate Arch - (1 tile) Gives +2 faith and +1 gold to adjacent tiles.
Eye of the Sahara - + Production to nearby tiles. + Production +Science in the Atomic Era (3 tiles)
Lake Retba - (2 tiles) +Culture, Gold & Production, acts like a lake
Matterhorn - +Culture to surrounding tiles, Land Units that go next to it get +combat in hills and ignore hill movement penalties (1 tile)
Mount Roraima - +Faith & Science to surrounding tiles (4 tiles)
Ubsunur Hollow - (4 tiles) +food +Production + Faith
Zhangye Danxia.- (3 tiles) +Great General & Great Merchant points if you own at least one tile
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