Rise & Fall of The Mughals

I've been able to plug in a few more civs than the original like Orissa, Multan, Marathas, Sikh etc. Some just to be minor civs that are vassals to certain empires and some simply allow later scenarios to be made which provide a different political landscape to play in.

The primary focus is the 1526 scenario, which is essentially be the main one since it will last the longest.

The real buggery thing for me is the tech tree. I'm interested in keeping the structure as it is ( I don't want to get into the whole making a new one) but edit industrial to be semi-medieval and modern to be the height of technologically for that time. So if any have ideas on what techs can be renamed as(and corresponding improvements) and so forth, I would be much obliged.

Also, I have a few other ideas which aren't as difficult to do;

Roads/forts can't be pillaged. The roads are to represent key routes and forts to control these important links. Especially for the foreign powers since they won't have an advantage in jungle/forest terrain and their better units (cannons) will need them.

Forests and jungles can't be cut down, this is to help the Indian civs keep an advantage in their respective terrains.
 
I've been able to plug in a few more civs than the original like Orissa, Multan, Marathas, Sikh etc. Some just to be minor civs that are vassals to certain empires and some simply allow later scenarios to be made which provide a different political landscape to play in.

I recommend adding Gujarat, Malwa, and Sindh as they are rather significant especially the first two. Also if you wanted to other civs could be Bidar, Berar, Tibet, Afghans, Trvancore, etc...
 
Here is the list so far.

Mughal Empire
Rajput
Gondwana
Berar
Malwa
Bengal
Orissa
British; East India Company
Golconda
France
Vijayanagara
Ahmadnagar
Maratha
Sind
Sikh Empire/Confederacy
Bijapur
Bidar
Multan
Dutch
Safavids
Vasco Traders (Portugal)

If you think of more(as minors or otherwise) and also want to send over pedia info for them, that'd be dandy. :)
 
Here is the list so far.

Mughal Empire
Rajput
Gondwana
Berar
Malwa
Bengal
Orissa
British; East India Company
Golconda
France
Vijayanagara
Ahmadnagar
Maratha
Sind
Sikh Empire/Confederacy
Bijapur
Bidar
Multan
Dutch
Safavids
Vasco Traders (Portugal)

If you think of more(as minors or otherwise) and also want to send over pedia info for them, that'd be dandy. :)

I actually made some leaderheads like Sher Shah suri, ibrahim adil shah II, akbar, abbas, burhan shah II if you are interested.

EDIT: It is important to note that they are static, as I prefer static over animated. ;)

Another edit: I also made flags for the mughals and safavids.
 
That's brilliant.

Static is cool, I personally feel a lot of the animation aspects in Civ 4 are an unnecessary waste on system resources. Like swaying trees and units of three. Three ain't that big a difference from one, and it's all representative anyway, so I always set it as one! :)
 
Well Ceylon looks a bit cut off, so it should be moved south to include the Maldives.

Also there doesn't appear to be Andaman and Nicobar and Lakshwadweep Islands on the map.

Looks like a bit too much of China is included and not quite enough of Persia.
 
Ok, got a map I can use as reference? :)
 
Regarding the civ list:

It's good Ranbir. However, you'd need to be careful that you don't get your chronologies mixed up. The Marathas, for example, arose aproper much later than 1526, out of many of the Deccan Sultanates that feature in the Civ3 version (such as Ahmadnagar, Bijapur et al, and indeed Mughal lands). The Sikh Empire/Confederacy of course arose over a century after your start date and there's another one to consider.

I've played a little bit of Rhye's Civ4 mod, with it's timed spawning of civs. Is it possible to do something similar here or is it hugely complex? As you're probably already aware, I'm not familiar with Civ4 modding at all, so do please forgive me if this isn't a practical suggestion.

On the Europeans, remember that they all had East India Trading Companies, except for Portugal. You can refer to the previous version for their correct names.

Regarding the pedia:

I don't spend a huge amount of time on Civ these days, but I have absolutely no problem with you pillaging the pedia I wrote for this version you are creating.

How is this map? Does it need to shifted? Made bigger? Focus on the subcontinent more?

Only map mini cause, I couldn't screeny the whole map. :\

http://homepage.ntlworld.com/p.calay/mapmini.jpg
Silver is right. If this map doesn't include the Andaman and Nicobar Islands, nor islands in the Malacca Straits, then there isn't much point in having the Dutch take part and there won't be much naval action of any worth. You can and should at least include those first islands I mentioned.

The passage around Ceylon, although not crucial to the history of the period, did provide the possibility of some interesting naval action in the game.

The expansion of the Himalayan region is pretty cool. You can include Tibet now, which would be fun, if not a major influence on the main field of play in the subcontinent. Given the importance of these mountains to Hindus and Buddhists alike, especially Mount Kailash, then the less powerful civs of Nepal and Tibet can be given some kind of religious power or leg up in the game.

The lands that the Mughals descended into India from, ie. Afghanistan, seem to be a bit larger on this map, and that's a good thing!

Ok, got a map I can use as reference? :)
Can you not use LouLong's map that was used for the Civ3 version of this scenario? I'd be very surprised if no one on these boards has discovered an easy way of converting Civ3 maps into Civ4.

Yep.:p YP and ED are excellent mod/scenario makers. I would say the top three for me are MEM, rise of the mughals, and twillight of byzantium.:) :goodjob:
I'm flattered. :blush:
 
Yes Ramb, spawning at specific turns. Although that will be later. The easier thing is just to create different scenarios starting at different times. ;)

I'm unsure of a converter.

Anyway, my mobo died two weeks ago but the replacement should be here this week. Thankfully my HD is safe. :)
 
Necro power!

Up to tech tree-ing. (Haven't made the map yet!)

I figured it might be easier to cut down and start the tech tree from scratch. So I'll be making notes and working out a nice tree for the main scenario.
 
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