WillowBrook
Lurker
Minor point, but IIRC, they never removed it entirely in Civ III. The only significant danger after the second expansion, however, was right after conquering a city when it was still in revolt. But putting enough units in the city center quelled the risk. There was even a utility someone created to tell you how many units you needed to eliminate the risk of flipping.Civ 3 brought in city culture flipping of cities and it was a debacle initially and ultimately removed, players hated their city simply changing to the opposition due to culture especially in its first iteration which was vastly imbalanced
Anyway, I'm looking forward to the mechanic, and I like that it isn't as directly related to culture as in earlier iterations. Do we know how/if culture affects loyalty? I'd love if the concept of nationality of citizens returnedand tied to the loyalty system.
Additionally, I've been thinking about the loyalty system, and I'm curious as to whether the recent religious view changes were inspired by and/or preparation for it. Loyalty may well have its own map mode, and city to city pressure, and time until city "flipping" will both be important to show.
I imagine it will be something like this. I certainly like the new religious lens better than the original.