Given that, there should be industrial and later era Great Prophets such as Joseph Smith and L. Ron Hubbard.
Bob Marley

Given that, there should be industrial and later era Great Prophets such as Joseph Smith and L. Ron Hubbard.
Great Prophets should be available the whole game and let you choose between:
- founding a religion (up to whatever is the max for that map),
- if you’ve founded a religion already, allow you to Evangelise Belief (ie pick another Belief) or start and inquistion, or
- get a random bonus, being either relic, religious work of art, unlock your policy cards, or a random civics boost.
But one later religion would be cool too.
The atheist state would get a huge science boost for example. However, the atheist state would no longer be able to generate any faith, all faith would be zero, and have zero bonuses from pantheons or religion. Foreign religious units would have a very difficult time converting the state's citizens.Could also be something quite opposite, like proclaiming the atheist state (your cities are harder to convert, but you get some bonus in return), or religious freedom (your religious units can spread any of the religions already founded, so you can pick and choose beliefs in your cities and/or take the religious fighting to neutral grounds).
The atheist state would get a huge science boost for example. However, the atheist state would no longer be able to generate any faith, all faith would be zero, and have zero bonuses from pantheons or religion. Foreign religious units would have a very difficult time converting the state's citizens.
The atheist state would get a huge science boost for example. However, the atheist state would no longer be able to generate any faith, all faith would be zero, and have zero bonuses from pantheons or religion. Foreign religious units would have a very difficult time converting the state's citizens.
I don't see why an Atheist state would necessarily ... or not be able to generate faith.
The atheist state would get a huge science boost for example. However, the atheist state would no longer be able to generate any faith, all faith would be zero, and have zero bonuses from pantheons or religion. Foreign religious units would have a very difficult time converting the state's citizens.
Huh. Apparently, if your neighbor is wiped out, it makes Robert the Bruce happy, because there is indeed peace. I wonder if it's intended behavior![]()
Rationalism was a move away from blind faith and look what happened to the ottomans by keeping it.I don't see why an Atheist state would necessarily have higher science or not be able to generate faith.
He learned some of that from Gandhi apparently.Huh. Apparently, if your neighbor is wiped out, it makes Robert the Bruce happy, because there is indeed peace. I wonder if it's intended behavior![]()
All I really meant was that Civ tends not to pigeonhole certain concepts, eg governments can run any policy they want (albeit governments affect what slots you have). Likewise, Civ doesn’t create any negatives for religion, and let’s you harness religion to give you science or culture or gold.
I think having Atheism favour or reduce a particular yield would cut across that. I’d rather just see Atheism reduce religious pressure or affect how religion impacts on loyalty. Something like that.
Oooh, governments blacking out certain policies is a great idea!
Maybe we can start limiting policies based on leader, too.
Oooh, governments blacking out certain policies is a great idea!
Maybe we can start limiting policies based on leader, too.
I would rather not. Strange policy anachronisms are part of the fun.
I'm among the group that wants to see more constraints with policy swapping