I to like defensive bombardment, but i tend to build a monument or a harbor before the archer. I think I should reconsider.
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Yes, especially in the time before you switch governments. The harbor doesn't usually give you any benefits in Despotism, unless you happen to have a few worked bonus sea food tiles. It does, of course, still establish the trade routes, which may or may not be important to you.
kingsadvisor said:
The obvious benefit is the defensive bombardment but the other is decent offense against elephant riders if an unexpected war breaks out. I noticed that the AI has alot of elephant riders walking around with a defense value of 1. All those hit points may be trouble if you're building reg archers though.
That's true, archers don't have a very high defensive value themselves! In general, I think it's usually best to attack instead of defend in RAR. My greatest weakness is waiting too long to attack, and giving the enemy far too much time to build itself up.
And yes, elephant riders are very good assault machines -- but pitiful on defense. The AI has almost no concept of combined arms, so they're not as dangerous *to* a player as they are in the hands *of* a player.
kingsadvisor said:
I also didnt know that the AI values offensive units more than defensive units in calculating military strength. The archer is cheap compared to the various offensive units you get with Fundamentalism. So you have to deal with the attack value of 2 instead of 4, but they are cheap - so use them against the enemy units with a defense value of 1.
Agreed, but (IIRC) the Fundamentalism units have a greater movement potential. That not only allows them to move more spaces, but they also have the ability to retreat if they are somehow being beaten (sometimes).
kingsadvisor said:
I think I lost my game. I was able to steal the saltpeter but no rubber or oil! This map was horrible for me - No iron, horses, saltpeter, rubber, or oil! Only 1 coal! I should not have played the first map I got. oh well, i'll try again in a few days.
Ouch, that sucks. By the time oil appears on the map, I've either expanded to the point that I have pretty much every resource, or I've been beaten so badly that continuing is futile. In RAR, it rarely seems that it's a matter of racing to, say, a Space Race victory before the AI achieves a Domination victory ... it's more a matter of deciding which kind of victory you want after you've already won.
-- WC