[R&F] Rise and Fall General Discussion Thread

As has been said numerous times, Canada is the country with the most Civ players that is not already fully represented as a civ, according to Steam.

If Canada does not show up in R&F, then there's a very high chance of it showing up in an R&F-exclusive DLC instead. Many people will purchase the Canada DLC, especially those who already bought the DLCs for the base game, as well as R&F of course.
 
If they aren't in R&F though, why show Frontenac? It isn't a wonder, so the only other explanation is Canada as a civ.

There are at least 2 other reasons, both mentioned in this thread.

They could tease it in the R&F art, and not include it in R&F itself, IF:
  1. It is a yet unannounced Pre-Release DLC bonus.
  2. It is a future DLC that requires the purchase of R&F
 
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There are at least 2 other reasons, both mentioned in this thread.
They could tease it in the R&F art, and not include it in R&F itslef, IF:
  1. It is a yet unannounced Pre-Release DLC bonus.
  2. It is a future DLC that requires the purchase of R&F
If it's 1, then Château Frontenac may become available to all other R&F owners 100 days after R&F's release, just like the Aztecs being available to all players 100 days after the game's initial general release.
 
I do not mind a Francophone leader for Canada... just not a French colonial governor please. Laurier would be best... perhaps a population immigration mechanic that draws extra pop from cities with low loyalty to their own civ to Canadian cities with certain diplomatic level. Could have Hudson Bay Co. Forts/trade posts improvements of some sort.
 
I am curious about the Mongols’ combat bonus that they are given for each level of visibility with another Civ.

Say the Mongols have 3 levels of increased visibility with Egypt. Will Cleopatra, who loves a strong military, evaluate the Mongol military and factor in +9 combat strength for each unit in relation to Egypt? Or will she just look at the raw military score that would be displayed in the Civ rankings?
 
I am curious about the Mongols’ combat bonus that they are given for each level of visibility with another Civ.

Say the Mongols have 3 levels of increased visibility with Egypt. Will Cleopatra, who loves a strong military, evaluate the Mongol military and factor in +9 combat strength for each unit in relation to Egypt? Or will she just look at the raw military score that would be displayed in the Civ rankings?
I would like to know too.

I would also wonder if Cleo likes Monty if he had many worked luxury resources.
 
HBC could also be an interesting unique Commercial Hub as well.

Oh, and 49 more days to go according to the folks at Firaxis!

I seriously doubt that they'd be able to do anything with HBC. While it would make for a very interesting unique, I doubt Civ would want a currently operating retail store in-game. The trademark issues to be able to use it would not make it worth it for them, I would assume.
 
So a lot of people have said that they are happy about the loyalty system in regards to discouraging forward settling, but I think what I am most happy for personally as a TSL map player is that now Civ's will be forced to stay more within their actual cultural areas. A lot of the time (And indonesia is the worst about it) civs will not settle cities near their own and will instead send their settlers far across the map and settle it somewhere random with other civs. Now, those cities will quickly be gobbled up by the huge amount of loyalty pressure from other civs and the maps will look a bit more realistic. No more Indonesian settlements in the middle of India, as India will probably have cities all over that sub-continent and it will convert the Indonesian City.
 
So a lot of people have said that they are happy about the loyalty system in regards to discouraging forward settling, but I think what I am most happy for personally as a TSL map player is that now Civ's will be forced to stay more within their actual cultural areas. A lot of the time (And indonesia is the worst about it) civs will not settle cities near their own and will instead send their settlers far across the map and settle it somewhere random with other civs. Now, those cities will quickly be gobbled up by the huge amount of loyalty pressure from other civs and the maps will look a bit more realistic. No more Indonesian settlements in the middle of India, as India will probably have cities all over that sub-continent and it will convert the Indonesian City.
The Loyalty mechanic would be a huge improvement. There would be much fewer illogical colonial outposts by the AI.
 
The new starting setup rules should also help the AI providing more area to settle close to home. In theory the AI should be more inclined to settle its initial cities in close proximity and not hand out settlers to nearby human players to snatch up. Assuming of course they have the AI programmed to consider loyalty pressure when choosing settling sites (they have to right??? they just have to! :undecide:).
 
Anyone knows if I get a city by ways of loyalty pressure if there is a way to remove it?
I am thinking of these tiny cities AI settles lategame on some small tundra gap in my lands or so.

Apart from that:
Returned to the game yesterday after a long hiatus and tried out Australia and it was insanely OP because of that +100% production bonus. I liberated two CS on Immortal diff and it felt like playing Prince :). I hope they nerf Australia in the expansion.
 
I seriously doubt that they'd be able to do anything with HBC. While it would make for a very interesting unique, I doubt Civ would want a currently operating retail store in-game. The trademark issues to be able to use it would not make it worth it for them, I would assume.

Agreed. I'm assuming the Canadian UU would be Storm Troopers. UB could be pretty much anything. Ice hockey arena? Railroad? Some sort of consulate for foreign affairs? Igloo? ;)

Emergencies, alliances and Loyalty are all great mechanics for LA/UA.

Leader would probably be PET, Laurier or Macdonald. King would be a dark horse.
 
Returned to the game yesterday after a long hiatus and tried out Australia and it was insanely OP because of that +100% production bonus. I liberated two CS on Immortal diff and it felt like playing Prince :). I hope they nerf Australia in the expansion.
Given how strong Mongolia would be in R&F, as well as Australia and Macedon, some of the weaker civs (Spain for example) would be buffed.
 
The new starting setup rules should also help the AI providing more area to settle close to home. In theory the AI should be more inclined to settle its initial cities in close proximity and not hand out settlers to nearby human players to snatch up. Assuming of course they have the AI programmed to consider loyalty pressure when choosing settling sites (they have to right??? they just have to! :undecide:).

Note that I only play TSL maps, so how they setup AI initially doesn't affect me as much, but having AI settle closer to home will, I like seeing countries have pretty connected borders (No cities detached from the rest of the empire)
 
Assuming of course they have the AI programmed to consider loyalty pressure when choosing settling sites (they have to right??? they just have to! :undecide:).

From the Gameplay video I watched yesterday, I did not notice any outrageous forward settling by the AI. At least not towards the human player. The Persian cities were fairly close to each other in the North part of the map. Spain had put a city on the coast in the Dutch game that was conquered by Norway, but that's the longboats in action, not loyalty pressure. I'm going to guess they do have it programmed the AI won't settle when that -20 pops up on the settler lens.
 
Anyone knows if I get a city by ways of loyalty pressure if there is a way to remove it?
I am thinking of these tiny cities AI settles lategame on some small tundra gap in my lands or so.

In the Korea stream, there were options to either keep or refuse the city. In the refuse option's tooltip it was said that the city will remain free and will not ask to join your civ again, but it might still join some other civ.
 
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