Rise of Classical Empires

Ok. Guys, I know what you guys want. THIS IS SHUT DOWN FOR REPAIRS.

Dude, Arian. This is supposed to be easy. Nice, relaxed. Blah blah. Now you are putting this **** on me. I mean, read RFMK.

Sorry for trolling but I am really busy, you can co-mod it with me but then we will need to split this up more and you can't play and ****. Anyways, I give permission for you to use my Alt-History. You to Neverwonagam3. Will start new thread after repairs.
 
Hey matey, relax

I was only trying to help you out. I like what you are trying to set up! And I'm not blaming you for anything. It's probably in my genes, but I like to help people out and your initiative deserves continuation. I also want to point out that the template you took your game from (Berubeg IIRC) has died out AFAIK. No hardfeelings here... Let's make something beautiful!
 
It is in your genes. YES! Only 1 person in the world has those genes,I'll pay him a visit. :joke:. Thanks. Yes, it will be similar to His, but this one you can remember the disaster! Well, for your template, it should be:

Ancient

Early Classical (now)
Early Barbarian (now, not in Cradles)
Late Classical (Republican Rome)
Late Barbarian (200 A.D. Germanic Tribes)
Early Imperial (Imperial Rome)
Early Civilized (400 A.D.)
Late Imperial (600 Byzantine)
Civilized (700 A.D. Franks)
(1000 A.D.)

2 Lines of ages, Civilization and Barbarian. Civilized follow Civilized ages. Barbarians Follow barbaric Ages. Civilized ages are stronger in the state but weaker in military unless well invested. Barbaric Ages are stronger in Military but can have a good state if well invested. :p. OTL Rome invested alot in Military retaining the good state. OTL Hungarians are good military and gained a strong state. War gives you slave resources. Meh, more ideas.

Horzan is in the Late Classical Age. It will fall soon.
 
Hey Charles now you're talking business!!

Let's keep it plain and simple:

Start with an empty Earthmap at 4000 BC. Make a set of rules. Anyone can join and start at the place they want. Give it a name like:

Conquer the World or Beyond

First empire to conquer 50% of Earth or establish first colony on Alpha Centauri wins (sounds familiar eh?!?!)

What do you think of this set up?
 
Nice. We don't want to much technology but we want enough to be interesting. Want to Co-Mod CtEoB with me? We shouldn't post before ready but we can post a development thread. It should be:

First Empire to conquer 50% of the Livable Earth. (gray for barbs)
Or First Empire to controll 80% of the Income (Domination)
Or First Empire to Establish a thriving colony on Alpha Centari (strong enough to withstand zerg forward forces :p)
Or Last Emprie Surviving after Zerg Landings (2100 :p you have until 2050 to establish Colony on Centari Time Victory)
 
First, we need a Nice prehistory. Then, we should make a tech tree. Perhaps different resources and military like your idea. Then, in cradles we can make it so they start with more resources and less respect. I am going to start a discussion thread. First 1000 years is culture development (what kind of people lives where? Good for stories.)


EDIT: you should first page. They like you better. :p Then we can ask them for their ideas.
 
I think we should start at zero, only barbarians in the grey. The story should be written in the course of the game. So the empires will write their own history with their ups and downs and give them space to tell them their stories. I think the mods should be on the side-line and be as neutral as possible.
I agree we need:

1. general rules
2. tech tree
3. unit list
4. wonders (?)
5. resources
6. government types

Civ is a good guideline in this!
 
have distinct cradles, seperate from each other (even better, make two or three different threads, with each developing without contact with the others... (though poeple would have to be honest))

Real world or Fantasy (or jsut amde up?)

i think it would be interesting to have a completly different world than earth...

edit:
Anyways...

the way i see it, is a thread for Middle east, one for Europe, one for America (central? might be good to split this one in two, too), and east asia (china, india, bura, japan, etc...) we can fill up the rest as we go along.

once poeple are advanced enough, the threads are combined (new threads?)
 
have distinct cradles, seperate from each other (even better, make two or three different threads, with each developing without contact with the others... (though poeple would have to be honest))

Real world or Fantasy (or jsut amde up?)

i think it would be interesting to have a completly different world than earth...

edit:
Anyways...

the way i see it, is a thread for Middle east, one for Europe, one for America (central? might be good to split this one in two, too), and east asia (china, india, bura, japan, etc...) we can fill up the rest as we go along.

once poeple are advanced enough, the threads are combined (new threads?)

Thomas, you're welcome to help (as you already know) :D
 
what do you think of my idea?

I'de be happy to CoGM (never gm a game like this alone... too much work) if people would rather see this than Reclaiming the world.

(each of us could run one or two cradles)
 
Well, 3 GMs? We can have A European/Middle East (Persian Empires and Stuff) ending at India.

Then, we have Southeast Asia to Japan and the Islands

Then We have North Americal California and Rivers cultures.

Than we have Andes Amazonian cultures. Can be merged with above.


3 to 4 Cradles. Lets have it like this, those who settle in cradle gets a Money bonus but a stability hit. (still talking in RfMK terms) while those outside get a stability bonus but a money hit. Players can choose their style.
 
why a stability hit?

(i think people shouldn't really be allowd to settle outside the cradles... they have to work for it...)
 
but it's also unrealistic... in RFMK 1, my nation (the aztecs) covered all of south america, part of africa, half of north america, some of Asia, as well as antarctica...

by the 1400s :eek:
 
but it's also unrealistic... in RFMK 1, my nation (the aztecs) covered all of south america, part of africa, half of north america, some of Asia, as well as antarctica...

by the 1400s :eek:

I think reality isn't that important. It's a game, the world as we know now would be very different had the Aztecs invented gunpowder and the nukes!!! ;)
We all would be dead by now or speak Aztec :lol:
 
why a stability hit?

(i think people shouldn't really be allowd to settle outside the cradles... they have to work for it...)

Stability hit because at first the people aren't sure the 'new' government will work. They most likey have been ruled before.

Outside, large tribes is a new thing, and they have less dissent for it. Also, with far flung empires I propose 3 things.

1 Slave resource, you get more from invading other players

2 Trade: empires who don't trade get a HUGE hit

3 Cradles: Randomly give bonuses to larger clumps of nations (i.e. at 500 A.D. all European nations get fuedalism for free because it hat 5 players while america has only 3. or other bonus. We have to explain when we start)

Watch as far flung kingdoms get only 9 gpt from their 2 cities while those closer to others get 28 from their 3 cities and trade. :) This will be accurate (in clumps tech get spread around) and makes them want to join clumps!

Stiil easy, rewards those who follow your tips, kill off far flung civs relisticaly and watch as they impode with trade.
 
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