Rise and Rule for Civ3:Conquests

Zorn said:
Keep in mind that Temples are needed for several improvements (e.g monastery).
70 shilelds are expensive, but it is still cheaper to builld a temple and a monastery than a university. So I would place a temple in more developed cities.
Upgrading a cannon to Hwacha shouldn`t be possible at all. As koreans, you can`t build cannons, and since they have a defensive value, you cannot capture them either.
Good points, both.
Nothing to add to the H'wacha, for a moment I forget Cannons are def1 already.
Temples: Yes, of course. I do build them in the couple of cities that really matter; still, Universities are as well required for several structures and wonders.
But I think the question was about building lots of them - and that isn't effective. If you really need culture, 1cpt/70sp is a bad investment; there are plenty of 40sp to 60sp per cpt items. And for happiness - use the luxury slider.
 
Whenever i try to use this it always gives me an errror saying something like "Arts/Units/Medieval Japansese Settler.IVI Not found Program will exit immediately"

And the thing is is that nobody i was playing against was Japanese.

Does anybody know how i can fix this problem???
 
phillyboy said:
Whenever i try to use this it always gives me an errror saying something like "Arts/Units/Medieval Japansese Settler.IVI Not found Program will exit immediately"

And the thing is is that nobody i was playing against was Japanese.

Does anybody know how i can fix this problem???

You need the PtW Extras units. Get them from Civ3.com (and while you're at it, get the WW2 ones as well - that will be the next crash).
 
Thank you very much Doc and Zorn!

My game is in a bad state at the moment - no horses, iron or saltpeter. Ive been keeping the peace by making deals with my luxuries and RoP agreements. Im looking to steal some saltpeter from a weaker civ on another continent as my military is weak compared to the civs on my continent. Otherwise I'll try to make it to the modern ages.

Re the answers you guys gave:

The tip about the palace gardens came in handy - I was waiting too long to build it. Also, for the military small wonders. I got the royal tournament because I tried (and failed) to get the Encyclopedia. It would have been beautiful - I could've jumped to the industrial age in a heartbeat - oh well.

About the pop-rush question - I meant the population killing kind of rush and when is it effective. I get the message saying that too many people are required to kill for this rush. I think killing 2 or more is too many, and I never get the only 1 person to kill message. I tried the partial money rush for the first time and it works for me to rush the monument then switch to temple.

I do put temples in any city that doesnt have too much corruption. I think ill experiment with the luxury slider method to create happy faces.

About how much it takes to upgrade a cannon to hwacha. My mistake - Korea cannot build cannon - I meant catapult all the way to hwacha. I built catapults and cant upgrade to hwacha due to the lack of saltpeter, but I want to know how much Ill need when I do.

So the tribal guards have no upkeep? That is big. I take it I should build them in the early game instead of the regular warrior. Or should my capitol be punching out vet warriors to guard new cities? I've been building warriors after founding a city. If you dont upgrade the temple guard you can get cheap military police throughout the game.

Thats it for now - I hope I can survive the industrial age. Im betting on some coal, rubber, and oil because I lack everything for the early game.
 
My 2 pence on a few of these issues...

kingsadvisor said:
The tip about the palace gardens came in handy - I was waiting too long to build it.

Yeah, that's my problem too! When I play with the Culture Victory option, at least; I had taken to keeping it off for a while.

kingsadvisor said:
About the pop-rush question - I meant the population killing kind of rush and when is it effective. I get the message saying that too many people are required to kill for this rush. I think killing 2 or more is too many, and I never get the only 1 person to kill message.

I believe that you just can't kill half your population. That is, if you have 5 or 6 people in the city, you can pop-rush-kill up to 2 of them. Keep in mind that this negatively affects happiness, too.

kingsadvisor said:
I do put temples in any city that doesnt have too much corruption. I think ill experiment with the luxury slider method to create happy faces.

Definitely! Use of the luxury slider is a very important part of RAR. (IMNSHO, of course.)

kingsadvisor said:
So the tribal guards have no upkeep? That is big. I take it I should build them in the early game instead of the regular warrior. Or should my capitol be punching out vet warriors to guard new cities? I've been building warriors after founding a city. If you dont upgrade the temple guard you can get cheap military police throughout the game.

That's actually news to me as well! I'll have to keep that in mind. OTOH, you might also want to remember that tribal guards don't add that much to how the AI views your military might. The AI seems to value offensive units more highly than defensive units. Building warriors and, especially, archers in the early game might help keep an agressive adversary in check.

I tend away from using purely offensive units (e.g., warriors) to guard cities. In the early game, I'll usually put a TG and an archer (for the defensive bombardment) in a city for defense. I like archers better than catapults for that, since at least archers will fight to the death and maybe make recapturing the city easier; a captured catapult can make recapturing a city more difficult.

-- WC
 
Thanks for the feedback WimpyCiv!

I to like defensive bombardment, but i tend to build a monument or a harbor before the archer. I think I should reconsider. The obvious benefit is the defensive bombardment but the other is decent offense against elephant riders if an unexpected war breaks out. I noticed that the AI has alot of elephant riders walking around with a defense value of 1. All those hit points may be trouble if you're building reg archers though.

I also didnt know that the AI values offensive units more than defensive units in calculating military strength. The archer is cheap compared to the various offensive units you get with Fundamentalism. So you have to deal with the attack value of 2 instead of 4, but they are cheap - so use them against the enemy units with a defense value of 1.

I think I lost my game. I was able to steal the saltpeter but no rubber or oil! This map was horrible for me - No iron, horses, saltpeter, rubber, or oil! Only 1 coal! I should not have played the first map I got. oh well, i'll try again in a few days.
 
kingsadvisor said:
I to like defensive bombardment, but i tend to build a monument or a harbor before the archer. I think I should reconsider.
[/QUOTE

Yes, especially in the time before you switch governments. The harbor doesn't usually give you any benefits in Despotism, unless you happen to have a few worked bonus sea food tiles. It does, of course, still establish the trade routes, which may or may not be important to you.

kingsadvisor said:
The obvious benefit is the defensive bombardment but the other is decent offense against elephant riders if an unexpected war breaks out. I noticed that the AI has alot of elephant riders walking around with a defense value of 1. All those hit points may be trouble if you're building reg archers though.

That's true, archers don't have a very high defensive value themselves! In general, I think it's usually best to attack instead of defend in RAR. My greatest weakness is waiting too long to attack, and giving the enemy far too much time to build itself up.

And yes, elephant riders are very good assault machines -- but pitiful on defense. The AI has almost no concept of combined arms, so they're not as dangerous *to* a player as they are in the hands *of* a player.

kingsadvisor said:
I also didnt know that the AI values offensive units more than defensive units in calculating military strength. The archer is cheap compared to the various offensive units you get with Fundamentalism. So you have to deal with the attack value of 2 instead of 4, but they are cheap - so use them against the enemy units with a defense value of 1.

Agreed, but (IIRC) the Fundamentalism units have a greater movement potential. That not only allows them to move more spaces, but they also have the ability to retreat if they are somehow being beaten (sometimes).

kingsadvisor said:
I think I lost my game. I was able to steal the saltpeter but no rubber or oil! This map was horrible for me - No iron, horses, saltpeter, rubber, or oil! Only 1 coal! I should not have played the first map I got. oh well, i'll try again in a few days.

Ouch, that sucks. By the time oil appears on the map, I've either expanded to the point that I have pretty much every resource, or I've been beaten so badly that continuing is futile. In RAR, it rarely seems that it's a matter of racing to, say, a Space Race victory before the AI achieves a Domination victory ... it's more a matter of deciding which kind of victory you want after you've already won. ;)

-- WC
 
Ahhh, messed up with the quoting in the previous post. I think you can still make out what I meant!

-- WC
 
Yeah, it always sucks to lose a game - I've been able to win consistently on Emperor, but I just got my ass handed to me on Demigod. I went with Korea/Continents/Large/Less Agressive/Sedentary Barbs looking for a cultural victory - I didnt get it. Next time I'll lower the number of AI to give me more room to expand in the early game and do the reload thing to give me good stuff from the goody huts. I used to cheat alot in vanilla civ when it first came out - I stopped after I got my first Diety win via warmongering (I'd reload if an elite unit died - definitely if an army died).
I dont do that anymore - it cheapens the win - but what is the opinion of the board regarding reloading for good benefits from goody huts? Is it cheating? I'm going to do it anyway but I want to know what everybody thinks.
 
I don't have that strong opinion agaisnt reloading, unless it's as absurd as the Elite/MGL stuff (every tiem you get an elite promotion, reload and attack with an Elite unit instead).
But, you won't get anything else from GHs unless you turn off the RNG, or wait for a couple of turns. So, that's not such a huge cheat IMHO - but simply not worth it.

Better try an easier Civ - Korea is definitely one of the more difficult on the higher levels.
If you want a culture victory, play Arabs. And restart until you get a nice one (some Floodplains with a Camel, plus some mountains).
That'll help more than a couple of GHs, and it doesn't feel like cheating.
 
kingsadvisor said:
I dont do that anymore - it cheapens the win - but what is the opinion of the board regarding reloading for good benefits from goody huts? Is it cheating? I'm going to do it anyway but I want to know what everybody thinks.

IMO - Cheating has multiple definitions in Civ depending on what you are doing.
1. In GOTM/SGOTM/HOF - Strict "no reloads rule" - ALWAYS follow the rule.

2. In my personal games I use my personal reload rules.

IF I am playing purely for fun - I try to minimize re-loads, but will do it if I realize I did something stupid in the last couple turns, or if I get a massive streak of bad luck.

IF I am on a training exercise (trying to improve my game), then the only "reloads" that I allow myself are if I accidently hit a button and do something I didn't intend.

it is cheating, but that doesn't mean that you should never do so if it only effects you AND you get more enjoyment out of it.
 
Well, as many people asked for RAR ressources with icons, I did it, took a while but completely messed, dunno why. Can anyone check the file and tell me where I was wrong? In paintshop looks perfect while in game it cant display. :eek:

Please give me a tip how to do it, I am up to it. Also please give me again the ressources.pcx(original RAR) as I forgot to backup it and now it sucks :lol:

And finally RAR smileys popheads is done and working :)
 

Attachments

Allright, thanks Doc and Jeffe. I thought the Koreans may be tough just because they dont get so much attention - not like the Iroquois or Japanese - anyway good to know that the Arabs are a good choice for my needs. Only I just got done with a game as them - and I won so handily I decided to jump to Demigod. I usually win by domination via warmongering so I think I should win a game (on Demigod) with this strategy before trying a cultural victory.

So, Im leaning towards the Japanese for their UU. What are your favorite UUs for warfare?
 
kingsadvisor said:
I dont do that anymore - it cheapens the win - but what is the opinion of the board regarding reloading for good benefits from goody huts? Is it cheating? I'm going to do it anyway but I want to know what everybody thinks.

If I am playing deity/emperor (RAR or Conquest) I will reload only on the first hut I pop. However i will limit myself at 10 reloads, no more. I feel that an extra settler can change drastically the game. On levels above it doesnt worth the time, on SID or DocTs is impossible.


Reloading on high levels to get a tech seems to me not worth it and it lowers your trading experience. And it doesnt change that much, because you will have to sell it almost for nothing, to avoid a request followed by war, which you dont want in early expansion.


I am reloading a lot on huge maps, where every screen you popup takes long to shut down, so I click several times, just to see that I clicked on "end turn" instead :mad: (the location of "X" is same that "end of turn" box.
 
kingsadvisor said:
Allright, thanks Doc and Jeffe. I thought the Koreans may be tough just because they dont get so much attention - not like the Iroquois or Japanese - anyway good to know that the Arabs are a good choice for my needs. Only I just got done with a game as them - and I won so handily I decided to jump to Demigod. I usually win by domination via warmongering so I think I should win a game (on Demigod) with this strategy before trying a cultural victory.

So, Im leaning towards the Japanese for their UU. What are your favorite UUs for warfare?

Cossacks. Blitz is your friend. Other favourites are Sipahi & Panzers. Not that I play SCI civs a lot or anything.
 
kingsadvisor said:
So, Im leaning towards the Japanese for their UU. What are your favorite UUs for warfare?

Kensai are very nice units so long as you don't have to play a lot of defense with them.

If you have a playstyle that is so inclined, Jags (Aztecs) are almost game-breakingly powerful. You can build them immediately, and they are 2/1/2 with 5 HP and some terrain movement bonuses. I think they took the blitz capability away from them in v.1.04. Until someone gets Spears they are clearly the class of the battlefield.

There are another couple of UU's I like: The Inti Warrior and the Mali HH. Intis are 4/2/2, +1 HP, terrain bonuses, resourceless. Not overwhelmingly powerful, but essentially a resourceless Knight with better movement and enslave. The Mali HH is the only defense-3 mounted unit prior to Cavalry. I believe it is 5/3/2 with an extra HP. The primary advantage to the human is that many fewer of these guys will be lost on defense than would regular Knights, so you can be much faster on the battlefield (not having to wait for Pike cover all the time). Plus they hit a little harder than Knights.

But above all else: Avoid Sword-based UUs like the plague. The imbalance between Sword and Spear HPs pretty much means that all Sword-based UUs are lousy.
 
For a warheavy game, the Keshik is my favorite.
Mongols start with Domestication, so the chances for Horses are very high (sure if you restart). And they're cheap enough to be produced in masses. Mountain/Hill bonus for a move 3 unit is a killer feature as well.

Keshiks + 1.04 Feudal Monarchy. My vote for military games.

Kensai are pretty expensive, have no unit they upgrade from and do not enslave.
Of course, they're the best attacker before Cavs/Rifles.
Agree with T_McC about the Sword UUs - except for archipelago maps (those things are amphibious). The Immortal is not as useless.
And the Mali HH is another favorite of mine as well.
 
Is there a way to make it more challanging later in the game. Sometimes later in the game the Ais seems to become more passive. I want them to become more agressive and go to war more often.
 
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