If you capture a city, to get them to forget it you usually need to send one back. What has worked well for me is to capture the city I want and one I don't, let the one I want rebel and retake it, then return the one I don't want. @Victoria could give a better description of how to handle it, though, as our resident diplomacy expert.
The cede option only makes the new city count towards your "score". And ironically, having a city ceded to you after a war actually increases your warmonger penalty, I believe. So, essentially, it does nothing and you really should never ask for cities to be ceded in a peace deal.
The cede option only makes the new city count towards your "score". And ironically, having a city ceded to you after a war actually increases your warmonger penalty, I believe. So, essentially, it does nothing and you really should never ask for cities to be ceded in a peace deal.
"Cede" can't possibly be working as intended, but it hasn't been addressed despite it being a known issue for a very long time.
Egregiously for me, it's one of those things that trap casual players, as you would sensibly believe that having the former owner cede ownership to you would have some positive impact. Especially since the AI assigns some value to the "cede". In other words, they won't give you as much tribute (gold / luxuries / etc.) if they're also agreeing to cede cities.
Alexander's positive agenda message can be confusing. So, Russia and Korea declare a Joint War on me, and on the same turn Alex shows up saying his 'bla-bla worthy foe' stuff and making dangerous moves with his sword. For at least 5 turns I was sure I'm at war with him as well (cause he's allied to someone), until I looked up and noticed that a yellow face has disappeared
It goes away by returning at least one city in a peace deal. Therefore, either conquer a city you don't want and trade it for the city you do want, or conquer one city more than you intend to, and return that city while keeping the rest.
Oh and yeah, if you are getting bored of wars, indeed just make sure to get some positive modifiers with the AIs (sending a delegation on the turn of meeting is the most important, also gifting them open borders gives a +3 because of open borders plus up to +10 for favorable trades), and pursue Declarations of Friendship and Alliances whenever a civ is friendly and declared friend respectively. A Declaration of Friendship itself more or less cancels out an unfavorable agenda, and an Alliance on top of it more than cancels out two unfavorable agendas. In fact I once had a game where I had some -68 or something from warmonger penalties, but I had so many positive modifiers the total was still positive.
Is anyone getting the bug where Sean Bean stops saying quotes, or is it just me? Thing is this only started up last few games. It wasn't an issue when R&F first released. Even more annoying, when I build Bolshei ballet, I didn't get any pop ups for which civics it gave me, so it was hard to determine if I got any (at first I thought I didn't get any). It only happens very late game. Before it happened when you placed districts, that is no longer the case. It almost seemed like it started after I placed an airstrip, I'd have to test it more to know for sure.
It's possible a former mod caused this issue. I haven't been running with any mods, I have them disabled, but I was still subscribed, so maybe one of them changed something around.
Is anyone getting the bug where Sean Bean stops saying quotes, or is it just me? Thing is this only started up last few games. It wasn't an issue when R&F first released. Even more annoying, when I build Bolshei ballet, I didn't get any pop ups for which civics it gave me, so it was hard to determine if I got any (at first I thought I didn't get any). It only happens very late game. Before it happened when you placed districts, that is no longer the case. It almost seemed like it started after I placed an airstrip, I'd have to test it more to know for sure.
It's possible a former mod caused this issue. I haven't been running with any mods, I have them disabled, but I was still subscribed, so maybe one of them changed something around.
No, it happens in the late game in the clean game too. Sometimes notifications about finishing a tech/civic, getting eurekas and something else (I think historic moments) just stop appearing, thus no Sean Bean too (as he gets to speak when a tech/civic pop-up is finished). I don't think anyone really knows why it happens.
Maybe you should try playing on my computer – I've had a weird bug since day one where Sean Bean's narration is quiet almost to the point of inaudibility during the victory/defeat screens.
Maybe you should try playing on my computer – I've had a weird bug since day one where Sean Bean's narration is quiet almost to the point of inaudibility during the victory/defeat screens.
Shouldn't the religious alliance also forbid the theological combat between the involved parties? Or at least discourage the AI involved from sending their religious units to my territory? Right now it seems somewhat strange - we are religiously allied, but they keep suiciding on my inquisitors...
Shouldn't the religious alliance also forbid the theological combat between the involved parties? Or at least discourage the AI involved from sending their religious units to my territory? Right now it seems somewhat strange - we are religiously allied, but they keep suiciding on my inquisitors...
I agree it's a little weird. I once completely converted a civ I had a religious alliance with, including their holy city. I don't think I should be able to do that.
Is it just me or is Lauruto (Mapuche) a seriously strong Civ? Every time he ends up in one of my games he's super aggressive with the forward settling and manages to be competitive in both science and culture.
Is it just me or is Lauruto (Mapuche) a seriously strong Civ? Every time he ends up in one of my games he's super aggressive with the forward settling and manages to be competitive in both science and culture.
Mapuche usually suck in my games, but one of my first R&F games they did well in science (more so than culture actually). They don't really have a lot to get them out early. Not like Rome who is programmed to expand.
Um. Looks like the AI is back to sticking cities in the strangest of places... Lots of flipping going on in my first post-patch game. China has put the city on my continent... on the very opposite side of it from their territory, I think they actually had to circumnavigate to do this And I've met an embarked Scottish settler (escorted though!) in the icy waters near the southern edge of the map quite far from their landmass.
It also feels the need to besiege my city with its religious units before attempting conversion
Question abut spreading religion to other civilization, like Gandhi.
When playing with computer, Gandhi uses his missionaries to convert one of my city. When asked him to stop, he say it'll be fine. On the other hand when I do the same back, I get usual answer, that my missionaries are not welcome.
Is it as it has to be or am I misding something?
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