Pfeffersack
Deity
jatibi said:(...)
My question: Is there any solution to the naval problem yet? In the three games i began, the AI doesn´t build nearly any ships - some galleys and that kind of ships, and holds them until modern age - never builds new ones.
(...)
If reducing costs of ships is no way out (which makes sense, because the problem seems to bethe building prioriety...I remember my last game...Spain has no navy in modern ages, until they start building suddenly battleships.The managed to gain 10 or so, then get in a war with the neighbours, stop building more and lost most of their built ones in battle), I think the only kind of solution is moving up in difficulty.The AI gets a discount on costs and can build more overall, it tends to have more money for upgrading (which is the second problem beside lacking shipyards) and it is more unlikely to get under pressure - from the human, but also from other AIs.I notice a tendence that AIs are better on destroying other AIs on higher difficulties; the boni tend to strenghten the strong and weak the weak.
However the problem with this solution is that every advantage in production always means an advantage in research, too.And at least for me it feels that the AI has far less problems with gaining tech than with building enough and effective.