QuoVadisNation said:
This is going to sound dumb, but I honestly feel like I'm the only person here who DOESN'T know how to install mods into my civilization game. I have conquests and the latest patch, but I never am able to correctly install it. I downloaded it twice all ready and always mess up somehow.
Can anyone please give me a layman's ( basic! ) step-by-step process to how I am can install this? please, I know it needs to go in the civIII/scenerios/folder..but...where exactly DO I put it? Do I type it in somewhere or am I supossed to find it in my browse..option? As you guess, I'm horrible at computers... gar..
Oddly enough, I did play this game before all the updates. You'd be amazed how mad I was when I reached the first Tank units and my game crashed.

But all in all, This is a great game. ( and I'd really really like to get to the modern age!

)
Please help?
0. Make sure that you have installed PTW or in case you only have Conquests load down the extra bonus units from PTW.
1. Download the whole file.
2. Search the place on the harddisk where to you have saved the package.
3. Double click it and follow instructions
4. If it comes to choosing a folder (I assume you use the default path for the civ installation), use the browse potion in the dialogue and found the following path .../civ3/conquests/scenarios.Install it here.
5. If you want to play select the mod.biq via "Civ Content" in the main menu of Conquests.
6. Ask again if you have further questions/problems!
Hey everyone, I love the mod so I don't want to appear critical when I point out some of the bugs (or what I think are bugs). But I noticed that the PPS-15 Radar, you can only use it's reconaissance on the tile it is standing on.
Although I was not involved in the design of this unit and I am not completly sure...I think it is intentional.These contruction may to seem to be a bit odd, bot as long as using th recon command extends the scourting range of the radar, it makes sense.And it makes sense too, that it hasn't a large operational range - it is not a plane.
@ defense
I while ago, I have read somewhere that RaR is designed to be difficult, if you solely relay on defense (and IIRC, the reason for this is it was to easy in DyP).I like these conception, especially because it boosts strategic questions.You can do your empires defense a whole good if you choose hills as city sides or settle at the right edge of an river.In the Middle Ages you have the option of building a castle...it is expensive, but for a border city under attack it is nice to have.
In the industrial age defense becomes more of a problem, but I think it is just realistic that it is difficult to withstand the attack of tanks.But this problem exists IMO also in Conquests (although I agree, to a lesser extend because stats are closer here)...and RaR combats it with another changes: Tanks are very expensive compared to infantery units.You need a good shield production to build them and because of RaRs epic design, you will inevitably loose the shield spended for tanks for buildings etc.,w hich may damage economy and scientific progress.
And a last point again...difficulty level has a huge impact on how the game plays...on the lower levels the AI is weak in the last two ages (if it reaches them), simply because they got killed with the costs for science and other stuff.On Emperor+ things chance, beside the fact you still have to catch up in IA (if the game goes on well, I usually reach tech parity in the middle/late IA), the AI has defended its cities with greater numbers of units and even if you manage to take a city, you will be faced with a countertattack of tanks.
My preference is a playing a level I don't win usually; so my first goal is to ensure to survive and sometimes then there is a chance to win...